Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Jun 13, 2025 4:25 am
All times are UTC + 0
Infantry don't turn into skeletons when killed
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Pandaprewmaster325
Medic


Joined: 14 May 2025
Location: Jordan

PostPosted: Thu May 15, 2025 5:49 pm    Post subject:  Infantry don't turn into skeletons when killed
Subject description: I think i'm onto something
Reply with quote  Mark this post and the followings unread

People , something i need to know is can or is there any and i mean ANY possibilities of making infantry decay much slower? OK so what do i mean? Basically when a GI is shot and KIA he flips and dies right? Ok here is what i want to do instead of the GI turning into a skeleton immediately can he stay like that for a while? Just laying there dead without becoming a decaying skeleton would make battles look way more grand and epic!

So after let's say 2 minutes he turns into a skeleton and decay like usual i know generals has such thing but I'm not sure if RA2 has it....can it be done?

_________________
SQUARE ENIX REMAKE FINAL FANTASY 2

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 15, 2025 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'd need to extend the last frame of each infantry's death animation by 3,600 frames to make the anim last 2min (30 FPS x 120 seconds = 3,600 frames).

Or you could use Phobos to make the each infantry spawn a dummy "dead version" of itself when it dies, which then kills itself after 2min. This would probably conflict with the special death anims (flame, electrocute, radiation melt, etc) tho, with infantry being vaporized and then a body pops up out of nowhere etc.

Having a bunch of semi dead infantry everywhere would quickly fill up the map blocking unit movement, so I wouldn't recommend either tho.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Pandaprewmaster325
Medic


Joined: 14 May 2025
Location: Jordan

PostPosted: Thu May 15, 2025 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
You'd need to extend the last frame of each infantry's death animation by 3,600 frames to make the anim last 2min (30 FPS x 120 seconds = 3,600 frames).

Or you could use Phobos to make the each infantry spawn a dummy "dead version" of itself when it dies, which then kills itself after 2min. This would probably conflict with the special death anims (flame, electrocute, radiation melt, etc) tho, with infantry being vaporized and then a body pops up out of nowhere etc.

Having a bunch of semi dead infantry everywhere would quickly fill up the map blocking unit movement, so I wouldn't recommend either tho.


So it's model editing? Well if a dead unit occupies space then that sucks usually in the games i have done this including generals once a unit is dead then it no longer occupy any space if it does then that shuts down the whole thing  Sad  Thx for info

_________________
SQUARE ENIX REMAKE FINAL FANTASY 2

Back to top
View user's profile Send private message
Ousagi
Grenadier


Joined: 02 Nov 2022

PostPosted: Sun May 18, 2025 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

It's editing the .shp I think where you just copy and paste the last frame 3,600 times.
This won't block anything since it's an animation. The second part of what Mig Eater said was basically spawning a unit.
It could become a block, but most tanks squish infantry anyways  so the "dead" infantry won't be a problem.

Back to top
View user's profile Send private message
Pandaprewmaster325
Medic


Joined: 14 May 2025
Location: Jordan

PostPosted: Mon May 19, 2025 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ousagi wrote:
It's editing the .shp I think where you just copy and paste the last frame 3,600 times.
This won't block anything since it's an animation. The second part of what Mig Eater said was basically spawning a unit.
It could become a block, but most tanks squish infantry anyways  so the "dead" infantry won't be a problem.


What a strange way to solve it lol , copying frames.....i need to have a SHP model editor right? Or can be viewed using txt reader?

_________________
SQUARE ENIX REMAKE FINAL FANTASY 2

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2045s ][ Queries: 11 (0.0103s) ][ Debug on ]