Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 6:17 am
All times are UTC + 0
ROS Render Work
Moderators: Holy_Master
Post new topic   Reply to topic Page 1 of 2 [89 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: 1, 2 Next
Author Message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Aug 19, 2005 3:36 pm    Post subject:  ROS Render Work Reply with quote  Mark this post and the followings unread

First
Nod Scorpion Artillery...  Very Happy
yes like same TS but it have more explosive.
Scorpion have light armor and slow need to deploy when fire.
* model is very low quality because i make for convert to vxl but i'll reskin again when cameo*



art.png
 Description:
 Filesize:  57.34 KB
 Viewed:  28326 Time(s)

art.png



Back to top
View user's profile Send private message Visit poster's website Skype Account
GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri Aug 19, 2005 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, but why the blurry pic?

Also, why aren't you on MSN? :/

_________________

Back to top
View user's profile Send private message
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Aug 19, 2005 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
* model is very low quality because i make for convert to vxl but i'll reskin again when cameo*


I hope so. I started to worry how should I make cameo from such blurried image, heh.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Aug 19, 2005 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Quote:
* model is very low quality because i make for convert to vxl but i'll reskin again when cameo*


I hope so. I started to worry how should I make cameo from such blurried image, heh.


lol  Laughing
ok this's for cameo.(and show off in game vxl a bit  Wink )

it name Scorpion Artillery but you can put on cameo only "Artillery"

Quote:
Also, why aren't you on MSN? :/

because i try to hide from someone.  Rolling Eyes



scorcameo.png
 Description:
 Filesize:  78.06 KB
 Viewed:  28312 Time(s)

scorcameo.png



Back to top
View user's profile Send private message Visit poster's website Skype Account
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Aug 19, 2005 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erm, such dark thing isn't visible on small image very well... I brightened it a bit:





Any good?

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Aug 19, 2005 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

SPEEDER IT'S MY JOB TO DO THE CAMEOS!!! MINE! Like in NOT YOURS!!!!! #Mad

Back to top
View user's profile Send private message Send e-mail Skype Account
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Aug 19, 2005 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let HM decide, I just do them and don't care about you.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Fri Aug 19, 2005 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Alex05: Cool it, n00b.

_________________


Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Aug 19, 2005 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

...IMHO that light one looks really bad.

Always increase contrast when brightening an image.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Aug 20, 2005 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

after you resize the picture you need to sharp picture.than put it in your cameo glass.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Aug 20, 2005 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Vincent93 wrote:
@Alex05: Cool it, n00b.

noobs now have 240 posts and a sig? And about that, i was only kidding, i just wanted to know why he insisted on doing the cameos. i mean, i thought speeder was working on MO 2.0 Even though i don't care if he does a cameo. it takes about a minute when you already have the render done.

Back to top
View user's profile Send private message Send e-mail Skype Account
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sat Aug 20, 2005 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Then do it, don't talk useless! And I do them, cause I have nothing else to do, MO is almost completed.

EDIT: Any better? This is the best what could I get imho, but Im still not sure about that place near the turret.


_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Aug 20, 2005 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good Job, Speedy! Very Happy

Back to top
View user's profile Send private message Send e-mail Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Aug 20, 2005 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Then do it, don't talk useless! And I do them, cause I have nothing else to do, MO is almost completed.

EDIT: Any better? This is the best what could I get imho, but Im still not sure about that place near the turret.



ok good work  Wink
but you can change it name to "Artillery"?
and who can make loading screen for me?
- Start Loading Screen
- GDI Loading
- NOD Loading
you can design with your style.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Aug 22, 2005 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok next...
GDI "Juggernaut"[low detail texture too]
Juggernaut is GDI Artillery,it equip 155mm Cannon x3 that make it can take more damage than Scorpion Artillery but it need more time to reload ammo to...(need deploy to fire).



juggrender.png
 Description:
 Filesize:  84.32 KB
 Viewed:  28180 Time(s)

juggrender.png



Back to top
View user's profile Send private message Visit poster's website Skype Account
Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Aug 22, 2005 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

RElly nice model here #Tongue

like it alot.

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Aug 22, 2005 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

On request from Prime.


_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account AIM Address
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Aug 22, 2005 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

That doesn't match ROTS' Nod scheme.

Here is Juggernaut cameo.



EDIT: Changed name and enlightened dark area a bit.


_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Aug 23, 2005 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

The lack of contrast on the artillery cameo isnt that attractive, notching up levels/brightness isnt always best unless you have some contrast.

