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Construction crane ! (Author:Radiant Sphere , RA2 DIY, China)
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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Mon Jan 12, 2026 5:45 am    Post subject:  Construction crane ! (Author:Radiant Sphere , RA2 DIY, China)
Subject description: I really need improvement of this...
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Since my handwork is terrible, I need help from an expert to make this have different sections that  can move  independently... ( I plan to use IsChargeTurret=yes) I will try myself,but I don't trust myself.  Yellow parts can be made remapable, of course.

Soon,I  hope, I can l finish my scafolds and Dozer building type mod,like  I mentioned at Tutorials section of this site. If your handwork is better than me and have free time, make it greater and post here again, please...  

FLH=700,0,-150    I think...



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jan 12, 2026 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

You dont separate the voxel into different sections if you're using it as part of an IsChargeTurret animation. IsChargeTurret uses multiple voxel files to make an animation, with each file being a different fame of the anim. So you need to make multiple versions of the same voxel with it moved slightly in each one etc.

If you're want a HVA animation then you make a single voxel file that is split into multiple sections which is then animated by the HVA file.

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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Mon Jan 12, 2026 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I clearly understand. Hva anim. of sections and Turret changing during charge fire are different things. Right? I will check what does new YAGGUN and SREF during firing . I will try My best . Thanks MigEater.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jan 12, 2026 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

YAGGUN uses a HVA anim and SREF uses IsChargeTurret, note that IsChargeTurret only works on units and not on buildings.

Also note that HVA anims will play while the unit/building is firing and IsChargeTurret will play after the unit has fired.

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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Mon Jan 12, 2026 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's why I call you as an expert !  ;D   Thanks...I go definetely with HVA anim ,then...

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