Posted: Sat Jun 18, 2005 9:00 pm Post subject:
My stealth tank
It doesn't have a turret/top yet, so I'm posting it here to get everyone's opinion in case I need to change something here that will affect the top. Oh yeah, and I'm also posting the image I based it off of in case anyone is curious.
That second pic is good, but the voxel looks nuffin even close to the voxel itself. But its sorta good. More details will help it look better. _________________ QUICK_EDIT
Yes, more details. *evil, manical laughter* Of course, that means making a larger one since I always make itty bitty voxels too small for detail. Dammit. And Ackron, ever consider maybe I like making my voxels, even if they are inferior to everyone else's here, because I work hard on them and they are unique to me? I will admit that the wheel wells are a bit skinny, but that can be fixed. and too dark? It's black, for crying out loud.
EDIT: Here it is, with thicker wheel wells and more detail. When you said more detail, all I could think up of was the little designs on it like the vents thingys on the wheels.
It's supposed to be dark, that's radar reflective/absorbant paint. Or at least I presume it is.
I suggest expanding the turret area up and out a little over the top of the wheel pods like in the picture, then making the turret (if it has one) a missile thing. The original Stealth Tank is turretless, BTW. QUICK_EDIT
Thanks, Arcalane. Here it is, turretless and for the most part finished. And Ackron, bollocks yourself, ya great git. A cloaking generator can only make an object invisible to the naked eye , not radar. I tried to make it have the missile launcher on top, but it's kinda iffy. Whadda think? Oh yeah, I forgot to mention earlier, I started this with the mammoth tank voxel base, so it's kinda based off that, which is why I was going to make it have a turret. That is, until I figured out how to change the dimensions of the voxel.
I thought that too, but I looked at it in game today (Finally, it works) and it looks fine. Other than it being backwards, of course. That took about one second to fix in vxlse, though. QUICK_EDIT
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