Posted: Tue May 24, 2005 1:42 pm Post subject:
Halo Competition...
Hello Everyone!!! I am having a small Halo Competition...see the rules
Rules for the Halo Competion
Judges: Modder666
1.) Any voxel, shp, 3DMax (or of the sort of file), maps, sounds, or mods are eligible.
2.) Voxels must have a hva file or they will be disqualified.
3.) Any work must be original. I will look it up to see if you have copied it from a site. That is a promise. That goes for maps, shps, 3dMaxs (or of the sort), sounds, and the sort also, unless you are the original author.
4.) The maps may have mods, just so you know.
5.) There is a 9-day limit on sending files.
6.) Resending files results in disqualifications (doesn't apply if it was wrong file, version, etc.)
7.) The files can be in Tiberian Sun or Red Alert 2/Yuri's Revenge format.
8.) The winner will be posted up after the judging. The 5 best files will be slected by the judge.
2.) Voxels must have a hva file or they will be disqualified.
lol, too lazy to use any existing HVAs...
Modder666 wrote:
6.) Resending files results in disqualifications (doesn't apply if it was wrong file, version, etc.)
however, i dont like that kind of rules
Modder666 wrote:
7.) The files can be in Tiberian Sun or Red Alert 2/Yuri's Revenge format.
can you plz tell me the difference betwen them?? (exept the pallete)
i dont think that ill do anything for this...
too hard rules, it sounds as if we MUST join this competition. _________________ leader of the World War III TC for TS
Ignore rules 2 and 6, I don't know why I did those rules, I did those rules before the site went down. I learned more so, just ignore them. And yeah, I did not know that there was much of a difference as I stated. So sorry if I have discouraged anyone... _________________
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri May 27, 2005 2:07 pm Post subject:
Usually, the main difference between TS and RA2 assets are the size. For voxels, most of RA2 ones uses normals of type 4, while most of TS voxels uses normals of type 2. Other than that, only palette changes with SHPs. _________________
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Usually, the main difference between TS and RA2 assets are the size. For voxels, most of RA2 ones uses normals of type 4, while most of TS voxels uses normals of type 2. Other than that, only palette changes with SHPs.
And that's why I kept getting IE's when I used some RA2 voxels in TS _________________
ayylmao on Discord QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri May 27, 2005 9:51 pm Post subject:
Wait, I don't really get this... R U hosting a challange to make a mod based on Halo, or what? _________________ Destroy to create. All for the hunt to dominate!
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