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C&C question game
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 11, 2006 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Just ask your question!

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu May 11, 2006 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

err no question Destiny

Question what is the name for the Tiberain Dawn GdI mission No#3

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu May 11, 2006 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cadre wrote:
Quote:
Q:How many superweapons have there been throughout the WHOLE C&C series(including expansion pack weapons, repeated weapons(Ex. have to count EVERY chronospere) and the chronosphere and iron curtain-not mod weapons)


He said all super weapons, not just combat super weapons.


Yup all superweapons.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 11, 2006 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

colblair1 wrote:
Cadre wrote:
Quote:
Q:How many superweapons have there been throughout the WHOLE C&C series(including expansion pack weapons, repeated weapons(Ex. have to count EVERY chronospere) and the chronosphere and iron curtain-not mod weapons)


He said all super weapons, not just combat super weapons.


Yup all superweapons.

Ask your Question please.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu May 11, 2006 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiberian Dawn:
Ion Cannon
Nuclear Missile
Airstrike

Red Alert I:
Atomic Missile
Chronosphere
Airstrike (soviets, remember?)
Paradrop
Spyplane

Tiberian Sun:
Ion Cannon Strike
Chemical Missile
Multi Missile
Hunter-Seeker(s)
Drop Pods
EMP Cannon
Firestorm

Red Alert II:
Weather Storm
Nuclear Missile
Iron Curtain
Chronosphere
Physic Dominator
Genetic Mutator
Shield
Paradrop
Spy plane
Psycic reveal

Generals:
Particle Cannon
Scud Storm
Nuclear Missile
Paradrop
repair
A10 strike
Fuel air bomb
EMP bomb
Cash Hack
Carpet Bombing
Mine Drop
Anthrax bomb
Rebel Ambush
MOAB
Tank Drop
Infantry Drop
Frenzy
Tactical Nuke Carpet Bombing
Tunnel Ambush
GPS Scrambler
Spy Drone
Spy Satellite

Renegade
Nuclear Strike Beacon
Ion Cannon Beacon

I think that's all...so the answer is, somewhat 49

Q: I bought TFD a week ago, and I've come up with a problem: I can't open the Red Alert 1 Map Editor cause it gives me the "put the correct CD into the CD-drive" thingy. What do I need to do to get it on?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 11, 2006 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I loved to play Red Alert 1. But you can't open the Map editor? Did you put the CD (Allied or Soviet) into the CD-Drive? You have to use the Allied disc to open it. Maybe the Soviet disc too.
Q:Nothing to ask.

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cncfreak
Soldier


Joined: 25 Jul 2005

PostPosted: Thu May 11, 2006 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

you have to drag the editor.exe. onto that other one that looks like a name

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Thu May 11, 2006 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yay Fez! Sorry it's that Avatar, it's so cool I love it. Now onto the question.

Imperial Assault, a CnC Generals Zero Hour mod uses what game as a resource for sounds and icons? A cookie to whoever answers this the right way.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri May 12, 2006 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Cadre wrote:
Quote:
Q:How many superweapons have there been throughout the WHOLE C&C series(including expansion pack weapons, repeated weapons(Ex. have to count EVERY chronospere) and the chronosphere and iron curtain-not mod weapons)


He said all super weapons, not just combat super weapons.


He never specified, leaving that question open to interpretation.

Razz

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 12, 2006 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Kyler Adams wrote:
Cadre wrote:
Quote:
Q:How many superweapons have there been throughout the WHOLE C&C series(including expansion pack weapons, repeated weapons(Ex. have to count EVERY chronospere) and the chronosphere and iron curtain-not mod weapons)


He said all super weapons, not just combat super weapons.


He never specified, leaving that question open to interpretation.

Razz

Please. Ask your question!
I can't answer Cadre's question though. I've never played Generals.

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Fri May 12, 2006 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Fine, CnC TD was released on the PC and what other home console? A cookie to whoever answers this the right way.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 12, 2006 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I think...Playstation and Nintendo 64.

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Fri May 12, 2006 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

No cookie for you, now please ask a question?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 12, 2006 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I think...what is the average aircraft sight? (In cells)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri May 12, 2006 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
I think...Playstation and Nintendo 64.


N64, at least.

A friend of mine HAS it for N64.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri May 12, 2006 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
I think...Playstation and Nintendo 64.


Not to get off topic but...

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat May 13, 2006 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...nice! But answer this: What is the Average Aircraft sight in cells?

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Clazzy
Karma Police


Joined: 26 Nov 2002
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PostPosted: Sat May 13, 2006 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

2.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat May 13, 2006 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where's your question...

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat May 13, 2006 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cadre wrote:
Fine, CnC TD was released on the PC and what other home console? A cookie to whoever answers this the right way.


I know it's been answered but there was a console missed off.

Nintendo 64, PSX and Sega Saturn.

I have no question though.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat May 13, 2006 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

And infiltration was included. Stomp and Initiate are the unincluded tracks, though Stomp IS in renegade and I got an initiate MP3 somewhere.

How many RA2 Units were in Renegade 2 before its (sad) demise?

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Nyerguds
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Joined: 24 May 2004
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PostPosted: Thu May 18, 2006 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

laser that ain't called a laser, bastard RA2 mammoth, badyear blimp... that's 3. Are there any more? I think that's it...


