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Boats
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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Tue May 31, 2005 10:15 pm    Post subject:  Boats Reply with quote  Mark this post and the followings unread

I know how you can build boats but what's the proper coding for them? i have mine where it builds and invisible object that deploys into the boat #Scatter
But when i tell it to go some where (so it'll deploy) it won't deploy. What should the porper coding be for the boats in the rules.ini?

Code:
; Cruiser
[CRUISER]
Name=CRUISER
Image=CRUISER
Prerequisite=FAWAT
Primary=RaiderCannon
Category=AFV
Strength=220
Armor=light
WaterBound=yes
Turret=no
IsTilter=yes
TechLevel=-1
Sight=6
Speed=10
CrateGoodie=yes
Owner=Fallen
Cost=500
Points=25
ROT=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=3
DebrisTypes=
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
ThreatPosed=10        ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=CRUSHER
ImmuneToVeins=yes
AllowedToStartInMultiplayer=no


What should be the correct tags?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue May 31, 2005 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you ever thought about it. units only deploy into buildings.

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Wed Jun 01, 2005 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

The tick tank deploys into a building and then it undeploys back into a tank

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