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Perfect SpectreGunShip circle movement by airstrike via Phobos' Strafe logic !
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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Sat Dec 13, 2025 8:47 pm    Post subject:  Perfect SpectreGunShip circle movement by airstrike via Phobos' Strafe logic !
Subject description: Phobos, in fact also Ares required
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I have taken great results with this entry....



[SPECTREB]
UIName=NOSTR:Spectre Gunship
Name=Spectre Gunship
;Prerequisite=RADAR
Primary=SpectreGun
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=500
Category=AirPower
Armor=heavy
TechLevel=-1
Sight=10
RadarInvisible=no
Landable=no
MoveToShroud=yes
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=55
PitchSpeed=0.2
PitchAngle=0.2
RollAngle=40
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=5000
Points=200
ROT=1
Ammo=100
Crewed=no
ConsideredAircraft=yes
AirportBound=no ; If I ever need to land and there are no airports I crash because I can only land on them
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=no
Selectable=no
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackEagleTakeOff ;Taking off
;AuxSound2=BlackEagleLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=no
FlyBy=no
IsDropship=yes
SlowdownDistance=0.000001
DeaccelerationFactor=0.00001
AccelerationFactor=0.00001
Image=SPECTREB

[SpectreGun]
ROF=20
Range=24
Speed=100
Bright=yes
Camera=yes
Damage=50
Report=GrandCannonAttack
Warhead=SPECWH
Projectile=Traje
Strafing=yes                      ; boolean
Strafing.Shots=1                ; integer
Strafing.SimulateBurst=yes   ; boolean
Strafing.UseAmmoPerShot=yes  ; boolean
Strafing.TargetCell=no      ; boolean
Strafing.EndDelay=1             ; integer, game frames

[Traje]
Image=DREDMISS
Inaccurate=yes
ROT=1
Acceleration=30
AA=no
AG=yes
AS=yes
Proximity=yes


[SPECWH]
Wall=yes
Wood=yes
CellSpread=2.5
PercentAtMax=.1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,20%,100%,100%
Conventional=yes
InfDeath=2
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[AirStrikeSpecial]
SpyPlane.Type=SPECTREB
SpyPlane.Count=1
SpyPlane.Mission=Attack
SW.InitialReady=yes
SW.VirtualCharge=yes
SW.AllowAI=no
SW.AlwaysGranted=yes

UIName=NOSTR:Spectre Gunship
IsPowered=no
RechargeTime=1
Type=SpyPlane
Action=SpyPlane
SidebarPCX=spectre.pcx
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
Range=1
LineMultiplier=1

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