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My mod
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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Mon Jan 27, 2003 8:46 pm    Post subject:  My mod Reply with quote  Mark this post and the followings unread

OK well attached to this should be my mod. I just want to get input from some people and since none of my friends play TS I figured this would be the best place for it. Now I haven't added any new voxel's cameo's or anythin and it more dominates in changes for GDI so please check it out and any input would be helpful.



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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Mon Jan 27, 2003 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was also wondering which Ini editor is better tibed or sunedit 2k

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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Mon Jan 27, 2003 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

tibed has more option and sunedit2k is more user friendly, but the best editor is called notepad.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Mon Jan 27, 2003 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice mod, well balanced and thought out. Although i have a few suggestions and bits and pieces to point out.

- I think you should have a build restriction of 1 on the core defenders otherwise the other units just become obsolete, especially when it's that powerful Twisted Evil ,

- Your subteranean MCV deploys into a con yard but then redeploys into a normal MCV Confused ,

- I think the light towers should have a weapon of some sort.

- Your cyborg 'hero' unit is buildable with just a barracks? Not sure if this was intentional or just something you missed out.

- Umagon is buildable by both sides, again not sure if this was intentional.

But otherwise very good, maybe when i finally finish mine i'll post that here too.

Quote:
I was also wondering which Ini editor is better tibed or sunedit 2k


I use SE2K together with wordpad (SE2K makes the creation of new units/structures easy then you can use wordpad to make any furthur changes etc... that you can't do with SE2K).

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hellfire
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Joined: 09 Jan 2003
Location: Canada

PostPosted: Mon Jan 27, 2003 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya I'm gonna change the core defenders limit after I'm done.

For the Sub mcv that was a new addition and I didnt finish it before I uploaded it.

Umagon was the only mutant type unit I found with a cameo so I added it to both side's.

The cyborg is actually a unit I made called hellfire maybe I missed changin the name, I'll look into it also the watch tower I'll give a vulcan cannon.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Mon Jan 27, 2003 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was wonderin if u had any suggestions on what might be added to even it up for nod since I did do almost all moding to GDI.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Mon Jan 27, 2003 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doe's anyone know where to find starcraft unit graphics that could be imported into my mod.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Mon Jan 27, 2003 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need original stuff. Try some ideas from my mod,

- EM Troopers, carry a small EMP weapon that disables a single vehicle, slow to fire and has no effective weapon against infantry it needs backup.

- NOD's equivalent to this is the 'Black Widow unit', carry's a web weapon that can disable infantry and a machine gun, although not effective against vehicles and slower than normal infantry.

- Heavy Infantry, carry a miniature RPG launcher, very effective against tanks and mildly effective versus infantry, also very slow.

- Para-carryall Confused (name yet to be confirmed), drops vehicles from the sky on a parachute as it flies overhead.

- Firestorm mech, carrys a weapon that explodes like the firestorm defense weapon of the GDI, very powerful, restricted number.

- Hover and subteranean harvesters, do exactly what they say on the tin.

- Super harvester (GDI only), double length and carries twice as much tiberium.

I think you get the idea, i won't list any more.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Jan 28, 2003 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm havin trouble's with my aerial MCV. Ok first thing is that it won't dock at the helipad now I'm using the orca transport I think that's the problem second it won't uncover any land until it land's so it will literally disepear into the cover and not show up again until it land's.

Also where is it that I can change how far my building's can be spread, and max starting unit's. Also to date I have only used Tibed for modding so if it's there it would be nice o know if not than where ever in the code would do.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Jan 28, 2003 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

ok you need to add some lines of code to your aerial MCV. First to make it dock you need to add
Code:
Dock=GAHPAD,NAHPAD
this will allow it to dock withboth the GDI and NOD helipad's.
Second, not sure why it doesn't uncover the shroud, check its view range, should be something like
Code:
Sight=3

Also i think to allow buildings to build anywhere you add
Code:
Adjacent=-1

but it might be
Code:
BuildAnywhere=yes/true
, not sure.

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Dragon Stein Cole
Grenadier


Joined: 25 Nov 2002
Location: Sutton, England

PostPosted: Tue Jan 28, 2003 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

nice mod!! The problems have already been said, but its one of the most enjoyable mods ive played

Good work!

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Jan 28, 2003 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok well I'll look into the MCV and it's sight issues. And thank's for tryin it I found it to be a great mod considering I did it in 2 days so I'm gonna try workin out nod's addition's this week since my school's out for exam's.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Jan 28, 2003 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

you shouldn't be modding when you have exams! You should be revising. ( Oops! I dont do it..........honest Oops! )

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 28, 2003 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm the oposite of you, Tratos.. I do mod more than study near tests, however I do study and usually get good grades (or at least avarage ones which are enough to pass in the end Wink)... But your attitude is better than mine...

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Jan 28, 2003 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't study. So far every test I have studied for I failed real bad so I gave up on studying. Plus modding relaxes me and so I'm never tense for them and I pass with great marks.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Jan 28, 2003 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm having trouble's with my aerial MCV when ever it's in flight it is invicible I also sam's won't take it out and I had my core defender out there blastin at an enemy one for at least five miuye's and no damage dealt.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Jan 28, 2003 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

check the rules.ini entry for a line that says:

Code:
Immune=yes

or invulnerable or something like that and remove it, it shouldn't be there. That should sort the invulnerability problems.

