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YR Modding Questions.
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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Aug 26, 2005 3:40 pm    Post subject:  YR Modding Questions. Reply with quote  Mark this post and the followings unread

Sup. I got a couple of questions, dealing with Modding Yuri's Revenge. (I'm using note pad, don't worry) I'm doing the classic, "reviving cut out units" thing. I'm trying to bring the Hind Transport back for all Soviet players. I have almost everything set: HVA, Camoe, Voices, Sounds, all that crap. But there's one thing: Rotors. I can't get 'em to "move", like the Night Hawk and Seige Chopper. Could someone help me plz?

Second question, deals with all vehicles that are considered aircraft. (eg: Night Hawk, Seige Chopper, Kirov) I'm trying to allow them to be able to dock at the Service Depot. I tried disabling the Is considered aircraft? tag, but that just changed the way the aircaft were positioned on the vehicle tab in game. Again, could someone help plz?

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Aug 26, 2005 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

From my past experience, you must disable the Carryall=yes in the HIND entry or else it will crash the game when built.
Rotors are made with HVA animation. Analyze the nighthawk voxel in HVA builder to see how it works.
For that to work, you'll need a voxel where the rotors are a separate section. Blade made that, and it's up at PIXELOPS.

Jumpjets can't have docking structures.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun Aug 28, 2005 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Carryall is on yes. Dosen't crash.

K. I have HVA builder, and I'll check out Blades voxel.

Kirov isn't jumpjet, but nighthawk is. Both of them can't go in the Service Depot.

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Aug 28, 2005 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, for me Carryall=yes always crashed when it was on a VehicleType.

Btw, Kirov IS a jumpjet.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Aug 31, 2005 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

K, screw the Hind. I making the Soveits too powerfull. What I really want is aircraft to be able to land on the Service Depot. So what if turned jumpjet off?

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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