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What In The World?
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 08, 2005 1:15 am    Post subject:  What In The World? Reply with quote  Mark this post and the followings unread

Heres a screen from NCM Revoultion that you wouldn't expect to see, a fully working Playable TD GDI Base. What is the reason for this? Time Will Tell, Sooner or Later...  #Fade in

Triforce



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 08, 2005 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

A competitor to RotD Laughing

Nice job!

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jul 08, 2005 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

the CC1 shps look so cute!! Very Happy i want Reaperrr to do that to RoTD. CC1 shps all the way!

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 08, 2005 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just to keep ya'll on your toes...

ps: ignore the black stuff around the refinery, thats a color error on my part.



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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Fri Jul 08, 2005 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

just for noticing those structures eerily look like the structures out of cnc renegade and TD am i right?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 08, 2005 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

They are from Renegade.

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Fri Jul 08, 2005 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

thought so cheers for backing me up on that banshee

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jul 08, 2005 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm.. I like the first screenie better. Plus, I restored the TD conyard, if you need it...


I'm planning to restore the rest, as a side project..


Anyways, if you keep it similar to the first one, you already got me downloadiong it when it comes out.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 08, 2005 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahh, but there is a reason for the Renegade style...

A reason most secret... Very Happy

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jul 08, 2005 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I also made a TD Harv, if you want it.. just PM me..

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Jul 09, 2005 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, a restored set of buildings would be better, but it already looks great!  Keep up the good work!

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Jul 09, 2005 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The renegade buildings look to massive and odd for TS.



*cough*secret missions?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jul 09, 2005 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I think they suck. Drop them..

Shall I set up a poll or something to see what everyone thinks?

I'm working on restoring all of the wrecks in TS..


Like I said, I've restored/made most of the TD stuff..

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Sat Jul 09, 2005 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

he dosent have to drop the nesscaraly*bad spelling am slightly drunk* he just needs to scale them down a bit

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Jul 09, 2005 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sk8erkid is on the right track!

I kind of like the massive size for the TS buildings, reminds me of playing in the old tiny resolution where everythnig was in your face. But don't worry about seeing these buildings in NCM skrimish or any of the TS era (wink wink) mission maps.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Jul 09, 2005 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the Renegade units converted better than buildings, what do all think?

PS: Still working out the sizes, and I will improve the buildings given the feedback so far.



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jul 09, 2005 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

The ORCA converted horribly. Just horribly. Power Plants look a bit.. facing towards the player?

And why the hell do you always have a GDI & Nod MCV?!

Also, the TD structures, not the Helipad, are facing towards the player, IE, have a slight angle problem.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 09, 2005 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The angles from Ren buildings appears to be wrong.

But I like the conversion of the vehicles... they're looking good.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jul 09, 2005 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Hummer is just wow. The mammoth tank is also good, the MLRS is too dark and too big, the medium tank looks quite bad. I like the orca but it should be a little bigger.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sun Jul 10, 2005 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, the medium tank didn't come out so well, although it may be a voxel header problem, beacuse it looks better in XCC.  Also, I'll make the mammoth bigger, so the humvee dosen't run it over.

I used the TS/RA2 Max script for the buildings, same as the new NCM ones. they look fine to me though.

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Mon Jul 11, 2005 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the ren structures but the PP and Cyard look lil odd

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Mon Jul 11, 2005 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Power plant should be facing the toehr way IMO. and Try modifying the barrakcs and conyard to no be so long so then they are taller and bulkier

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jul 12, 2005 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Converted units look good (maybe abit big)

But i think the converted Ren buildings look really bad

I think you should use the Tib Dawn buildings (the ones from TD not the damaged looking ones from TS)

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Jul 12, 2005 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, is this a TD-TS mod, wtf? The voxels are great. The buildings.......8/10.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 15, 2005 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod is now up and running! *Please, *PLEASE* ignore the Con Yard, I know it looks awful, also, the airsrtip is out of date too.  So what role do Tiberian Dawn GDI and Nod play in NCM? Stay tuned, the answer will come shortly...

Triforce



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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Fri Jul 15, 2005 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

beautiful, hehe nice, i see this mod will have some competition with rotd  Very Happy  Laughing

also those voxels should be remaped  Confused

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sat Jul 16, 2005 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

L.O.V.E.L.Y.  S.T.U.F.F.

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Loki-the-hero
Soldier


Joined: 11 Jun 2004
Location: U.S.

PostPosted: Sat Jul 16, 2005 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great except for the powerplant. Angle seems to be off a bit but good job.

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Jul 16, 2005 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

contruction yard Confused  yea , that needs to be redone Smile

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat Jul 16, 2005 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

*paralized*. They pwn! The nod units are great.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat Jul 16, 2005 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Jul 16, 2005 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

the vehicles look totally amazing. are they vxl? how were they made.

however the buildings look to be lacking sophisticated lighting effects. they seem to be completely missing specular light effects and even sometimes any lighting effects at all.

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sun Jul 17, 2005 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

ViPr do you know anything?
They were made by converting from Ren.
Hello.
Do not ask stupid questions.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Jul 17, 2005 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hello, Vincent, ViPr is the guy who made 3d to voxel possible.

Just the fact that he might not have played Renegade doesn't make him dumb. You are making a fool of yourself for saying those remarks.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Jul 17, 2005 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Mon Jul 18, 2005 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

That communications centers EXTREMELY Seckzy.... :p

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Chronojam
Cyborg Soldier


Joined: 28 May 2004

PostPosted: Mon Jul 18, 2005 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

What did you use to convert from W3d?

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Mon Jul 18, 2005 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sk8erkid wrote:
The renegade buildings look to massive and odd for TS.


I agree, they look like they not alligned  Confused

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Jul 23, 2005 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now That PPM is up again, heres an Updated nod base pic.



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Jul 24, 2005 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

THAT! TEMPLE! PWNS!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 24, 2005 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

what!, that temple rules. i would love to live in it, its soooo nice

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sun Jul 24, 2005 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

love the temple? i cant take my eyes off it!

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jul 24, 2005 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the RADAR #Tongue and the tempel

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Jul 24, 2005 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try doing some kind of a dirt road or concrete connecting the airstrip with the control tower and fuel tanks. And make the shadows, its too easy if you use PS.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Jul 25, 2005 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

lookin good
need shadows and some detailing like Jah mentioned

Have they got buildups out of interest (ive never really played Renegade to any degree)

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Mon Jul 25, 2005 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mmm, the PP looks like they could use some work, the angle is pretty odd. And might want to expand on Jahs idea and add some general dirt and marks to some of the structures, they all look to pristine.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Jul 25, 2005 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I haven't made any buildup animations yet (for NCM or the TD stuff, there were no buildup animations in Renegade, or even destruction ones, the buildings just became covered in black smugde marks.) I made the PP angle like that to copy how it was in TD, also I made both Power Plants myself, I just used Ren textures on them to fit them in better. On the airstrip, the two sat. dishes are animated now, but I will try and add some more detail. Shadows are next on my to-do list. Thanks for all your input so far.

Triforce

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Jul 25, 2005 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, but what is that GDI logo doing on that refinery?
Spying on Nod forces?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jul 25, 2005 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

MyTrust

He use the same refinery too both team.

IS nice keep working !

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Jul 26, 2005 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

That temple draws my eyes indeed, welll done.

Funky obelisk too! Smile Good job on the units by the way.

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