Posted: Mon Apr 27, 2026 10:29 am Post subject:
Linking singla player maps - [Solved]
I'm trying to make it so that when completing a single player map, the next one is loaded, as in the case of the original campaign missions.
I'm not sure if CNCNEt modbase does this automatically or not.
Currently, when completing the initial map, i get an error (unable to load scenario) although the next map is defined in the battle.ini used by CNCNet.
So what can I do to load the next mission automatically? _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
You need to set it in mapselmd.ini. Most of the mission/campaign stuff are in battlemd.ini(not the CNCNet version, the one in the RA2MD.mix),
mapselmd.ini, and missionmd.ini. All of these can be found in the RA2MD.mix.
Already learned this back then before I learned the CNCNet version. I learned it before even making my mod use CNCNet.
So I was just using RunAres.bat back then and the Ares version of setting the missions. QUICK_EDIT
For CNCNet single player missions are listed in INI\battle.ini
In there, the mission list is in order, but when the 1st mission is done with victory, instead of loading the second one i get "unable initialize map selection" error instead and the 1st mission gets re-run.
So that's why I assume it has to be something more. _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
Were you able to make it work? It should just be in mapselmd.ini.
I also sometimes forgot and thought setting it in INI\battle.ini is enough.
Though I might be wrong and there is another way but this was the way I've been doing it.
It is inconvenient to set up so many things just to make it work like in vanilla. QUICK_EDIT
Were you able to make it work? It should just be in mapselmd.ini.
I also sometimes forgot and thought setting it in INI\battle.ini is enough.
Though I might be wrong and there is another way but this was the way I've been doing it.
It is inconvenient to set up so many things just to make it work like in vanilla.
Not yet.
Added it like this for testing but Yuri map 02 does not load after 01 is finished. Same error.
[Nod] is for the Soviets, [GDI] is for the Allies, and [ThirdSide] is for Yuri.
it should be:
Code:
[ThirdSide]
1=Yur00
2=Yur01
Assuming the Player is set to Yuri Faction. Are the others working? I meant the Soviet ones?
Also is said ";Soviet Progression" at the top. Make sure you add ";Yuri Progression" comment for [ThirdSide]. QUICK_EDIT
Using [ThirdSide] is the one of the 1st things I tried. It crashes the game when changing maps with C0000005.
If I add them like this:
[Nod]
Anims=Anims
Sounds=NODSFX
1=Sov01
2=Sov02
3=Sov03
4=Sov04
5=Sov05
6=Sov06
7=Sov07
8=YUR00
9=YUR01
And change side from Yuri to Soviet in CNCNet battle.ini it still gives "unable initialize map selection". _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
You're right! I've just tested it on my own map but it doesn't go to the next mission.
The Ares version worked before, but it's different.
I've checked Flipped Mission's maps to see how they added the missions. Still, it just looks like how I did it,
with mapselmd.ini, maybe you could ask it in Mod Haven. Someone there probably tested this.
I'll try to keep checking, I also want this to work. QUICK_EDIT
My campaign is indented to have 33 maps in total, so there's a lot of work.
33?! Dang, well make sure you have very active AI! That's always the fun part in campaigns!
That's why I always play Mental Omega. Aside from skirmishes, the campaign creates better feel when fighting AI.
The map design and building layouts makes it feel good to attack, compared to skirmish,
where they just have building placed around randomly by AI.
Also, try to release some early! I just learned Recalculated mod had it's own campaign and made me already want to try it out.
Fresh new campaign is nice, no matter the quality!
I also plan to release my own once the campaign is finish. I wasn't planning any more on what's the story is going to be
because that is actually taking time and frankly wasteful since I'm never going to improve If I keep planning.
So just release them. You could always improve.
Overmind wrote:
Any small thing I figure out fast helps save time.
Just send your questions, I'll try to help out! I'm also learning, so maybe you have great ideas I could also implement XD QUICK_EDIT
Just send your questions, I'll try to help out! I'm also learning, so maybe you have great ideas I could also implement XD
My mod is only done by me, unlike others that had full teams to work with (of course with a lot of free shp/vlx assest since it would of been impossible for me to create them all myself).
And even so, I managed to come up with things no other mod had even while using a classic build with no ARES.
8.0 will be the single player version. Unfortunately, the struggle is hard since I don't benefit from the official CNCNet support others do.
I will still have to do everything on my own.
But I'm looking for a good mapper if anyone is interested, even if until now my work was solo.
