Posted: Sun Jul 03, 2005 8:36 am Post subject:
YR: Zero Hour - W/Screenshots
if you dont heard this before, introduce my mod
YR: Zero Hour is a mod that is looked like the Generals Challenge in C&C Generals ZH. But A little, this is uses Ra2/YR units. Advancing/Innovating and Upgrading Defense Structures Like in Generals.
There will be Generals here specializes in:
Stealth/Camouflage
Air Force
Lasers
Superweapons
Biological and chemical weapons
Explosives (Demolition)
Tanks
Nuclear energy
Infantry
Missiles
Chrono/Teleportation
Electricity/Bolt
Mind Control
*Why is it that theres mind control/chrono etc....
- because, This mod is not actually a TC,
:: The concept depends on what general would it be
Features:
Upgrades - These will Depends on the General
Stolen Tech - " "
New Campaigns - not a campaign but actually but somewhat like the Generals challenge
New Maps - Maybe few, maps that the same as the Generals ones
Game Modes - yes, there will be Game Modes.
STAFF NEEDED :
Positions Open
Map Maker :
- Campaign : creating campaign or i mean a Generals Challenge style etc....
- Multiplayer maps : Create maps just like in C&C Generals e.g. twilight etc....
SHP Maker :
- Loading Screens/BackGround
- Bink Videos : making a an Ra2 ingame moving Background just like in Generals when in High Detail. Using The Units of the mod
- Buildings : C&C Gen. Tech Buildings for the maps etc...
Researcher : (i dont have zero hour here but i need some people who reviewed all of ZH and Played it all the times)
- Units : i know the units but i dont know their functions. Their Weaknesses and Strengths....
- Army Changes : the Upgrades and Modifications of every General in Zero Hour
- Animations/Effects : impact of the missile, explosion of the MOAB,the anthrax etc....Send me with the Screenshots
i dont include voxels, i can create one of my own......
i you want to contribute then show it to me...
BETA TESTING:
If you want to be a beta tester you must...
- Report,give the info about bugs and errors of the mod
- Take a Screenshot of the Game if you have find some Graphical errors and Post it in the "Error and Bugs" Thread in Freedom studios
- Take A screenshot of the Game when you are having fun... and Post it in "Screenshot Hunting"
------------------
another Reason why C&C Exile is being paused
hehehehe, i want to have a Project to be released at least 1...
like C&C exile, for 2 years. Its not yet Released _________________
I'll be able to help. I can SHP, not infantry though, I can make voxels lalalala. I can make maps, somehow it takes me a while though I can also do some research if you like, and I can do limited coding, eg. no particles(systems)
EDIT: Umm, for the generals Idea, well Tank general does not suit the Allied, and I can also tell from what I've seen that the allies will have an extremely unfair advantage...
every generals have weaknesses
Allied Tank General will have big Disadvantage against Infantry and Aircraft
--------- About your skills?
you made shp from what?
3d or Cut n Paste's?
and
Research.... All about Zero Hour Upgrades,Unit Additions,Unit Weapons,Animations,Explosions etc...
Never played Zero Hour Properly ehehehehe........ _________________
why does everyone ask this as soon as someone announces a mod? you dont know how long it'll take too release, could be months!! and its starting to annoy me.
E.G.
Aircraft General
- All aircraft will have target lines
- Aircraft Armor Improved by 25%
- Tanks Cost High
- Grizzly Tank Unavailable
- Prism Tank Unavailable
- Mirage Tank is Unavailable
- Rocketeers will be veteran and Available at start _________________
well i know some still read it so i have here some updates for YR ZH
Allied :
- Microwave Tank
- Tomahawk Launcher
- Avenger
- Battleship
- Internet Center
Soviet:
Propaganda Center (2000)
- Nationalism (2000) : Upgrading Propaganda Center will have all infantry units will be auto healed. Build Limit is only 1.
- Advance Training (1500) : Upgrading Propaganda Center will decrease Soviet Infantry Costs. Build Limit is 1.
Propaganda Tower (500) : The Speaker Tower heals friendly units that are within its range.
Listening Outpost (1000) : The Listening Outpost. Infantry that are inside of the Listening Outpost can shoot out of it. The Listening Outpost is stealth when not moving or shooting, and can detect stealth units within its large sight range. The Enemy unit's waypoints will be revealed, effectively showing where on the battlefield that unit is headed.
Sentry Drone (1000) : Soviet forces have think a plan that can make drones better. These are great for early scouting, Sentry Drones detect stealth units, and is stealth itself when not moving.
Rocket Buggy (900) :The Rocket Buggy is a light vehicle that fires a rocket barrage rom a large distance. Rocket Buggies have weak armor, but long range.
--------------New stuff for Yuri-----------
Technical (500) :The Technical unit is a light vehicle with a machine gun mounted on its back. It can carry five soldiers inside of it.
Psi Corvette (1500) : With lacking of AA sea defense. Even Boomer subs cant withstand the Naval Power of Allies and Soviets. The Psi Corvette fires Gattling and can mind control at least 1 naval vessel
RPG Trooper (300) : The RPG Trooper infantry units are a deadly force, especially against armored units when used in large groups. If you have several RPG troopers, you will be able to easily shred an enemy tank.
Black Market (2000) : Yuri have some underground connections to other large Terrorists groups in the world. Build this provides special technology upgrades for Yuri and gives them a steady supply of cash.
- Junk Repair (2000) : Auto Heals Vehicles in the entire battlefield. Build limit is 1.
- Junk Recycle (2000) : Low Cost for Vehicles. Build limit is 1.
Saboteur (800) : Disables Power plant, steal cash from refineries,sabotage radar,infiltrate buildings. This unit is stealth. sensor arrays and attack dogs can detect it.
these are now the final, if anyone more suggests well sorry cant add it.
i will post screenies in this week or next week. I been busy of my sched at my school and others.
And i still experimenting the skirmish/multiplayer mode that Will only use the normal countries for YR: Zero Hour with the new Additions and normal settings. _________________
Maybe to make this mod good enough is to make it Beta to good modders too or any who have good ideas like balancing, units, Start units etc... _________________
BETA TESTING:
If you want to be a beta tester you must...
- Report,give the info about bugs and errors of the mod
- Take a Screenshot of the Game if you have find some Graphical errors and Post it in the "Follow Up" Thread in Freedom studios
- Take A screenshot of the Game when you are having fun... and Post it in "Screenshot Hunting"
yes its on for now due to the network leaders request there.
Is that Genecaster your work or did you just upgrade someone elses creation?Because you once posted something like that,but it was different. QUICK_EDIT
But don't you think that the Libians troop crawler is way too unusefull?At least make it open topped.
And the Yuri Apocalypse-it costs 30% more that the apocalypse.How will it be better? QUICK_EDIT
Man,I know that.I also know how it looks,how much it costs and that it has no AA missiles.I'm asking about the weapon it will have-will it be more powerfull than that of the APOC or will the tank be faster... QUICK_EDIT
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