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spooky voxels
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 07, 2005 12:42 pm    Post subject:  spooky voxels Reply with quote  Mark this post and the followings unread

i have a question: i have created a own version of the chemical and cluster missle. but if i launch it, it isn't visible! does anyone knows why?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Jul 08, 2005 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you have copied it from a pre exisiting SW then you dont take notice of PPM's helpful advice on SW's and the limits.If you didn't clone an orignal one and have edited a pre existing SW then you may have a voxel problem or soemthing wrong with the main weapon's projectile graphics.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jul 08, 2005 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

i mean: i've copied the voxels of the cluster and chemical missle.
and if put those instead of the original voxels, the missles aren't visible

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jul 08, 2005 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It should be listed in art.ini

Like this:

[BLABLAMISSILE]
Voxel=yes
Remappable=yes

then in rules.ini

[BLABLAPROJECTILE]
Image=BLABLAMISSILE
Color=omgwtf?

etc..

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jul 08, 2005 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remapable, not Remappable.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jul 09, 2005 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Right. Typical Dutch spelling error.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jul 09, 2005 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

ben je dan ook nederlander, dvd
(i know, this is dutch Razz )
on topic again: what do you mean?
i've done it this way:

-in the rules.ini i have founded both missles and replaced the voxels with volxels that i've created.
-these are placed in a expand mix together with a .hva of both the voxels

so what is wrong?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Jul 09, 2005 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe image=?I dont know,spelling error.Post up your code so we can try to help

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jul 10, 2005 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

these are the codes from the rules.ini
Code:
; Chemical Missile
[Chemmissile]
Color=DarkGreen
Image=MISLCHEMNEW <-- my new voxel
Arm=2
Cluster=15
ROT=4
IgnoresFirestorm=yes
High=yes
Proximity=yes
Ranged=yes
VeryHigh=yes

; MultiMissile
[Multimissile]
Color=DarkGreen
Image=MISLMLTINEW <-- my new voxel
Arm=2
Cluster=10
ROT=4
Airburst=yes
AirburstWeapon=MultiCluster
IgnoresFirestorm=yes
High=yes
Proximity=yes
Ranged=yes
VeryHigh=yes

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Jul 10, 2005 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

zijn die voxels ook in je expandxx.mix?

translation :

are those voxels present in your expandxx.mix?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Jul 10, 2005 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Ook=the noise orang-utans make >.>

your language is silly.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jul 10, 2005 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

stfu ackron! #evil

@ knightmare: ja, ik heb ze in expand77.mix gezet

translation: yes, i've put them in expand77.mix

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 10, 2005 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use English for christ sake

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Jul 10, 2005 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give it a goddamn reference in ART.ini. find the projectiles section,and create two new references based on the WW-Created ones. e.e

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jul 12, 2005 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

@ morpher: ok, i'll use english from now on

@ tiberian harvester: thanks, it works! but there is still 1 thing wrong: the colors aren't good. maybe something with the wrong palet or something.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Jul 12, 2005 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

hey ook is pronounced oak ackron not stupid monkey sounds......silly bastard

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jul 12, 2005 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing lol Laughing

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Wed Jul 13, 2005 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

obwohl ich n deutscher bin kann ich euer niderländisch verstehen....

@everyone who cant speak german:

although im german i can understand what they wrote....

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jul 13, 2005 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

because german and dutch are almost the same language. but on topic again: the missle works, but the colors are wrong: red is pink, green is red and black is green. maybe the wrong pallete?

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