But Holy Master, nice models. Smile

Last edited by j4m3sb0nd on Tue Aug 23, 2005 9:57 am; edited 1 time in total

Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 23, 2005 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Fenring wrote:
On request from Prime.



hmm.. i like it very much.because it easy to see unit pic. nice job!
but i think the render not good much.now i fix it texture. i think i'll better than old.



juggrender.png
 Description:
 Filesize:  66.64 KB
 Viewed:  28156 Time(s)

juggrender.png



Back to top
View user's profile Send private message Visit poster's website Skype Account
DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Tue Aug 23, 2005 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Do the barrels become longer upon deploying? If not You'll need to make them do so because in order to get more range out of your gun you need a longer barrel. The render's barrels look to be goo length but the shp image looks stunted. Great work on the Juggernaut though, looks many times greater than WW works.

\\//,DedmanWalkin

_________________
"deth is only the beginning," Imhotep from 'The Mummy'

Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 23, 2005 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

DedmanWalkin wrote:
Do the barrels become longer upon deploying? If not You'll need to make them do so because in order to get more range out of your gun you need a longer barrel. The render's barrels look to be goo length but the shp image looks stunted. Great work on the Juggernaut though, looks many times greater than WW works.

\\//,DedmanWalkin


Yes the Barrels will longer when deploy but true it have more.
and my render look not so good because render and Shp is same model and texture. and i think it dont need much detail if i only do it to make cameo or shp.

***Edit **
Juggernaut Deploy Anim



Juggdeploy.gif
 Description:
 Filesize:  24.92 KB
 Viewed:  28138 Time(s)

Juggdeploy.gif



Back to top
View user's profile Send private message Visit poster's website Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Aug 23, 2005 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:

because i try to hide from someone.  Rolling Eyes


Sign in as Offline. Then block that person and change status to Online Wink

Back to top
View user's profile Send private message Visit poster's website Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 23, 2005 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
Holy_Master wrote:

because i try to hide from someone.  Rolling Eyes


Sign in as Offline. Then block that person and change status to Online Wink


thank. but he already found me.#Tongue.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Aug 23, 2005 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
DedmanWalkin wrote:
Do the barrels become longer upon deploying? If not You'll need to make them do so because in order to get more range out of your gun you need a longer barrel. The render's barrels look to be goo length but the shp image looks stunted. Great work on the Juggernaut though, looks many times greater than WW works.

\\//,DedmanWalkin


Yes the Barrels will longer when deploy but true it have more.
and my render look not so good because render and Shp is same model and texture. and i think it dont need much detail if i only do it to make cameo or shp.

***Edit **
Juggernaut Deploy Anim



So THAT was a juggernaut....nice, but barrels needs to be longer than that.

Back to top
View user's profile Send private message Send e-mail Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Aug 24, 2005 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think jugg barl is long enough because the body is taller than original.(that make barl look short).

here's Titan,not different with original much. Rolling Eyes



Titanren.png
 Description:
 Filesize:  59.98 KB
 Viewed:  28077 Time(s)

Titanren.png



Back to top
View user's profile Send private message Visit poster's website Skype Account
Dean
AA Infantry


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Wed Aug 24, 2005 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Exclamation
How do you do it man?

_________________
Formerly known as:
General<|>Dv

A Newsflash By J4m3sb0nd:
Quote:

if VW and Sevleys mix with DvD & Me they will become huge big flying brains with gooey tentacles & spawn headcrabs

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account
christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Wed Aug 24, 2005 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice titan but i think the barrel should be a bit bigger.

_________________
Singer-Songwriter Christie Isaac

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Aug 25, 2005 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm... final fix. = ="

**Edit**
"Cyclop" T-RLSS [Tactical Rapid Launch Support System]
it's time to Iron Storm...!  Twisted Evil  Cyclop can fire  6 rocket per round to attack ground and air.but not good much when versus infantry and it slow moving and reload [reload slower than titan juggernaut ]



Cyclopren.png
 Description:
 Filesize:  63.52 KB
 Viewed:  28022 Time(s)

Cyclopren.png



Titanren.png
 Description:
 Filesize:  64.82 KB
 Viewed:  28037 Time(s)

Titanren.png



Back to top
View user's profile Send private message Visit poster's website Skype Account
Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Aug 28, 2005 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

The cyclops is really nice,looks very dangerous in that render to,I would like to see this in battle.Keep up the flow of great work.

_________________


Back to top
View user's profile Send private message
Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Aug 28, 2005 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Some brilliant work, some of the best TS mechs I've ever seen. You've captured the shape of the Titan's turret perfectly, something not many have been able to do.
Truely beautiful work, please, keep it up!

_________________
If there is a problem on the forums, PM me.

Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Sep 01, 2005 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Update.  Very Happy
Nod Tick Tank [i need new name for it but i have no idea ]
this Tick Tank is not same position like TS.because it requisesite Battle Lab for build it.

New Tick tank equip Quad 75mm cannon [yes. not mistake is has Quad Cannon  Wink ] but i can fire only 2 in Tank mode when it deployed it can fire with full power [full 4 cannon] and have more armor.

*note* if you find rushing unit in this side,Tick tank is only one option for you...

