Posted: Mon Jan 27, 2003 8:46 pm Post subject:
My mod
OK well attached to this should be my mod. I just want to get input from some people and since none of my friends play TS I figured this would be the best place for it. Now I haven't added any new voxel's cameo's or anythin and it more dominates in changes for GDI so please check it out and any input would be helpful.
Nice mod, well balanced and thought out. Although i have a few suggestions and bits and pieces to point out.
- I think you should have a build restriction of 1 on the core defenders otherwise the other units just become obsolete, especially when it's that powerful ,
- Your subteranean MCV deploys into a con yard but then redeploys into a normal MCV ,
- I think the light towers should have a weapon of some sort.
- Your cyborg 'hero' unit is buildable with just a barracks? Not sure if this was intentional or just something you missed out.
- Umagon is buildable by both sides, again not sure if this was intentional.
But otherwise very good, maybe when i finally finish mine i'll post that here too.
Quote:
I was also wondering which Ini editor is better tibed or sunedit 2k
I use SE2K together with wordpad (SE2K makes the creation of new units/structures easy then you can use wordpad to make any furthur changes etc... that you can't do with SE2K). QUICK_EDIT
Ya I'm gonna change the core defenders limit after I'm done.
For the Sub mcv that was a new addition and I didnt finish it before I uploaded it.
Umagon was the only mutant type unit I found with a cameo so I added it to both side's.
The cyborg is actually a unit I made called hellfire maybe I missed changin the name, I'll look into it also the watch tower I'll give a vulcan cannon. _________________
All hail me
QUICK_EDIT
I was wonderin if u had any suggestions on what might be added to even it up for nod since I did do almost all moding to GDI. _________________
All hail me
QUICK_EDIT
You need original stuff. Try some ideas from my mod,
- EM Troopers, carry a small EMP weapon that disables a single vehicle, slow to fire and has no effective weapon against infantry it needs backup.
- NOD's equivalent to this is the 'Black Widow unit', carry's a web weapon that can disable infantry and a machine gun, although not effective against vehicles and slower than normal infantry.
- Heavy Infantry, carry a miniature RPG launcher, very effective against tanks and mildly effective versus infantry, also very slow.
- Para-carryall (name yet to be confirmed), drops vehicles from the sky on a parachute as it flies overhead.
- Firestorm mech, carrys a weapon that explodes like the firestorm defense weapon of the GDI, very powerful, restricted number.
- Hover and subteranean harvesters, do exactly what they say on the tin.
- Super harvester (GDI only), double length and carries twice as much tiberium.
I think you get the idea, i won't list any more. QUICK_EDIT
I'm havin trouble's with my aerial MCV. Ok first thing is that it won't dock at the helipad now I'm using the orca transport I think that's the problem second it won't uncover any land until it land's so it will literally disepear into the cover and not show up again until it land's.
Also where is it that I can change how far my building's can be spread, and max starting unit's. Also to date I have only used Tibed for modding so if it's there it would be nice o know if not than where ever in the code would do. QUICK_EDIT
ok you need to add some lines of code to your aerial MCV. First to make it dock you need to add
Code:
Dock=GAHPAD,NAHPAD
this will allow it to dock withboth the GDI and NOD helipad's.
Second, not sure why it doesn't uncover the shroud, check its view range, should be something like
Code:
Sight=3
Also i think to allow buildings to build anywhere you add
Ok well I'll look into the MCV and it's sight issues. And thank's for tryin it I found it to be a great mod considering I did it in 2 days so I'm gonna try workin out nod's addition's this week since my school's out for exam's. _________________
All hail me
QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jan 28, 2003 2:04 pm Post subject:
I'm the oposite of you, Tratos.. I do mod more than study near tests, however I do study and usually get good grades (or at least avarage ones which are enough to pass in the end )... But your attitude is better than mine... QUICK_EDIT
I don't study. So far every test I have studied for I failed real bad so I gave up on studying. Plus modding relaxes me and so I'm never tense for them and I pass with great marks. _________________
All hail me
QUICK_EDIT
I'm having trouble's with my aerial MCV when ever it's in flight it is invicible I also sam's won't take it out and I had my core defender out there blastin at an enemy one for at least five miuye's and no damage dealt. _________________
All hail me
QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jan 28, 2003 8:06 pm Post subject:
Quote:
I don't study. So far every test I have studied for I failed real bad so I gave up on studying. Plus modding relaxes me and so I'm never tense for them and I pass with great marks.
- You should apreciated these good times. They doesnt last forever, mate... When you get into an university, you will understand what I mean. QUICK_EDIT
How big should a voxel of a dog be or like the tiberian fiend. I wannd try makin a new voxel for one but I don't know how big it should be. _________________
All hail me
QUICK_EDIT
OK while any of you played my mod did u ever notice an ecesive amount of "New Construction Options" sounding off 'm havin that problem again but only for Nod.
Also I remember reading somewhere that someone made a carryall with a weapon that would drop the tank to parachute down as soon as the carryall started shootin. If this is posible could someone tell me how. I think it would be a great new unit. _________________
All hail me
QUICK_EDIT
1. No i didn't notice i was having problems with my speakers at the time.
2. That was me, just give the air unit the
Code:
Dropship=yes
(for the parachute) and
Code:
Carryall=yes
(to carry the vehicle) lines and it will drop a parachuting vehicle, simple but effective.
However i don't think it will work with emulated aircraft (e.g. those that have the jumpjet locomotor). QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jan 30, 2003 11:46 pm Post subject:
Tratos wrote:
2. That was me, just give the air unit the Code:
Dropship=yes
(for the parachute) and Code:
Carryall=yes
(to carry the vehicle) lines and it will drop a parachuting vehicle, simple but effective.
However i don't think it will work with emulated aircraft (e.g. those that have the jumpjet locomotor).
The DropShip line just makes the aircraft moves inclined like the Dropship do. If you wanna the tutorial about aircrafts (which teachs the parachute way), check:
I don't beleive I had that problem. I find it real cool takin a core defender and flyin into the enemy base shoot somethin and watch that little parachute carry it to the ground from it's waist. _________________
All hail me
QUICK_EDIT
ohhh ****, this thread has just reminded me of the mod i was making for EE, ive lost that mod, all all the water codes and boat codes, grrrr >_< _________________ QUICK_EDIT
Now, where did you get THOSE parachutes, heavenly things... and do the red stripes change color per side? Gosh I want those for my mod, woweeee! QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum