Joined: 24 May 2005 Location: Memphis, Tennesee; USA
Posted: Sun Aug 07, 2005 1:11 pm Post subject:
Shp won't animate
I made a new shp based of a voxel of a vehicle. the shp has no weapons and it is only 8 frames (for every direction). I created it's own sequence for it but when it comes out of the factory (technically barracks) it is always facing north, no matter what direction it moves . the barracks are built on water and the "ship" is technically swimming. but it worked fine with other units.
can someone tell me what I did wrong?
If you're wondering why it had to be an infantry and not a voxel, you'll see when the mod "Stargate SG-1" comes out. _________________ QUICK_EDIT
Can you attach/send the shp to me? I can run it over the InfAnimator and probably fix it.
Edit: Oh, nvm. If it has only 8 frames (1 frame per facing), then it should be using code like
Code:
Swim=0,1,1
for pretty much everything.
Number 1 is the index of the starting frame of the anim (for the northeast facing).
Number 2 is frames to play per facing.
Number 3 is frames to skip from <Number 1> for each facing, before playing those <Number 2> frames.
With your code, it was playing frames 0-0 for NE facing, frames 7-7 for N facing, frames 14-14 for NW facing, and so on, skipping all the others. With my code, it should be playing frame 0 for NE, 1 for N, 2 for NW, and so on. QUICK_EDIT
Hmm, can you send the shp to me or attach it? I'm sure I can fix the code. Or, failing that, give you a long-winded explanation of what flaw in the engine prevents this from working QUICK_EDIT
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