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Some bug regarding vehicles that deploy into structures
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bytr
Civilian


Joined: 04 May 2005

PostPosted: Thu Jun 02, 2005 9:26 am    Post subject:  Some bug regarding vehicles that deploy into structures Reply with quote  Mark this post and the followings unread

hello, i'm new here, just wanna ask how to fix some bug i encountered.

ok, here's my story

i'm working on my mod for quite some time now
i've added 2 deployable vehicles (deploying into structures)
than i saw a tutorial "How not to break the campaigns
in you mod" at Cannis, i followed method 2 that you have to
add your new building types into multiplayer override files

here's where it starts:

my vehicle: "Siege Tank" is supposed to deploy into a structure
easy give it DeploysInto= and UndeploysInto= in the structure
part works fine but im having trouble w/ the AI

ive added that vehicle into the a multiplayer control file

(MPxxxxxMD.INI)

[VehicleTypes]
50=GASIEGE                 ;allied siege tank

[BuildingTypes]
xxxx=GASIEGE2            ;Delpoyed siege tank

[GASIEGE]
..
..
.blah blah

[GASIEGE2]
..
..
.blah blah

works fine but tha AI builds so many of them!
as if there was the 100+ units bug

before that i moved all the unbuildable (civilian) units
to [VehicleTypes] slots 101-xxx to add more units and supposedly
avoid that ai bug

ive also tried that Siege Chopper thingy
"IsSimpleDeployer=yes" for my tank but it didnt work
it just deploys into an empty 1x1 structure

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Jun 02, 2005 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you have an image for the structure?

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bytr
Civilian


Joined: 04 May 2005

PostPosted: Thu Jun 02, 2005 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, it works fine before, it just screwed up when i moved it into the multiplayer ini files to avoid the campaign bug

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