Status
Dmg 75x2 (Deployed 50x4) [Ap] -- Quad 75mm
Armor 350 [Deployed 700] Heavy
Cost 1200
Speed 5
Abilities Deployer



Tickrender.png
 Description:
 Filesize:  65.96 KB
 Viewed:  27866 Time(s)

Tickrender.png



Back to top
View user's profile Send private message Visit poster's website Skype Account
Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Thu Sep 01, 2005 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... how about a tyrantula tank? Thats what I used for my mod... but heck. Confused

btw it has 4 cannons but why will it only use 2 in mobie mode?

Back to top
View user's profile Send private message Send e-mail
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Sep 01, 2005 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

balance purposes ...

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Sep 02, 2005 1:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Grievous wrote:
btw it has 4 cannons but why will it only use 2 in mobie mode?


The weapons system is more stable when deployed.. and the recoil can be handled better.. meaning more acurate firing.

Very Happy Knowing lots about physics rules!

_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Sep 02, 2005 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
balance purposes ...


yes for balance.   Smile   ,it'll too powerful if it can fire all gun in tank mode.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Fri Sep 02, 2005 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah thats what i was waiting for (physics)  Smile  

I'm thinking arachnid names for the tank name. that or some "terminator" name, like trembler, goliath, adamanton (as in adamant as in invincible)

Back to top
View user's profile Send private message Send e-mail
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 04, 2005 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

update...
Nod "Strike Cycle"
Main nod combat vehicle is Strike Cycle.yes it dont have much armor like glizzy but it move faster.and have better attack range with dual rockets make it can attack both air and ground.

Strike Cycle
Cost 700
Armor 150 L
Dmg 30x2 [Dual Rockets] Range 7.5
Spd 16



bikeren.png
 Description:
 Filesize:  172.48 KB
 Viewed:  27774 Time(s)

bikeren.png



Back to top
View user's profile Send private message Visit poster's website Skype Account
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Sep 04, 2005 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bike as primary tank? Hmm... weird

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Mon Sep 05, 2005 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It isnt weird, its more commonly used in online games than the tick tank. And it would define NOD as tanks and mechs are for GDI.

I feel the rocket packs should be a bit bigger, else the missiles will be little darts.

Back to top
View user's profile Send private message Send e-mail
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Sep 05, 2005 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

well its different and ideal for scouting i guess.

Seems very fast though.

Also dual rockets? do they have AA capabilities?

Maybe add some build time multipler too

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Sep 05, 2005 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update! Fastest i can.  
Nod Stealth Tank.
Like Strike Cycle but it have more armor and slower Stealth Tank can hide from enemy sign.  Stealth have Dual Rocket but it can take more damage than Strike Cycle.

[Status]
Cost 1400
Armor 200 L
Dmg 60x2 [Dual Rockets] Range 10
Spd 6


Back to top
View user's profile Send private message Visit poster's website Skype Account
Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Mon Sep 05, 2005 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

omg... i like it. will it have another weapon? Like a secondary gattling gun to handle infantry?

Back to top
View user's profile Send private message Send e-mail
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Sep 05, 2005 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grievous wrote:
omg... i like it. will it have another weapon? Like a secondary gattling gun to handle infantry?


it have only rocket no other weapon. Smile  but now i'm in consider about what the better between uncloak when fire and cloaking fire.because i have good detector unit too.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Sep 06, 2005 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

That STNK you made looks like its using Renegade Graphics to make the render. Smile

_________________
...

Back to top
View user's profile Send private message
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Sep 06, 2005 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG!

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Sep 06, 2005 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

why are all these units made for .shp format ?

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Sep 07, 2005 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
why are all these units made for .shp format ?


only mech is Shp.  Very Happy  nod vehicle in the picture you see is already vxl view.i capture it from game, cut off background and paing green colour on it shadow by paint. and all unit i remake by self not convert from other game.[i take only texture from Ren not model] you can see Renegade Stealth Tank are Red colour and smaller than my Stealth Tank.  Wink

but ok. if you want to see it on shp version but i dont use it.because it not match for Ra2 engine.[but i think it good enough if use it to do Turnbase Stategy #Tongue ]



nodtnk.PNG
 Description:
 Filesize:  25.64 KB
 Viewed:  27658 Time(s)

nodtnk.PNG



Back to top
View user's profile Send private message Visit poster's website Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Sep 08, 2005 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Update

*Update*
GDI All Terrain Vehicle "ATV"
light vehicle of GDI is "ATV" it have well speed and good to aegis infantry with it anti personal cannon.


Last edited by Holy_Master on Thu Sep 08, 2005 6:23 pm; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Sep 08, 2005 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice! This is from one of the TT concepts, its a tiny vehicle about to be stomped by one of CABAL's cyber-dinos.
Its really well done, and true to the concept, I love it Very Happy!

_________________
If there is a problem on the forums, PM me.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 2 [89 Posts] Goto page: 1, 2 Next
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2336s ][ Queries: 24 (0.0217s) ][ Debug on ]