Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Jun 30, 2005 8:41 am Post subject:
new ts mod, the Monsta Mod
hi guys, this is my first mod i've created for tiberian sun. here's some info:
-new units for both gdi and nod
-superweapons have more power
-to compensate the superweapons, all buildings have more armour, especially the buildings that are always target (obelisk, stealth gen, etc)
-aboreus tiberium has diferent colour (red)
-green and blue tiberium grows and spreads faster
-prices of some units and buildings have been adjusted
thats it for now, i'll post some screenies soon. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Thu Jun 30, 2005 9:57 pm Post subject:
What kind of new units? And why is it called the Monsta Mod? Is there monstas in it? _________________ Destroy to create. All for the hunt to dominate!
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Jul 01, 2005 9:19 am Post subject:
no no, you are all wrong. i'm working with some friends and we call us Monsta Games. and i thought, i'll call the mod Monsta mod! there are no superunits in the game, there are only a few new units for both armies and there are some upgrades for units (less expensive, more armour, etc)
i'll post some screenshots later this day QUICK_EDIT
first make a new unit model for elite cyborg because people are going to get mixed up between the cyborg and elite cyborg. _________________ IM A COMPLETE MORON QUICK_EDIT
Well, ini mods are old stuff, not wanted by the comunity any more, but it's a good way to learn the basics of modding. So Dutchygamer, I recomend you continue, just to learn more about the inis. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Jul 03, 2005 11:25 am Post subject:
@ theidiot: maybe you can't read very good, because i said that the elite cyborg REPLACES the cyborg, that screenshot is a old one
@ tshyper: yes, i'm just starting with modding, so i don't understand all those things how to adjust those voxels and shp's. can somebody tell me how i can change those things, because i have some nice voxels and cameos, but i can't put them in the game QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Jul 06, 2005 9:20 am Post subject:
update: i have find the way to put cameos in the game. all new buildings have a cameo now. only 1 weird thing, the cameos for units don't work. can anyone explain why?
other update: tiberium tree for aboreus QUICK_EDIT
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