Posted: Mon May 09, 2005 7:55 am Post subject:
TS: Factor Zero
This is the mod I've been working on for about 8 months now.. i changed the name, changed settings 3 times for satisfaction... I'm now annoucing it bacause I think i got enough progress going.. anyway lets get to business
This mod is about the return of Nod.. or the return of GDI depending on what you play as.. I've included FS units and FS buildings and of course my mod's units and buildings. Units now get Veteran faster and also have new veteran and elite abilities, defense buildings will also go veteran. TS:FZ has new cameos made by Gangster and me. And The unique thing that TS:FZ has is... every unit/building has its own type of warhead and elite warhead ^^. I'll get some screenies as soon as possible.
and now here are some of the units profiles (note some units arent listed because there were no changes)
~Nod units~
Apache: Its no longer built via helipad you now get it from war factory, it has unlimited ammo, has rotors (turret of course) and 2 weapons, anti-armor missiles and anti-infantry gun
Mobile artillery: Yes, te old mobile artillery is back... its slow and has good range, but the lack of accuracy leads it to failure.
Nod buggy: It now has a turret, new body and same old features nothing special really...
Attack cycle: Now called recon bike, it has a new body... and new double AAheatseeking missiles...
Cyborg Reaper: Added a while ago... it now has weaker armor but heals real fast in tiberium... same old features.
Devil's Tongue: Nothing has changed... just the armor
Fist of nod: Like the C. reaper.. added a while ago.. its nod's mobile war factory..
Flame tank: Still thinking if this should be used
Heavy tank: Its back, deadlyer than ever... it has double 115mm barrels for that armor piercing pleasure but its weak against air units.
Limpet Drone: Even I dont now what you use it for...
Mobile Repair vehicle It now has a turret
Mobile Sensor array: no longer used by GDI
Mobile Stealth Gen.: You know it ^^
Nod APC: Yes, nod now has an apc that isnt subteranean.. it also has a weapon..
Stealth tank: It now has a new anti armor warhead
Tick tank: Say bye-bye to the deploying crap.. it now has a turret and less armor... in conclusion it is now 600 ^^
Tesla Tank: Oh yeah baby, good old tesla tank, still testig it, works fine as far as i know i made the voxel yesterday but i wanna make a new one
Weed-eater Changed name to Vein Harvester
~GDI Units~
Disruptor: Name has changed to Sonic Tank, armor went down from 500 to 250, speed and ROT went up by 1 sight went up by 1 cost is down to 1100.
Hover MLRS: No longer hovers, and it is now called Rocket Launcher bacause im using B. Jah's Hover-Heli logic... and it now has a new longer ranged AA weapon... good for taking out those annoying aircraft.
Juggernaut: Yay, my favourite FS unit has now come to TS, thanks to The DvD for letting me use his Juggernaut ^^,
it is now 10% bigger as i thought the original was too small.
Mammoth MK. II: It now has longer range AA missiles. (and no im not as crazy as The DvD to make the mammoth as big as the screen)
Mammoth Tank: Yep, you can now build it... like the mammoth MK it has new AA missiles. also new body.
Medium Tank: that good old medium tank is back, I just had to put it in the game, it saved my life in many games in Tiberian Dawn..
Mobile EMP: cant say anything because i havent tested it yet
Mobile War Factory: Same thing as Fist of Nod.
Titan:Woah, step back... it now has a new barrel and a new Warhead. Making it 860 now (sorry to you GDI people)
Wolverine: its now Humm-V, no more stupid robot.
Buildings...
GDI:
Sensor Dome: GDI doesnt have a mobile sensor array anymore, so they made a sensor dome. (yes it looks like the RA1 radar dome)
Nod:
Obelisk of Darkness and Core Obelisk: After defeating CABAL, nod decided to steal his technology so they stole his obelisks.. and now the Core obelisk is called Obelisk of Glory.
Civilian:
Chemical Reactor: just like the RA2 Nuclear reactor... except i made it myself.
~Infantry~
Nod:
Chem. Soldier: Yeah CnC isnt CnC without him.
Slavick: He's now trainable and has an anti-armor weapon and of course anti-infantry weapon, he can also C4 the crap out of buildings.
GDI:
Disc thrower: cost is down up to 225, defense is down to 125, and he has a special grenade warhead.
Aircraft:
Carry-all: Nod can now build carry-alls
Orca Transport: Ah hah... its buildable and works properly ^^
Superweapons:
Im trying to get Ion cannon to be Lighitng Strike and Multi Missile to be Nuclear missile... but as you know im really bad with superweapons. I would really much appreciate help from someone who understands superweapons... and how to make them (example: nuke missile and lighting strike)
Drop-pods: GDI now gets reinforcements.
More stuff coming soon. ^^ _________________
ayylmao on Discord QUICK_EDIT
thanks Worm ^^ i know how to work out the nuke now... but do i use hunter seeker logic to make the lighting storm work?
and gufu... titans have sensors.... _________________
ayylmao on Discord QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue May 10, 2005 12:02 am Post subject:
Quetions:
1. Any new maps?
2. Any new neutral (Civilian, Mutants) unit's that might appear on maps?
3. I presume that it's for TS, and it doesn't require FS?
4. Any Campaigns?
5. When's the release date?
Sounds like a good mod!
btw, I like what you did with the Apache. Unlimited missiles! _________________ Destroy to create. All for the hunt to dominate!
Better do self-recharging ammo on helicopters. I dont remember if it works in TS thou... _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Quetions:
1. Any new maps?
2. Any new neutral (Civilian, Mutants) unit's that might appear on maps?
3. I presume that it's for TS, and it doesn't require FS?
4. Any Campaigns?
5. When's the release date?
Sounds like a good mod!
btw, I like what you did with the Apache. Unlimited missiles!
