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Renegade-to-Tiberian Sun
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 19, 2005 4:16 am    Post subject:  Renegade-to-Tiberian Sun Reply with quote  Mark this post and the followings unread

Yep, I finally have gotten around to officially start it. Most vehicles are done, some structures are done.

It's going to be different from your normal game. Each building is 1x1, 2x2, 1x2, 2x1, like that.

I'm using the idea for the map images for the buildings.

Positions open:
Coder
SHPer (infantry, at least)
Mapper.

Right now, it's 12:15 here, so I'm acting stupider than normal. Still, not drunk, at least.


(I'm not insulting you)

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Sun Jun 19, 2005 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

coder? what codes?

if you mean weapon codes, im in.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 19, 2005 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Everything. Vehicles, infantry, structures, etc, etc.

BTW, Visceriod, send me your Chem trooper & the other stuff you mentioned.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 19, 2005 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Every thing nice.
Nice idea Tyler

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 19, 2005 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 19, 2005 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

But tyler will u dont get problems whit the chem rifle?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 19, 2005 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

What makes you think I'm putting in that Sydney?

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Jun 19, 2005 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

If there's no vein gas, then a tiberium auto-rifle could be made...

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 19, 2005 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah that's i mean.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon Jun 20, 2005 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, say what you need and ill code it. (but plz no vehicle/infantry in art.ini)

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jun 20, 2005 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler,i hope to god you dont overpower the n00bjet and the PIC. anyway. here is a list of the new crate goodies:

Tiberium Death Crate:Spawns a visceroid,which kills you're unit(eg:a Minigunner.),and then the visceroid goes off to "Act On Instinct",killing whomever it wants.

Promotion: promotes the unit to elite status.

Ion Cannon:Ion Cannon blast kills ch00 unit.

Dirty Bomb:Nuclear blast from crate.

Adrenaline:boosts the unit's speed.

Double Damage:Increases Unit's Firepower.

Godsend:Heals all units/structures owned by you.

Among other things,the EVA's are pratically done. and Tyler,get MSN so i can send them,along with the nod Minigunner's voices.

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Mon Jun 20, 2005 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Tyler why Ren-TS?
You were doing Ren-RA2.
Crying or Very sad  Sad
i like RA2 better.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon Jun 20, 2005 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

coz tyler is likes TS more than RA"? Confused

BTW Tiberium Harvester, how dod you do these create goodies?
did you cahnge the HE and FIRE warheads? as far as i know it is not possible to attach an other WH to the creates...

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jun 20, 2005 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

1:RA2 Sucks. and tyler does small work anyway. his voxels would be terribly small in RA2.(Ever give a unit the image of the TS 1TNK? imagine that. #Tongue

2:Replace the anim a crate goodie plays(eg:The ion storm crate,give it the anim you want..(eg: DEATHRAY),and,in art ini,give it a damage tag of a valued animation. eg: Damage=9999999

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon Jun 20, 2005 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jah wrote:
If there's no vein gas, then a tiberium auto-rifle could be made...
Not could, can. In Renegade, the world is at the begining of the tiberium extension. The veins still dont exist. And the tiberium weapons have the ammo made by pure tiberium, so Tyler, the veins must be removed.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jun 20, 2005 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

uhm...then if its at the beginning,then why is the Sarajevo seige like...4 days after level 1?

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gonz@
Soldier


Joined: 02 Mar 2004
Location: Argentina/Cordoba

PostPosted: Tue Jun 21, 2005 12:53 pm    Post subject: hey if you need help! Reply with quote  Mark this post and the followings unread

hey if you need help with some of the renegade resources like models sound textures... pm me so i help you with the mod since i have almost all things from ren converted except for the civilian units!

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Tue Jun 21, 2005 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

We could use this kid...Oh and tyler,we can use ALL the CC1 buildings! Very Happy i just need to edit the refinery,then it'll work in TS.(the TD SHP,i mean.)

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Tue Jun 21, 2005 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

can't you convert them direcly from ren from 3D to SHP

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Jun 21, 2005 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carno, actually, I was thinking of using your amazing idea of using the Renegade Map images. I'll need a few recolors, though.

I've been thinking of skipping buildups & damage frames.

Vinc, I could, but then that'd make my mod like the mod at Revora (http://forums.revora.net/index.php?showforum=309)

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Clarkson
General


Joined: 25 Aug 2004
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PostPosted: Wed Jun 22, 2005 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

You cant dude...they have no GDI buildings...it'd look very weird. and the adv. PP's also missing for both factions.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jun 22, 2005 12:36 am    Post subject: Re: Renegade-to-Tiberian Sun Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
Yep, I finally have gotten around to officially start it. Most vehicles are done, some structures are done.