Quote:
when ever it's in flight it is invicible I also sam's won't take it out


Won't or can't, if if it's wont it's because it's got a


Code:
Insignificant=true
or
Code:
LegalTarget=no/false


line in the entry. If it's can't then it's probably got something to do with above.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 28, 2003 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I don't study. So far every test I have studied for I failed real bad so I gave up on studying. Plus modding relaxes me and so I'm never tense for them and I pass with great marks.


- You should apreciated these good times. They doesnt last forever, mate... When you get into an university, you will understand what I mean.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 28, 2003 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
my aerial MCV when ever it's in flight it is invicible


- Jumpjet locomotor effects...

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Thu Jan 30, 2003 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

How big should a voxel of a dog be or like the tiberian fiend. I wannd try makin a new voxel for one but I don't know how big it should be.

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Thu Jan 30, 2003 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

yep, emulate the aerial. Good mod though, balanced, everything else.
hellfire wrote:

How big should a voxel of a dog be or like the tiberian fiend. I wannd try makin a new voxel for one but I don't know how big it should be.

make it as big as a fiend, that works, but does ts have dog logic?

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Thu Jan 30, 2003 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was going to copy the feind's line's and try to make a dog attack weapon.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 30, 2003 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dog? I don't think so, but Doggie=yes, I think it has #Tongue...

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jan 30, 2003 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes it does,
Code:
Doggie=yes
exists in the game but iv'e never tested it to see if it work's correctly...

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Thu Jan 30, 2003 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK while any of you played my mod did u ever notice an ecesive amount of "New Construction Options" sounding off 'm havin that problem again but only for Nod.

Also I remember reading somewhere that someone made a carryall with a weapon that would drop the tank to parachute down as soon as the carryall started shootin. If this is posible could someone tell me how. I think it would be a great new unit.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jan 30, 2003 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. No i didn't notice i was having problems with my speakers at the time.

2. That was me, just give the air unit the
Code:
Dropship=yes
(for the parachute) and
Code:
Carryall=yes
(to carry the vehicle) lines and it will drop a parachuting vehicle, simple but effective.
However i don't think it will work with emulated aircraft (e.g. those that have the jumpjet locomotor).

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Thu Jan 30, 2003 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

K thanks

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 30, 2003 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
2. That was me, just give the air unit the Code:
Dropship=yes
(for the parachute) and Code:
Carryall=yes
(to carry the vehicle) lines and it will drop a parachuting vehicle, simple but effective.
However i don't think it will work with emulated aircraft (e.g. those that have the jumpjet locomotor).


The DropShip line just makes the aircraft moves inclined like the Dropship do. If you wanna the tutorial about aircrafts (which teachs the parachute way), check:

http://www.entexplode.com/ts/modding.shtml

Then, check the air transport tutorial.

Just remember that the parachute way is NOT RECOMMENDED, since you may loose some of your passengers while you parachute it....

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jan 30, 2003 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
The DropShip line just makes the aircraft moves inclined like the Dropship do.


As far as i can tell the dropship line determines whether it parachutes it's passengers or not, without that line it just lands before unloading.

Quote:
Just remember that the parachute way is NOT RECOMMENDED, since you may loose some of your passengers while you parachute it....


I've never had this problem either...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 30, 2003 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have tested the Dropship line several times already and notice that everytime it was enabled, the aircraft flyed inclined.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Jan 31, 2003 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't beleive I had that problem. I find it real cool takin a core defender and flyin into the enemy base shoot somethin and watch that little parachute carry it to the ground from it's waist.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jan 31, 2003 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

In that case it is possible that Banshee's (or our) versions of the game are different in some way.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 31, 2003 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mine is 2.03

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Jan 31, 2003 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mine's watever came on the CD. Never really updated it or anything.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 31, 2003 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, yours is 1.08

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jan 31, 2003 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haven't got a clue what version mine is, i've never knowingly patched it (except Firestorm, if that counts as a patch).

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 31, 2003 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, it does. Firestorm is the version 2.0

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Fri Jan 31, 2003 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

ohhh ****, this thread has just reminded me of the mod i was making for EE, ive lost that mod, all all the water codes and boat codes, grrrr >_<

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Jan 31, 2003 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh so then mine is 2.0 cause I got fs to.

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Fri Jan 31, 2003 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

u never played ts online?

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jan 31, 2003 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope haven't had the net on my comp for long.

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sat Feb 01, 2003 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

ok....

i mgiht reinstall ts/fs and play sum o nlien games

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PostPosted: Sat Feb 01, 2003 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

parachut like that ?



took from cnchq

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Feb 01, 2003 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm.... cool!!

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Feb 01, 2003 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

No mine ar small tiny tiny ones I'll get a screen later today.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Feb 01, 2003 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's what my parachute's look like

[/img]

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PostPosted: Sat Feb 01, 2003 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very small ya Very Happy

PS: did you see what happen to the Nasa colombia ??? she crashed in the texas !!!!

... no survivants Crying or Very sad peace

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Da_orky_alchemist
Light Infantry


Joined: 04 Jan 2003
Location: States

PostPosted: Sat Feb 01, 2003 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

a moment for the crew, our nation, and Isriel...

Now, where did you get THOSE parachutes, heavenly things... and do the red stripes change color per side? Gosh I want those for my mod, woweeee!

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PostPosted: Sat Feb 01, 2003 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

this not mine, i took the screen on CnCHQ ...

But in my opinion, the parachut came from Red alert 2 Smile

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Feb 01, 2003 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

ya most likely

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