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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Mon Jul 25, 2005 12:31 pm    Post subject:  need help Reply with quote  Mark this post and the followings unread

i have been trying to get the snipers garrisonable.... like they would b in real life....


but when ever one is garrisoned... it reverts to the basic garrison weapon...
(note that the only unit's in game already able to garrison are GI, Conscript and Initiate. ) in other words i need to know is it is possible to create another garrison weapon, but to have 2 avaviable.. I.e one for the GI's and One for the snipers....
GI's with sniper rounds would b good..... but useless against vechicle's

if u can help... plz do...

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jul 25, 2005 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread


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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Mon Jul 25, 2005 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG. is it real as simple as that?

Occupier=yes,
OccupyWeapon=AWP
EliteOccupyWeapon=AWPE


yeah?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jul 25, 2005 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

The OccupyWeaponRange= is also important.

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Tue Jul 26, 2005 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah otherwise whats the point occupying a building if ur just going to fire at point blank range!

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Tue Jul 26, 2005 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

o.O  Laughing  Laughing  Laughing  Laughing

good point  Embarassed

um... is this meant to work on RA2, or just YR?

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Wed Jul 27, 2005 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

well thorn old boy i had a little fun with garrisoned snipers last night on YR! all triple promoted hehehehehehehehe vast infantry killings oh and i put a few Guardian GI's in to take care of the tanks....... a building firing rockets funiest thing ive ever seen

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Wed Jul 27, 2005 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh man. hehe

i have to say garrisoned Yuri's are the best #Tongue

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Thu Jul 28, 2005 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Now comeon that is just bloody harsh man even i wouldnt have gone that far! 'Quickly remods the tesla troopers so they dont garrison' *whistles* funny idea tho thorn

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Fri Jul 29, 2005 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

O.o   Laughing  Laughing  Laughing  Laughing  Laughing  Laughing  Laughing  Laughing

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jul 29, 2005 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol #Tongue
I made most soldiers garrisionable in my mod.
Navy Seals, GGIs, Telsa and Flak Troopers,

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Sun Jul 31, 2005 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

having some trouble with my Gattling Troopers......

i'll post the code when i get a chance, but basically, they won't do any damage to the following:
Nuke Silo
Weather Control
or Con Yard


any ideas?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jul 31, 2005 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add the shipyards and other superweapons to the list. (I'd imagine the miners would exhibit the same problem, but let's ignore them for now.)  Then observe what they all have in common.

(Let's see if he catches this one, before giving him all the enswers, shall we? Wink )

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Jul 31, 2005 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

DCoder wrote:
Add the shipyards and other superweapons to the list. (I'd imagine the miners would exhibit the same problem, but let's ignore them for now.)  Then observe what they all have in common.

(Let's see if he catches this one, before giving him all the enswers, shall we? Wink )
Thats because they have......oh wait shoot, I am not suppose to tell.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Mon Aug 01, 2005 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah.... i noticed them aswell....
but i couln't work it out, cus all the gattling stuff was cut and pasted from the gattling tank....


Argh!!!! this is so confusing... they wont change weapon stage either....

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Aug 01, 2005 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, Gattling (weapon change over time) logic doesn't work with infantry. But that is NOT why your weapon is not damaging the beforementioned objects. Come on, try thinking a LITTLE harder. Use a calculator or something to calculate how much damage it SHOULD deal to them, and post the calculations and the code here, if you still can't see the answer.

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Tue Aug 02, 2005 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know i'm really slow... but u'll have to explain what u mean about  calculating  things...

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Aug 02, 2005 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sigh...

; -- theory --
; READ THIS THOROUGHLY BEFORE READING THE SECOND PART.
The target has a certain kind of armor (Armor=).
Weapon deals x points of damage (Damage=).
weapon has a warhead (Warhead=).
Warhead has verses (Verses=) which recalculates the damage depending on the target's armor type. See ModEnc:Armor types for explanation of what armor is what.

; -- practice --
; DO NOT READ UNTIL YOU HAVE READ THE PART ABOVE.
I bet your gattling weapon uses the original [GattWH] Warhead.

[GattWH]
Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%

So, your weapon only deals 3% of Damage= to concrete armor. I believe your weapon deals less than 33 points of Damage=, which would result in only fractional damage, but damage below [CombatDamage]MinDamage=1 is always ignored, ergo no damage dealt.

On a different note, Garrisoned MindControl weapons don't work correctly. Nor do IFV MindControl weapons.

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Wed Aug 03, 2005 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

so... all i need to do is create a new WH and then use that one... (edit the versus obviously)  yeah?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Aug 03, 2005 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

That, or increase the Damage= the weapon does. But that would affect all armor types, not only concrete...

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Fri Aug 05, 2005 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

but the one thing i don't understand...

is that if my Troopers cant do any dmg, and their weapon is basically the same as the Gattling Tank's weapon... then how is it that the Tank can do damage?

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Fri Aug 05, 2005 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

just a quick point thorn ok 'cus i have noticed this they hardly do nay damge unless in very large numbers at which p;oint they only like take off a couple blocks of health at level 1 gattling speed, once they are at full power on the other hand they do a lot of damage..

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Fri Aug 05, 2005 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

no, they won't do any damage at all... even if i have like 50. still no damage

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Tue Aug 09, 2005 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

i see no-one has a clue....

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Aug 09, 2005 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Gattling logic does NOT use Primary/Secondary weapon slots, so if you copied those to your infantry, you're not going to get the same damage as the Gattling Tank does.
2. As I said, infantry cannot use real gattling logic (change weapons over time), you can only use Primary=/Secondary= with them.
3. Even at Damage=50 and Warhead=GattWH, it does only 50*0.03=1.5 points of damage. Seeing as the CY has 3000 hitpoints, you're going to need ... 2000 shots to destroy the CY.
4. Are you using Deploy logic? That is hardcoded to only use Primary= when mobile and only Secondary= when deployed.
5. As I already told you, edit the Verses= to increase anti-concrete damage.

6. Use your brain once in a while...

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Tue Aug 09, 2005 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have no brain to use #Tongue

But thank you anyway...

i think  Confused

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Wed Aug 10, 2005 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

What decoder is saying is what i was telling you the other nite over the  phone thorn

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Thu Aug 11, 2005 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't mattr anyway now....


all solved Smile

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Fri Aug 12, 2005 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

ahhhh kosher thats good to hear..... ahhhh now back to bed..... full of flu at the moment

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'I cant decide whats real and whats not'

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