Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Aug 27, 2005 2:33 pm Post subject:
PPM Animation Contest 2: Less than 3 days left!
I'd like to remind everyone that we have less than 3 days for the end of the PPM Animation Contest 2 submission time. You can still start your animation, however, if you start now, you really have to hurry up. This guide shows you a fast way to create your explosions in SHP. Now, if that is not enough and the guides linked there aren't enough, we have a good news for you: We have the PPM Animation Contest 1 Package with 3 cool examples! It's very easy to understand and very easy to code. Come on, people! Remember that we'll need the following things:
-> SHP (TS) files of your animation
-> Text file with the codes from:
- unit that will launch the weapon with the animation
- weapon that will launch the animation.
- projectile code, in case it doesnt use any standard projectile. The contestant may create an animation for the projectile, but the animation will NOT be judged.
- particle system code, in case it uses a custom one.
- warhead code that will launch the animation and/or warhead of animations
- animation (art.ini) code
- unit (art.ini) code if your unit uses custom graphics (although they won't be judged and you dont need to use custom graphics)
- projectile (art.ini) code if the user added a custom image for projectile. Another thing that won't be judged.
Of course the code depends on your weapon and some of the things above won't be needed.
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And, now here comes the special offer: If we get at least 8 entries, we'll ask for EA sponsorship. The winner would win a RA2 Collectors Edition signed by Louis Castle, available specially for the C&C 10th Anniversary Events. If we get few submissions, I really get no motivation at all to request one.
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And a final reminder: If you haven't started an animation, you still have time to start one but you have to do it fast! Go go go!
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