It's going to be different from your normal game. Each building is 1x1, 2x2, 1x2, 2x1, like that.

I'm using the idea for the map images for the buildings.

Positions open:
Coder
SHPer (infantry, at least)
Mapper.

Right now, it's 12:15 here, so I'm acting stupider than normal. Still, not drunk, at least.


(I'm not insulting you)
I want to see some new stuff. #Tongue

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jun 22, 2005 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Tiberium Harvester wrote:
they have no GDI buildings...it'd look very weird. and the adv. PP's also missing for both factions.


Ha. No GDI buildings? That's why I mentioned someone needing to do recolors. Why not just copy a second Cooling tower from the normal PP?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jun 22, 2005 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Pics.

First up= Renegade Nod Flame tank.

Next up= Nod AH-64 Apache Attack Helicopter.

Third= GDI ORCA VTOL Assault craft

Next up= GDI Hum-vee.

Also HVA person needed.

I got loads more stuff. Just not ready to be seen by the public. Or it's in my old topic in the Media Hut.



hmvee.PNG
 Description:
Image of turret alone included.
 Filesize:  110.53 KB
 Viewed:  13455 Time(s)

hmvee.PNG



renorca.PNG
 Description:
I made a new one cuz the old one I had was modified from someone's ORCA, one that came on a Orca lift truck.

Anyways, used to be the TS orca, now it's the renegade one. I'm satisfied with it.
 Filesize:  238.72 KB
 Viewed:  13455 Time(s)

renorca.PNG



renapache.PNG
 Description:
Yep, Just a reskinned Heli
 Filesize:  164.28 KB
 Viewed:  13455 Time(s)

renapache.PNG



ftnk.PNG
 Description:
Flame Tank.

If someone guesses what they were, they get a virtual cookie. One hint, though, it was butchered from two different vehicles.
 Filesize:  391.6 KB
 Viewed:  13455 Time(s)

ftnk.PNG



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jun 22, 2005 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

1:I want to see them all up to scale ingame next to the Mammoth Tank. especially that FTNK. and the arms really suck...

2:HELI is the pwnflakes. #Tongue

3:i like the orca,but something about it bothers me,and i cannot pinpoint it...

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jun 22, 2005 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Imagine a smaller Light Tank chassis with a modified Medium Tank turret.

2. I'll assume that's good, so thank you.

3. Yes, I used the beta scheme for it, with the fancy-looking orange paint. It also has little remap. Some, but not much.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Jun 22, 2005 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler tray do the apache liter more light.

Or nice vxl here.

I think this will be a good mod !

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Wed Jun 22, 2005 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Tyler i could do some HVA when my comp gets fixed.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jun 22, 2005 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin: thanks, I think.

Vincent: You're hired.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Wed Jun 22, 2005 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxels there, Tyler. Your starting to improve your skills Wink.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jun 22, 2005 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. I also just finished my attempt at a Nod buggy.

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gonz@
Soldier


Joined: 02 Mar 2004
Location: Argentina/Cordoba

PostPosted: Wed Jun 22, 2005 10:05 pm    Post subject: hey i want to work Reply with quote  Mark this post and the followings unread

hey i can do the art sound and rules work if you wanna... since the things of ren arent so much to think about... itll be easy to clone them... even some things ive done with the time the flechete gun and the tib autorifle that caught everybodys attention!

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Jun 22, 2005 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 8:24 am; edited 1 time in total

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu Jun 23, 2005 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

particle systems can i do... together with animation and weapons.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Jun 23, 2005 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Jun 23, 2005 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Worm, Xxped, you're both hired, those of you that want a job.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Jun 23, 2005 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler. get atleast 3-5 Screenies(INGAMES) and im putting you on the newspage.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Jun 23, 2005 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.. Ok. Done.

(Next post)

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Thu Jun 23, 2005 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh hurry it up fool. PM them to me...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jun 28, 2005 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

do you still need a chem trooper?

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Tue Aug 30, 2005 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

RENEGADE???

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Fri Sep 02, 2005 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:
RENEGADE???


WTF????
Yeah Ren you know the fps based after TD and before TS, duh.

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Yoshi
Hungry Hungry Lizard!


Joined: 30 Mar 2003
Location: Ontario, Canada

PostPosted: Sun Sep 11, 2005 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh. Ironically, Im doing a Ren > Ra2 mod. Contact me if you want help.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Sep 11, 2005 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sure. I got the infantry done.


Might be a bit small.. but I think they look good that way.

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