What was wrong with RA1 in TFD before patch 1.01?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu May 18, 2006 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

pathfinding in RA 1 suxs

what is the name of the GDI 8th mission in tiberain sun

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu May 18, 2006 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

*haha! I'm mimicing you Tyler*

time to use XCC mixer

Wink

A: Retreive Disrupter Crystals


notice that it's Disrupter, not disruptor

Q: in TS GDI Mission 09a, what is the colour abandoned GDI base you can find from North-West?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 18, 2006 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Destroy Chemical Missile Plant one?

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu May 18, 2006 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu May 18, 2006 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
The Destroy Chemical Missile Plant one?


no, I said a, as it is the "rescue mutants" mission

Q: What 2 units in TD that are purely Nod's units, are unbuildable? (Hint: Covert Ops)

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Fri May 19, 2006 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
laser that ain't called a laser, bastard RA2 mammoth, badyear blimp... that's 3. Are there any more? I think that's it...


What was wrong with RA1 in TFD before patch 1.01?


No soviet mission breifing fmvs?

Were they going to put attack dogs as playable charecters in ren 2?
Twisted Evil

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri May 19, 2006 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 05, mice16 well i don't know the answers for those questions so sorry i don't know

in renegade which nod vehicle has the slowest rate for turn (turret wise) ?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 19, 2006 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

If I'm correct it's the Stealth Tank.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri May 19, 2006 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac58 wrote:
Yuri 05, mice16 well i don't know the answers for those questions so sorry i don't know

um dude, you DON'T ASK A NEW QUESTION if you don't know the answer

and yeah mice, the fmv's Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed May 24, 2006 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

colblair1 wrote:
Blue


Incorrect.

Cyan.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Jun 01, 2006 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 05 wrote:
Destiny wrote:
The Destroy Chemical Missile Plant one?


no, I said a, as it is the "rescue mutants" mission

Q: What 2 units in TD that are purely Nod's units, are unbuildable? (Hint: Covert Ops)


chemical trooper and I think the commando

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 01, 2006 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

WRONG, thought Chem Warrior is correct

still one

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Nyerguds
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PostPosted: Thu Jun 01, 2006 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chem trooper & SSM Launcher.

Though they ARE buildable, only not in single player.


What building was unlocked for Nod in multiplayer, but couldn't be built in single player unless you captured a GDI construction yard?

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Jun 01, 2006 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

service depot?

how many cyborgs do you get in Nod #2 (TS)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Jun 01, 2006 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
What building was unlocked for Nod in multiplayer, but couldn't be built in single player unless you captured a GDI construction yard?


Helipad.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Thu Jun 01, 2006 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

And thus apache

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Nyerguds
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Joined: 24 May 2004
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PostPosted: Fri Jun 02, 2006 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
service depot?

how many cyborgs do you get in Nod #2 (TS)

WRONG.
I was talking about TD... and still, if you lose the CY in TS, you lose the service depot construction option. Not so for the TD Nod helipad. It goes like this... capture GDI CY, get GDI construction options, build Helipads with apaches on it. Then, even if you lose the GDI CY or sell it, you can keep building the helipad.

The same thing happens for the APC, after capturing/building a GDI Weapons Factory

Kyler Adams wrote:
Nyerguds wrote:
What building was unlocked for Nod in multiplayer, but couldn't be built in single player unless you captured a GDI construction yard?


Helipad.

Correct Smile
Ask a question!

Mr. Pokey wrote:
And thus apache

wtf?

Eh, if you're trying to say there are in fact 3 unbuildable Nod units you're wrong, seeing as I just said you can build it after capturing a GDI CY.
I've built quite some apache's in the Nod campaign.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 02, 2006 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

oh, I didn't know that they (Chem troop and SSM launcher) were available in Multiplay...

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Nyerguds
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PostPosted: Fri Jun 02, 2006 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

That's why they are in ROTD #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 02, 2006 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I didn't even know there were are multiplay option, until I bought TFD...or was it added later?

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Nyerguds
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PostPosted: Fri Jun 02, 2006 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

hell no. Been there ever since the first release of DOS C&C. Modem, Null Modem (COM port direct connect), LAN... I've played some awesome DOS LAN games back in the days.
The units weren't in the manual though.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 02, 2006 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

TFD keeps telling me to install WW online whenever I try to play the Multiplay game...but I don't remember it came with TFD...I'd like to have a SSM launcher...

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Nyerguds
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PostPosted: Sat Jun 10, 2006 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It comes default with TFD... it's the "Internet" folder.

If it doesn't work, reinstall TFD.

Uh, was that supposed to be your "C&C question"? Confused

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 10, 2006 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

erm...no, I'm not even sure if it's my turn...

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Jun 22, 2006 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Kyler, ask your question!

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Anderwin
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Joined: 16 May 2005

PostPosted: Sat Jun 24, 2006 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Did Westwood make the storie in Generals?

i did just ask shomting too get this topic on the way Wink

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friday-13th
Commander


Joined: 08 Aug 2005
Location: Toronto Ontario

PostPosted: Sat Jun 24, 2006 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

(just taking a totall weild guess)nope,EA got the idea of the story and made it in to 1 whole lol!

in the all of the Nod campaings(and i mean all),how many generals are out there to ruin you plans,backstab you or try to fight against kane,and can you name all of them.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jun 24, 2006 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
Did Westwood make the storie in Generals?


O.o

My turn, STFU.

And no, EA Games randomly pulled it out of their @55.

What is the ingame name of the Nod Turret's buildup?

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