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Overpowerable Anti-Air Tesla Coil problem
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Frank123
Vehicle Drone


Joined: 19 Sep 2016
Location: Somewhere in Asia

PostPosted: Thu Jun 05, 2025 8:51 am    Post subject:  Overpowerable Anti-Air Tesla Coil problem Reply with quote  Mark this post and the followings unread

I've made an anti-air Tesla Coil with Overpowerable=yes, but it doesn't work properly. It just keeps firing Secondary Weapon at the target even without a Tesla Trooper.
After testing several times, it seems the culprit is the targeting logic (LandTargeting=1 and NavalTargeting=6), but removing those tags makes it fire at land targets too.
Is there any way to solve this?
Strangely, my Naval Tesla Coils work well with the targeting logic (LandTargeting=0 and NavalTargeting=5).

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Jun 05, 2025 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

You could use the warhead and armor to restrict it to air units...

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Frank123
Vehicle Drone


Joined: 19 Sep 2016
Location: Somewhere in Asia

PostPosted: Thu Jun 05, 2025 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I have to put AA=yes and AG=yes on the projectile so that the AA Tesla Coil can fire at paradrop targets too.

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Frank123
Vehicle Drone


Joined: 19 Sep 2016
Location: Somewhere in Asia

PostPosted: Wed Jun 11, 2025 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Phobos fixed my problem with the flag NoSecondaryWeaponFallback=true set on the building.

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