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Amphibious engineer
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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Sat Aug 06, 2005 2:07 am    Post subject:  Amphibious engineer Reply with quote  Mark this post and the followings unread

Is the any way to make an engineer go over wate (by swimming or hovering, or etc.) and still be able to caputer buildings?

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sat Aug 06, 2005 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes there is. But I havent done anything like that in awhile. Someone else might know tho. I will edit thiss pot soon and give a code for that. But right now Im going to bed. I bet DCoder might know, or maybe Banshee. Try asking one of them.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Aug 06, 2005 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

SpeedType=Amphibious
MovementZone=Amphibious ; AmphibiousDestroyer would work too... if this guy had a weapon...

You'll also need to make swimming frames for him and properly reference them in art(md).ini.
YR:SR mod used slightly edited SEAL's swimming frames for this.

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Sat Aug 06, 2005 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

k

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