1. yes FS maps and my mod's maps are included
2. no new mutants or civilians.. (yet...)
3. yep its for TS
4. I might make new campaings... but im not good with triggers and stuff
5. the release date... im not sure really, because im still adding new units to it. at this right moment im making a MLRS... so it should take a while ill put screenies up today ^^ _________________
ayylmao on Discord QUICK_EDIT
to do a lightning storm, you can use the ioncannon or the EMP cannon
ok thanks, that is all i needed to know... im not gonna put any screenies up until i can actually get my MLRS down to size _________________
ayylmao on Discord QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue May 10, 2005 10:50 pm Post subject:
Dude, all U did was take those RA1 buildings and put them in TS, and gave em new names. Nothing wrong with that, just increative. _________________ Destroy to create. All for the hunt to dominate!
Im having trouble with nod... since i added the new buggy. nd i keep getting IE's and then when i moved the Hum-vee to GDI i get IE's.. i think i made the voxels for RA2 only -.- DAMNIT well ill remake them now _________________
ayylmao on Discord QUICK_EDIT
youre wrong.. look at the rhino tank.. it says type=tiberian sun but look at the kirov.. type=redalert 2, look at the magnetron type=redalert2.. see what i mean now? ive tried to put a YR vxl in TS and it totally failed. _________________
ayylmao on Discord QUICK_EDIT
I back for madding again _________________ ............................................................................................End Transmission.....................
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Good Bye PPM Forum Long live PPM forum. QUICK_EDIT
Gangster, B. Jah and I made the cameos... And with the help of brianprime the artillery cameo (deployable) has gone to perfection. I got a BETA version waiting.. All I ned is Banshee to actually let my Mod be hosted. And @Zelab okay you're our BETA tester. ^__^ I got a lot of work to go through as well, so just PM me or post here if you wanna be part of the TS:FZ staff. _________________
ayylmao on Discord QUICK_EDIT
I hope this be a good mod.
And i hope dont so mangy fail in the beta version ... _________________ ............................................................................................End Transmission.....................
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Good Bye PPM Forum Long live PPM forum. QUICK_EDIT
Okay. Like I said the HumVee fucked up the game.. So it is back to Wolverine. Here's some of the Nod's Screenies.
XxpeddyxX, the humvee from ts is trully f*cked up (at least you can censor), but you can add a new humvee voxel.
BTW, for those that know: What's wrong with the jeep.vxl from ts? In VXLSE I can view only the turret, but in XCC Mixer I can see the car too, separated by the turret with some text. (PLS just pm me about what's wrong with it-just to stay on topic) QUICK_EDIT
Nothihng's wrong with JEEP.vxl... It's just made out of 2 sections.. section 1 is turret and section 2 is body, you have to delete first section (turret) because you already have a turret... _________________
ayylmao on Discord QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue May 17, 2005 9:49 pm Post subject:
XxpedyxX, I gotta idea. You now about the TS terrian deforming thing? That's when a powerful attack hits the ground and deforms the terrian. Could you remove that in your mod? Make it so that all unit's and super weapons do not have that ability. _________________ Destroy to create. All for the hunt to dominate!
RA1 Radar dome could use a recolor, Hapry with remap cockpit looks weird. And its blades are to thick. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
RA1 Radar dome could use a recolor, Hapry with remap cockpit looks weird. And its blades are to thick.
Yes sir.
@Zelab' nothings wrong with the MLRS turret.. the only reason it was a bit to the left is because it spoted an enemy ^-^ _________________
ayylmao on Discord QUICK_EDIT
Zelab is right though, the turret seems to slip off the back of the MLRS when it turns at certain angles.
Did you centre/adust the turret using the HVAs, or did you scale the peices into position with the Header section?
I ask as the HVA method often causes these issues (since it is an animation file, not meant for the locating of voxels components). QUICK_EDIT
or u have forget too do it finsih in vxl program u mabye forget press there and get a color that's can be the problems too ! _________________ ............................................................................................End Transmission.....................
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Good Bye PPM Forum Long live PPM forum. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sat May 21, 2005 3:52 am Post subject:
XxpedyxX, how 'bout brining in the Chameleon Spy for Nod? Gotta love that guy... BUT, instead of using his normal abilities (Revealing terrian that enemy has revealed, showing how much power enemy has, etc.) make him more like the RA2 spy.
eg: Instead of showing how much money the enemy has, make so that you get half (Or more) of the enemies credits, when you infiltrate the Refinery.
With that, he'd be MUCH more dangoures, so maybe increase his price and build time, for balance. What do U think? _________________ Destroy to create. All for the hunt to dominate!
Sorry about the delay, I've been working on it, and thats a great idea D_H I'll try to do that. Anyways I can't get a beta because I need someplace to upload it... it's about 10mb zipped and 20mb unzipped... and PPM only handles 2mb =/
anyway I'll get more screenies of some other stuff, oh and the Nod Apache is gone, no more the armor is fucked up. And Nod's new aircraft is called the Raptor. _________________
ayylmao on Discord QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Tue May 31, 2005 11:27 am Post subject:
I highly doubt that you could make a spy steal instead of telling you the amount of money in the refinery. You could try adding Thief=yes but this will either override Spy=yes or vice versa. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue May 31, 2005 9:19 pm Post subject:
Damn... How bout giving him a weapon? Like a Nod-ish Lazor-knife kinda thing. The range is really close, but it's instant death for infantry. Vehicles arn't affected by it though. _________________ Destroy to create. All for the hunt to dominate!
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