-Feind,Cyborg, and Cyborg Commando CAN NOT be captured in webs.
-All infantry have been resized to Tiberian Dawn scale.
-E.M.P. Cannon now uses its old SHP turret.
-Cyborg,Cyborg Commando will not go into 'Torso' state anymore. instead they will behave like normal infantry.
-Cyborg Commando Flamethrower enabled.
-Vein Creature color changed like in the renders/Conceptual art.
More changes are on the way! but these are the most critical bug/game fixes that have been done. expect screenshots soon! _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri May 06, 2005 12:05 am Post subject:
Well i dont want a lawsuit on my ass, so let me say this now. a new FS patch is being made by me. no stupid n00b changes. this is just a list of SOME of the changes that are taking place. EA IS NOT DOING ANYTHING HERE. i just wanted to see some reactions. but this patch will hopefully be in its first release by tomorrow!!!(the mammoth tank needs a cameo..so untill then it'll use the XXICON. :S) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri May 06, 2005 12:43 am Post subject:
modder666 wrote:
About time that someone updated Firestorm that wasn't a mod-based patch. Thanks Carnotaurus.
Very welcome. i feel it was about time that somebody has provided this to the community. it is long overdue. any new units will be for BALANCE,and if it offsets the balance too much,it goes. period. i originally planned a Chem. Trooper,but that didnt turn out well...so...hes scrapped. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
The multiplayer bug that if a spy infiltrates an enemy radar, it will reveal the all units of that player, but not just to the player who sent the spy, but to all the other players as well.
And nice idea Carnotaurus. Look forward to it. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
lol, that bug is good as a cheat (yuch!).
@Allied General: Umagon is very useful if you know what to use her for. It's good against infantries like Engineers. QUICK_EDIT
Also cyborgs dying and not having torso's is just plain LAME.
Also Umagon is pretty useless and mammoths can't be built for balance reasons.
It is also fixing the bug that it has two lives, so it was actually stronger than it had to be: also if it had one health left, it did not matter if a Light Infantry shot it, or a mammoth, since the second life always starts with a percentage (unkown AFAIK, could be random too) of the original health. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 17 Nov 2004 Location: The Most Holy Metal Reich
Posted: Fri May 06, 2005 5:55 pm Post subject:
Mammoth MkII is strong too, but it doesn't turn into damaged Mammoth MkII after being hit by Ion Cannon shot that would kill it otherwise.
Armor and health are enough to show that the unit is strong IMO. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri May 06, 2005 6:00 pm Post subject:
1:im undecided currently about t3h l33t spy haxx0r. you could just wall up your f*cking radar. it isnt that hard...
2:Umagon is very useful. picking off Nod's tr00ps long-range. like the E3's,mutant hijackers from a fair distance. f00.
3:The X-66 is only disabled cause WestWood didnt want 'OMFG TH3Y DIDNT MAKE THE MAMMY T3H L33T SH^T! N00BZ!'.
4:Can ANYBODY get the ICBM launcher working?(GAICBM is supposed to fire a missile when deployed. like a mobile-missile-silo. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
may i submit an idea..
1) make webguy animation remapable
2) remove grid from veins overlays _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri May 06, 2005 8:33 pm Post subject:
1:done
2:done.
3:The Vein colour change has been scrapped. they where too well blended with the terrain. i am sorry... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Well, they have slavick's anim, new voices, cool weapon (a deadly one). If you want I'll pm you the toxin soldier stuff, so you can see what toxin soldiers are.
Carnotaurus wrote:
4:Can ANYBODY get the ICBM launcher working?(GAICBM is supposed to fire a missile when deployed. like a mobile-missile-silo.
I enabled once the icbm and it worked perfectly, but I have to look through the rules.ini that I modified to remember. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat May 07, 2005 1:38 am Post subject:
...Tyler,the second,could you possibly 'mirror' it? so the picture is facing the other direction like the other build icons of other units. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Carno, as you know not many people have FS... so it would be good if you actually make TS into FS... and then add extra units to it.. so itll look like a mod.
Do what im doing... i cahnged all the FS .INI files to TS .INI files _________________
ayylmao on Discord QUICK_EDIT
1:The Toxin soilder is made to work with triggers. (IE:it wont work.)
2:You can re-create the TD one....
Carno I made them work. I opened the nod campaign mix with notepad and I found the toxin soldiers's rules. I added them in rules.ini and it worked perfectly.
Sorrow, Toxin Soldiers dont have snipers.
Well here are the rules (the elite weapon is made by me):
yea you see the problem with that is its just a gas particle triggered Sniper rifle. the actual 'toxin' is done using triggers iirc _________________ That acting was so bad I think you gave me Cancer...
He can use mine... i got all the Chem. shps for the weapon and stuff... but if he uses it hell have to change the vein gas and stuff.. _________________
ayylmao on Discord QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat May 07, 2005 2:49 pm Post subject:
2.5 is ready. critical bug st0mpz0rz time. i have to add the Nod Warfactory lights,but that wont be for a while. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat May 07, 2005 6:06 pm Post subject:
NAWEAP_A or _B. anybody know how to get the goddamn smoke from NAWEAP? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
use SMOKLAND... just make a smaller version
and yo Carno... do me a favor.. make this mods AI hard
add this
TeamDelays=800,1100,1600 or if you want it harder add this
TeamDelays=750,1000,1500.. i can hardly handle my own AI _________________
ayylmao on Discord QUICK_EDIT
No. Not really, but I'm patching it up with FireStorm and my mod
i think I'll release it soon o.o I'm 2/5 done ^^ _________________
ayylmao on Discord QUICK_EDIT
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