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Aboreus=nasty crash?
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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Sat May 21, 2005 12:22 pm    Post subject:  Aboreus=nasty crash? Reply with quote  Mark this post and the followings unread

I have a problem with Aboreus tiberium.
I have random crashes on every map that I add it to Neutral .
Removing this tiberium type form map fixes this error.
Any idea why is it happening?

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Sat May 21, 2005 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

stupid question: did you place it on slopes?

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Sat May 21, 2005 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

No.
It crashes even on a flat map.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat May 21, 2005 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

....post the aboreus code that you modded. please.

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Sat May 21, 2005 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
[Aboreus]
Name=Tiberium Aboreus
Image=4
Value=10             ; 30
Growth=1000                  ; 10000
GrowthPercentage=.05
Spread=1000               ; 10000
SpreadPercentage=.05
Power=1
Color=Burgandy     ; NeonBlue  ; **WARNING**: If you change this color, notify Bret_a
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4


(I tested it with other spread/growth speeds/percentages and random crashes occur anyway. Neutral )

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat May 21, 2005 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just wondering if you changed the Image= vaule, since I can't remember the actual number, right now. Did you edit the actual overlay entries themselves. ex. [TIB01_4]

Which I have a feeling doesnt exist?  Confused


Try testing it on a completely new map, it could be something else?

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Sat May 21, 2005 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't change the image= value nor edited overlays.
Aboreus uses TIB3_xx overlay.
I have tested it on 3 maps that I made myself.
Random crashes occurred only when Aboreus tiberium was present.
When I removed Aboreus crashes stopped to occur.
I wonder if there's any mod that uses Aboreus tiberium...
Maybe it was removed from the game because it didn't work properly?

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Sat May 21, 2005 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Delete the debris line.  Non-explosive tiberium apparently cannot have debris.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 19, 2005 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

i even can't get aboreus tiberium in the game. how do you do that?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Jun 19, 2005 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is already there. You just need to know how to place it one the map in FinalSun.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 19, 2005 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats the problem, i cant find it in finalsun! #Mad

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 20, 2005 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

the problem is solved for a part: i've found and created a aboreus tree, just like the one from the other aboreus topic by tiberium harvester. but if i put it in one of my levels, he isn't visible and the game crashes immedietly. how to solve this? Question
(my english may be bad, im from the netherlands)

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Arcalane
Vehicle Driver


Joined: 18 Jun 2005

PostPosted: Tue Jun 21, 2005 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Best way of differentiating Tib types;

Three types are blue. Change two of them to different colours (ex, red, purple, like I have) and you'll see the difference on a couple of maps.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue Jun 21, 2005 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

better: go to tuotorial section and read TShyper's tut about adding new tiberium!

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