Posted: Thu Aug 11, 2005 11:15 am Post subject:
Red Alert: Paradox Device
I'de like to announce the new total conversion for Yuri's Revenge, Red Alert: Paradox Device. This mod converts Yuri's Revenge into the first Red Alert game. Our goal is to deliver the best possible immitation of Red Alert. Of course, as you already know, not everything is possible in the YR engine, so somethings will have to be compromised or completely scraped, so we figured if there already will be differences, we might just as well add a few of our own touches.
The mod will feature all new buildings, vehicles, infantry, maps and temperate terrain. we already have a good deal done as we started the mod last november. We won't give any dates, but all I can say is that the release is soon, and of course, we appreciate any help we can get to make that release even closer.
For buildings, they will be based on their RA1 counterparts, only with more detail added to them, also for the mod, we're using different textures for the structures that share the same design, to give each side its own theme.
As for vehicles, instead of using modern military equipment to base our designs on, we will be basing them on units from the appropriate era (50's/60's) except for a few units, like the apache and the hind. The will also be quite a few surprises in that area that I won't reveal just yet.
As for infantry, we're also basing them on ones from the 60's, and of course, different costumes for the soviets and allies, and even more, for the allies, each country will have its own costume colour, while soviets will share the same colour, to emphasis on the communist nature of the soviets.
There are no plans for a campaign, mainly because of the lack of mappers and mission makers, but of course, if any wish to make one, we'll be delighted to include one, or both of course.
We will be releasing a new building/unit every few days, we will try to keep all updates 3 days apart. We hope you enjoy them as much as we enjoyed making them. For our first building, we will be showing the iron curtain. Buildup previews will be usually made up of an ingame preview and a gif preview of the buildup animation, with a delay in the last frame.
The Iron Curtain is a fascinating piece of soviet technology, the Iron Curtain resonates the molecular structure of any nearby vehicle or structure within a small radius, bestowing the “Will of Stalin” upon it, rendering it invulnerable to damage for an short period time. The “Will of Stalin” will crush enemy infantry and thus this defensive super weapon can be used as an offensive weapon.
Ah, good good. I had a very similiar project myself but it was a bit too much for one man to handle. If you need any assistance with recreating RA1 terrain don't hesitate to contact me. _________________ QUICK_EDIT
Would you have prefered an announcement like "hey guyz i just started a mod for ra2 but i need coders, voxel and shp modelers, mappers, etc"? _________________ QUICK_EDIT
Very nice work, albeit a bit dark like I said on SS.
Indexing isn't turned off for the main RA1 folder, or Spider folder for that mater. - Should probably fix that if you don't want the other work seen, since they seem to house your models and textures judging from file names. QUICK_EDIT
@Carnivean
Thanks for pointing that out, I didn't notice, it's fixed now , as for it being too dark, I don't know, it was pretttty dark in the videos too, that's what we're using as reference for the most part...
@Clazzy
I don't really get the point....We announced when we saw it's fit to do so, and yeah, some people have known about these for quite a while, call them intentional leaks :p
@Banshee
Thanks, but like Clazzy pointed out, we are already hosted at DS, we moved there only very recently, we were hosted at 40kzone before than, so I have to kindly turn down your offer
@GeckoYamori
Thanks for the offer, but the terrain is almost completed, we do however, need mappers, I don't know if you can map, or know anyone who does, but that's what we really need right now
All in all, I want to that everyone for their comments QUICK_EDIT
Haha, well, they are outdated actually :p, but don't worry, you'll get to see the new stuff soon enough, cuz I think updates will be daily, instead of each 3 days... QUICK_EDIT
lol, thanks, btw, the Official forums are up now, nothing there now, cuz it's almost 3 am now for me, but there will be alot of new stuff there tomorrow, also, they will have more eyecandy posted there than here or any other forum, so please register and drop us a line
As promised, a new building. This time it's the airfield
The airfield is plays an important rule in the strategy of soviet commanders. From this structure a commander can access paratroopers and parachute bombs as well as the construction of MIG aircraft and Yak planes. Only one plane allowed per airfield, and if you wish to construct more planes, you must build more airfields. If an in-use airfield is destroyed and its associated plane has no other airfield to land at, it will crash.
If you need help modeling i can help. If you want i can send you a model of the refinery i made. But its not textured. _________________ IM A COMPLETE MORON QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sun Aug 14, 2005 3:27 pm Post subject:
First of all, excellent buildings. The airfeild looks fantastic! But one question. How are the planes going to fly off the airfeild, as I don't think it's possible in YR to make planes take off the usuall way. Or is it? _________________ Destroy to create. All for the hunt to dominate!
Thanks for the comments guys, and thanks, but we already have all the units and buildings covered, however, you can really help us if you can map, that's what we really need... QUICK_EDIT
No pointers on what the maps should look like? I don't think giant urban centers or tropical islands would be very appropriate. _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Aug 14, 2005 4:56 pm Post subject:
I've known about this mod for a whiiiiiiiile. anyway, what is being 'totally scrapped'? And why no urban maps? A nice map of Moscow would be neat to play... QUICK_EDIT
I should have posted this yesterday, but I was pretty busy, so here it is now, the airfield animation.
And a new building today, another superweapon, it's the missile silo
The ultimate weapon in the soviet arsenal is the missile silo. Once built, the missile silo prepares an atomic bomb that can be launched onto any area of the battlefield, causing incredible amounts of damage to infantry and structures. Heavily armoured units will fare slightly better but not by much. Additionally, the aftermath of the bomb leaves radiation that will kill any infantry units in the area and will damage lightly armoured vehicles.
Actually I did, in fact, my original plan was to remake TD, not RA1, then reaperrr's mod came out, so I decided it's quite pointless to make another one. QUICK_EDIT
Sorry for the double post but, a man's gotta do what a man's gotta do to shamelessly advertise his mod.
Against all odds, defying all expectations, I actually posted something on_our_own_forum, You can view both, the powerplant and the advanced powerplant, here's the powerplant, if you want to view the advanced powerplant go to our forum here. And while you're at it, you might want to drop us a line or two, to make us feel better about being geeks.
So anyway, the powerplant,
While a few of your buildings, like your construction yard, provide their own power, most do not. In order for your buildings to operate at full efficiency, you will need power and this structure provides this function. Using a basic field generator to generate an average amount of power, the Power Plant is crucial in maintaining manufacturing efficiency of units and structures and keeping allied radar and defence systems online. The power plant is especially vulnerable to battlefield damage and since power output is directly related to the condition of the power plant, it should be well protected at all times.
That is really good,I love the way you have kept to the orignal design of the buildings but made it look graphically better,good work. _________________ QUICK_EDIT
I know this is a stupid error to point out cuz youo probly did it on purpose but the wierd grey in the buildups i don't like it. _________________ QUICK_EDIT
Everything is scaled properly according to infantry, well, at least doors and barrels are, except maybe a couple of doors, but not the powerplant one. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Aug 19, 2005 11:28 am Post subject:
Wow. Those models look like something you'd see in Renegade, yet they are so much better. War Factory makes me think of RenegadeAlert. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Absolutely fantastic.
I like how the remap is limited to the flags, I really like that. Very nice, please keep it up! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
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