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Preparation for a mod...
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Jul 12, 2005 1:46 am    Post subject:  Preparation for a mod... Reply with quote  Mark this post and the followings unread

I am planning a great giant mod for Tiberian Sun, with a very new twist.  And I wish to keep it hidden, but for my limited skills with the art files and graphics.  The mod title will be Tiberian Sun: Expanded Tech.  The mod will need some very good artists, and will be very qualitative, and will use some ideas I have processed...but I will need some help.  Maybe this is the wrong forum for this, but it is an announcement.  And a plea for help.  More info can be recieved in a PM, I an trying to keep it secret.  Also, just say so if you can help.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Jul 12, 2005 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Stop keeping it a secret, you cheeky sod. How can people be expected to comment on or work on the mod if they have no idea what it's about?

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Jul 12, 2005 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, I was gonna surprize the community with some new ideas implemented in a mod, and so that those who helped would see it and, well, know beforehand.  But maybe what you are saying wouldn't be a bad idea...

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Jul 12, 2005 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 8:16 am; edited 1 time in total

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Jul 12, 2005 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

extension buildings, shp tanks for great quality, using a kind of buggy with the gunner as a dude, but not as an infantry, a turret...like in Generals.  New graphics and new sides aren't new, but the NOD/GDI factions combine to take the SCRIN faction out.  I am working on finding some ways to make new voices for TS for my mod on the campaign and adding the mission text.  I have a long ways to go and I hope some of my ideas work...it seems hard...and if worked, would make awesome tutorials.

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Tue Jul 12, 2005 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

You got a good start, but the mod sounds like it doesn't have a new twist. Most mods already have new sounds and voices and the guy on the vehical is alright, but you will need much more to impress someone. Rolling Eyes

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Jul 12, 2005 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

there will be much more, i typed that at 3:00 in the morning, and couldn't remember most

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Jul 13, 2005 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 8:16 am; edited 1 time in total

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Wed Jul 13, 2005 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

lazerace 7 made my sig, and maybe use a shp turret for the gunner on the pickup...and of course there will be new sides, and unused sides for the little unlockables, like Tiberium Warfactories and Barracks, as well as the naval shipyard. The shipyard that I got at Tiberiumsun.com is a real nice building. But I do need some ship voxels, may just use the RA2 ones.

EDIT: There will be maps with my mod also...not the best mapper, however. Sad

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Thu Jul 14, 2005 5:17 pm    Post subject: Yup Reply with quote  Mark this post and the followings unread

Ya you should include a third side to ur mod Smile
And check out our mod its called Galactic Warfare, in mod announcments Smile

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