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Can someone post their cool units? (Example...EMP Tank..etc)
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Assassin X
Vehicle Driver


Joined: 02 Aug 2005

PostPosted: Tue Aug 02, 2005 9:05 am    Post subject:  Can someone post their cool units? (Example...EMP Tank..etc) Reply with quote  Mark this post and the followings unread

Ive been searching tons of Tiberian Sun sites and forums for ideas and what  not for vehicles for my game. Im not deep into this editing thing. I just know how to do the "Rules" file stuff. And got some excellent units of my own going.

Anyways here ive seen alot of people "Mention" interesting units they made but yet have not posted how they made them. I even seen some cool pics and in them i seen tanks like "EMP Artillary"...etc.

Could someone post some new vehicles they made so i could use them?  Even a link to somewhere that shows you how to make tons of new vehicles, as long as i dont have to leave the RULES file. Please!!!  #Puppy dog  #Puppy dog #Puppy dog

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Aug 02, 2005 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

for adding new vehicle graphics you will still need to enter the art.ini file

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Aug 02, 2005 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he just means the coding for a cool unit...using a already existing image.  Like turning Slavick into a sniper and giving him to Nod.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Aug 02, 2005 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is useless,there are hundred of possible cool units code,then you have to consider,war heads and projectile settings for the weapons and they usually have new art stuff.

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Assassin X
Vehicle Driver


Joined: 02 Aug 2005

PostPosted: Tue Aug 02, 2005 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well is the "Art" stuff hard to do?

Adn where do i get the "Art" file?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Aug 02, 2005 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

You get the art.ini from Tiberiansun.mix>local.mix and then extract art.ini

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Assassin X
Vehicle Driver


Joined: 02 Aug 2005

PostPosted: Wed Aug 03, 2005 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

OK i got the ART.INI but im i stupid? I know how to edit but it seems maybe i dont know something about ART editing. Or maybes its the project im working on.

Im to do this:
http://www.ppmsite.com/forum/viewtopic.php?t=8338&sid=6551d28f6eed2b3442863b8d44c48bc3

I put all the RULE's things he said (copy and paste)in the right spots. I know that much. And i put the ART things in the right spot(there are only two spots in the ART.IINI it seems).

So why wont it work? I made a building but when i start a game and build the building i get no icon showing a  "Airstrike" thing.

Here is my building i made for it, did i not do something right?:
; Airstrike Facility
[AIRSTF]
Name=Airstrike Facility
SuperWeapon=ChemLauncher
Prerequisite=TECH
Armor=wood
TechLevel=5
Adjacent=2
Sight=6
Owner=GDI,Nod
Strength=1000
Points=5
Armor=wood
Power=-50
Crewed=yes
Capturable=true
PipScale=Ammo
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
AIBuildThis=yes
SpecialThreatValue=1
NukeSilo=yes
HasStupidGuardMode=false
Image=CAARMR
Camero=CAARMR

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Aug 03, 2005 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't forget to add MakeStuffUp=true to the bottom of that, since you added Camero=CAARMR

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Assassin X
Vehicle Driver


Joined: 02 Aug 2005

PostPosted: Wed Aug 03, 2005 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Huh???  #Crazy

Which part is made up? The "camero" or the "CAARMR"?

Because the Camero is what your suppose to put in to make the icons show up or at least that what the guides say.

As for the CAARMR that the name of the Civlian Airport looking building, seen here, which is the building i used for the Airstrike:

[CAARMR]
Name=Civilian Armory
TechLevel=-1
Strength=800
Immune=no
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Armory=yes
PipScale=Ammo
Ammo=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no

So why wont it show up?

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Wed Aug 03, 2005 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

It is supposed to be cameo= not camero, & you put the cameo= in the artfile not rules file entry. Wink

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Wed Aug 03, 2005 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

ya, and if you really need some help...just give me a pm.  I can help tons

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