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Concept idea
Moderators: Holy_Master
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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Thu Aug 18, 2005 11:59 pm    Post subject:  Concept idea Reply with quote  Mark this post and the followings unread

Well, with the fact normal Yr can handle 3 sides, I tink a nice idea would be, to instead of leave Allies and Sov ingame, remove them and simply add GDI and NOD with perhaps CABAL as the third side. You had alot of old work from your TS mod with cabal, maybe you could recycle some of that for the third side. What you think?

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AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Aug 19, 2005 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I Told him the same thing Natus, but he wanted to be able to play the mod with GDI and NOD vs Soviets, Allies and Yuri, a bit like C&C reloaded, but with his own touch of graphics. And he wanted to release it as fast as he can so he can continue TSA 3.0. Perhaps you can help Holy Master with ROS? What can you do? Infantry SHPs? Vehicle voxels? Terrain tilesets?

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Fri Aug 19, 2005 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I do sounds and maps.

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AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Aug 19, 2005 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm...if you want to help, you can ask Holy Master.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Aug 19, 2005 2:36 am    Post subject: Re: Concept idea Reply with quote  Mark this post and the followings unread

Natus wrote:
Well, with the fact normal Yr can handle 3 sides, I tink a nice idea would be, to instead of leave Allies and Sov ingame, remove them and simply add GDI and NOD with perhaps CABAL as the third side. You had alot of old work from your TS mod with cabal, maybe you could recycle some of that for the third side. What you think?


i dont want to reycle building from TSA2 to use in ROS again.those building have too less detail when meet ROS Building,and i dont have idea for cabal yet because i want to finish GDI and Nod Side Before."if"i dont lazy it'll possible add Cabal side or Scrin too.

some GDI building on ROS will use in TSA3 for New 4th side.
many Nod Building on ROS will replance for old Cabal Building in TSA3.

and ROS not like Reloaded overall. Very Happy  yes i dont remove old side like reloaded but GDI and Nod unit in ROS does not come from TS,many unit i'll design by self like GDI Armored Commando (like S.H.I.E.L.D. in act of War direct action),GDI Antitank Jumper,Nod Cyborg Assasin,Scorpion Artillery. ect...

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Aug 19, 2005 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, it is always a competition for C&CR #Tongue

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