Posted: Thu Aug 11, 2005 12:18 am Post subject:
TMP Editing: Making your own terrain
TMP Editing Tutorial
Terrain artists seem very scarce in the community, I can't even name 5 people capable of doing it including me. It's really not as hard as one might think it is, all it requires is some basic knowledge of how your photo editing program works (Photoshop, PSP) and a lot of patience.
In this tutorial we will change the basic temperate clear tile into something different. What you need are the original .tem files, a texture image of your choice, and a photo editing program. In this case, we will be using Photoshop. I'm sure there are counterparts for every used feature in Paintshop Pro.
First of all, locate the clear tiles in XCC Mixer and extract them (clear01-clear01g.tem in isotem.mix).
Then open Photoshop and load the desired texture. Textures can easily be obtained from google searching or from Generals. Let's assume you want it to be the same color as the clear tile, so it blends in with everything else. Photoshop's Match Color tool is extremly useful for this (Only available in Photoshop CS and above). Open FinalSun and make a new blank map filled with the tile you want to edit, take a screenshot, paste as a new image in Photoshop and crop out an area with just the tile. Now select your texture, go to Image > Adjustments > Match Color then pick the FinalSun screenshot as the source. You should preferably lower Color Intensity down all the way.
Excellent, it is now using the same color as the tile. Now we should give the texture an isometric perspective. To do this, first go to Image > Rotate Canvas > Arbitrary and rotate it 45 degrees either clockwise or counter-clockwise (Doesn't really matter). Then resize the image heigth down 50%. After changing it around it may lose some detail and look blurred. To fix this use the Sharpen effect. Usually it gets a bit too sharp, so use Fade Sharpen in Edit and bring it down to 20-40% or so until it looks good enough.
We're all done there now. Next we open TMP Editor which is included with XCC Utilities. Load clear01.tem, copy it, and paste as a new image in Photoshop. Now you simply select a random area from the texture and copy it over as a new layer onto the tile. It will cover some unwanted areas, this is easily fixed by simply going back to the tile layer, selecting the transparent area with the magic wand (Make sure tolerance is set to 0 and that anti-aliasing and contiguous are off), go back to the texture layer and hit delete. You may want to play around with the blending capacity after that, but that's entirely your choice. Now press CTRL+E to merge the two layers into one, and it's done!
Now just press CTRL+A to select the entire image, copy it, and paste it over the original tile in TMP Editor and save it. Now just repeat the same process (And preferably select different areas on the texture each time) on each tile until they are all changed. You'll get the hang of it soon enough and it'll be a second nature.
Instead of Fade Sharpen, better use Unsharp mask. It gives you a fine control over amount, threshold and pixel radius of sharpness. And also instead of rotate canvas and resize image I use a free transform tool. (Ctrl+T), then hold down the shft key and you'll rotate it by 45', then apply transformation. Again Ctrl+T, hold down alt key and pull the top border of the texture down. Should be okay now. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
I wanna try it(altough I dont know if the patient bit is possible for me )
but I dont have Paint shop pro,
i have Microsoft picture it photo studio, or something like that.
but cant find some sort of match color option, So now? _________________
Posted: Mon Feb 06, 2006 6:50 pm Post subject:
trial or full version neccessary of Photoshop CS?
Hi there!
I've dloaded Photoshop CS 7.0 trial version and can't find the match color tool. Actually I don't bother with it, because I want to have totally new textures for my mod. I got so dissappointed of the fact that there's no fog of war in ra2 + yr that I skipped back to Tiberian Sun Editing. also i like the fact that there's less pallettes to fuss with..
Ok, back to this post: I've edited it with the use of the tools mentioned, but not the same way. i left the rotation stuff out, and just took it non-rotated and copy-and-pasted the blue borders into the samesized texture image. then ctrl+e.. that worked - but not really. the clear01.tem-file had the desired texture, but all in white instead of the sand-yellow from the texture. Do I have to use the color-match tool to avoid this nasty or is it a problem with the pallette again?? That's what I hate most about the pallette-issue..
If it's the pallette.. how fix it?? THANX 4 REPLIEZ!!! _________________ WORLD WAR II - enjoy a quaint warfare... QUICK_EDIT
This is my first time tmp editing ive read half of the tutorial and ive got to the part were i match colours..... ive selected the source as the tile i whant to match colours with and put the color intensisty all the way down and it comes out blank.. any reason why ? _________________ If you don't eat, you don't poo, if you don't poo, you die. QUICK_EDIT
On the tutorial it mentions on that you rotate the picture and scale it down to 50 (pixels ) but what about the... ( up and down rotation such as when it looks like a diamond like square ) so how do we do that then ..? _________________ If you don't eat, you don't poo, if you don't poo, you die. QUICK_EDIT
Posted: Fri Apr 14, 2006 7:11 pm Post subject:
No worries
Ok dont worry i figured out a solution i copied the tile at an angle of 45 Degres and put it into windows paint i then sketch/skew the tiles hight of 100% to 50% then copied that back into adobe _________________ If you don't eat, you don't poo, if you don't poo, you die. QUICK_EDIT
What the ??????, Triple post.
You ever heard about a button called the edit button. (Use it)
And make it understandable, because it doesn't makes any sense. _________________
images are dead. maybe someone still has them archived? Or a new/better TMP tutorial? _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
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