Question what is the name for the Tiberain Dawn GdI mission No#3 _________________ Link to a document to see what mods i have and/or working on or working with
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Q:How many superweapons have there been throughout the WHOLE C&C series(including expansion pack weapons, repeated weapons(Ex. have to count EVERY chronospere) and the chronosphere and iron curtain-not mod weapons)
He said all super weapons, not just combat super weapons.
Q:How many superweapons have there been throughout the WHOLE C&C series(including expansion pack weapons, repeated weapons(Ex. have to count EVERY chronospere) and the chronosphere and iron curtain-not mod weapons)
He said all super weapons, not just combat super weapons.
Tiberian Sun:
Ion Cannon Strike
Chemical Missile
Multi Missile
Hunter-Seeker(s)
Drop Pods
EMP Cannon
Firestorm
Red Alert II:
Weather Storm
Nuclear Missile
Iron Curtain
Chronosphere
Physic Dominator
Genetic Mutator
Shield
Paradrop
Spy plane
Psycic reveal
Generals:
Particle Cannon
Scud Storm
Nuclear Missile
Paradrop
repair
A10 strike
Fuel air bomb
EMP bomb
Cash Hack
Carpet Bombing
Mine Drop
Anthrax bomb
Rebel Ambush
MOAB
Tank Drop
Infantry Drop
Frenzy
Tactical Nuke Carpet Bombing
Tunnel Ambush
GPS Scrambler
Spy Drone
Spy Satellite
Renegade
Nuclear Strike Beacon
Ion Cannon Beacon
I think that's all...so the answer is, somewhat 49
Q: I bought TFD a week ago, and I've come up with a problem: I can't open the Red Alert 1 Map Editor cause it gives me the "put the correct CD into the CD-drive" thingy. What do I need to do to get it on? _________________
Well I loved to play Red Alert 1. But you can't open the Map editor? Did you put the CD (Allied or Soviet) into the CD-Drive? You have to use the Allied disc to open it. Maybe the Soviet disc too.
Q:Nothing to ask. QUICK_EDIT
Yay Fez! Sorry it's that Avatar, it's so cool I love it. Now onto the question.
Imperial Assault, a CnC Generals Zero Hour mod uses what game as a resource for sounds and icons? A cookie to whoever answers this the right way. QUICK_EDIT
Q:How many superweapons have there been throughout the WHOLE C&C series(including expansion pack weapons, repeated weapons(Ex. have to count EVERY chronospere) and the chronosphere and iron curtain-not mod weapons)
He said all super weapons, not just combat super weapons.
He never specified, leaving that question open to interpretation.
Q:How many superweapons have there been throughout the WHOLE C&C series(including expansion pack weapons, repeated weapons(Ex. have to count EVERY chronospere) and the chronosphere and iron curtain-not mod weapons)
He said all super weapons, not just combat super weapons.
He never specified, leaving that question open to interpretation.
Please. Ask your question!
I can't answer Cadre's question though. I've never played Generals. QUICK_EDIT
what is the name of the GDI 8th mission in tiberain sun _________________ Link to a document to see what mods i have and/or working on or working with
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Yuri 05, mice16 well i don't know the answers for those questions so sorry i don't know
in renegade which nod vehicle has the slowest rate for turn (turret wise) ? _________________ Link to a document to see what mods i have and/or working on or working with
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Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Jun 01, 2006 7:34 pm Post subject:
Chem trooper & SSM Launcher.
Though they ARE buildable, only not in single player.
What building was unlocked for Nod in multiplayer, but couldn't be built in single player unless you captured a GDI construction yard? _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Jun 02, 2006 9:00 am Post subject:
chielscape wrote:
service depot?
how many cyborgs do you get in Nod #2 (TS)
WRONG.
I was talking about TD... and still, if you lose the CY in TS, you lose the service depot construction option. Not so for the TD Nod helipad. It goes like this... capture GDI CY, get GDI construction options, build Helipads with apaches on it. Then, even if you lose the GDI CY or sell it, you can keep building the helipad.
The same thing happens for the APC, after capturing/building a GDI Weapons Factory
Kyler Adams wrote:
Nyerguds wrote:
What building was unlocked for Nod in multiplayer, but couldn't be built in single player unless you captured a GDI construction yard?
Helipad.
Correct
Ask a question!
Mr. Pokey wrote:
And thus apache
wtf?
Eh, if you're trying to say there are in fact 3 unbuildable Nod units you're wrong, seeing as I just said you can build it after capturing a GDI CY.
I've built quite some apache's in the Nod campaign. _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Jun 02, 2006 9:40 am Post subject:
hell no. Been there ever since the first release of DOS C&C. Modem, Null Modem (COM port direct connect), LAN... I've played some awesome DOS LAN games back in the days.
The units weren't in the manual though. _________________ QUICK_EDIT
TFD keeps telling me to install WW online whenever I try to play the Multiplay game...but I don't remember it came with TFD...I'd like to have a SSM launcher... _________________
(just taking a totall weild guess)nope,EA got the idea of the story and made it in to 1 whole lol!
in the all of the Nod campaings(and i mean all),how many generals are out there to ruin you plans,backstab you or try to fight against kane,and can you name all of them. _________________
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