On the AI side there are things I still need to dig into, like making it build structures in an easy manner.
For now I have 5 maps 90%+ ready.
The mod story starts from the Soviet ending, with Yuri in dino era from which of course he must return.
The mod will have a few things never seem before in any mod
s single player campaign, but it's too surprising to reveal ii now.
Campaign is structures into 3 main parts: Asia (mostly), Europe and US.
Thinking for now if a full release is better compared to a 3-stage release. It's not decided yet. _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
8.0 will be the single player version. Unfortunately, the struggle is hard since I don't benefit from the official CNCNet support others do.
Official CNCNet support? There's only a couple that are official. Most are unofficial like Red Resurrection, RA20XX, etc.
Looking at your mod, it does use the Client already. I don't actually know what benefits the official ones get though.
Overmind wrote:
Thinking for now if a full release is better compared to a 3-stage release. It's not decided yet.
I don't know what 3-stage means or look like, but you should probably go for that. Considering... You have 33 singleplayer missions planned...
Overmind wrote:
My mod is only done by me, unlike others that had full teams to work with (of course with a lot of free shp/vlx assest since it would of been impossible for me to create them all myself).
Me too? Though that's because I want to personally create stuff for RA2 since the idea of adding things in games was my interest.
This was also the same way I felt when wanting to make a ROM hack for Pokemon since I was a kid.
Also using free asset isn't bad. That why they're there. It's for people to use.
I would probably just help here in PPM. Because I want to know if I'm saying something wrong or incorrect so that I could also improve.
I also like having my post be seen on the internet. That's why I wasn't chatting in Mod Haven instead.
Or why I haven't join a team since they probably don't want me showing off stuff that might be spoiled.
Also the GOOD mapper part. I think everyone is trying to find those. So it's gonna be hard to get one
since they're in demand.
If anything, you should try what Project Phantom is doing and having anyone submit their maps rather than a dedicated mapper.
They would still get one for their story. But they support missions that doesn't follow anything, as long as it looks decent enough.
P.S. I was just able to install your mod after having issues with "Failed to initialize. Please Reinstall".
And it was... Apocalyptic. The mod name didn't lie. I don't know what campaign will come out from this,
but watching a video in ModDB and seeing you be able to play it calmly is amazing.
Considering the amount of stuff happening and the way everything is coded.
Also, you really did use all of the asset and added them in-game which is also amazing!
There seem to be a lot of people that like your mod. I think my way of modding is too different and I feel like I might mess something up in your mod
that would make people feel like it isn't the same anymore. I might need your campaign to understand all of the features of the mod.
The amount things happening is a little overwhelming and I used to have a hard time when mods adding too many things.
This is the first time I felt that way again. But that might just be me since again people enjoy the way you implemented them. QUICK_EDIT
One of the unique things I'm trying to do in the campaign is to offer at least a quick description of each unit. How it's done, you will see. But it makes things much more interesting to progress through.
The mod basically extends the tech tree, upping it from battlelab with 3+ tech level above. This keeps the classic feeling alive while offering tons of new things. Also, there are relative direct equivalents of all units, nearly a perfect tech tree balance between factions.
The SP story will evolve with multiple surprises, even if the main path it will take it's clear from start.
Modding should be different. As different as you can make it. And if you made something, feel free to link it and I'd gladly check it out. _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
Modding should be different. As different as you can make it. And if you made something, feel free to link it and I'd gladly check it out.
Different? I mean I guess... But I prefer it to be polished and understandable.
But when it comes to polished, I guess I'm one to say since most of my stuff is copy pasted and assets are just dumped in the mix.
But those are codes, assets, and basically internal stuff. Gameplay-wise, I do not know yet.
Once I do release mine, it would need to have a campaign first, since that is also what I was most interested in mods.
Would be weird to not have campaign in mine after wanting other mods to have it.
So I'd expect you to check mine. That is the next thing I want from people. I wanted to see some of the stuff I created in mods as well.
The assets I released here. So I'd appreciate hearing anyones thought on mine, so that's gonna be an exciting part!
I'll link it once it's released and probably after we meet again.
There are some that are inspired, both in gameplay and assets, so different might not be something you'd find in my mod
since I wanted to reference stuff made by other modders and just outside RA2 modding in general.
Just keep it up, and the most important part is you'd be able to release the campaign. So I support you in the making of that.
As I WILL, definitely play it! Better than playing YR campaign for the last 15 or so years. QUICK_EDIT
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