Posted: Thu Feb 13, 2003 11:48 pm Post subject:
Auto fire
Ok well I have a map called nature's wraith and it hoard's you with a ton of animal's that attack your infantry. I was wondering if it's possible to make my unit's auto fire on civilian's like they do on enemy unit's that get to close. _________________
All hail me
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Monkey's and I beleive all animal's/civilian unit's have that. And that code is just to make it targetable, not auto fired on. _________________
All hail me
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Ya no prob I just hae having these hoards of onkey's -rex's, brute's, and hose little spider drone's eating my infanry and me havening to target them myself. _________________
All hail me
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They wont auto target cause house is MultiplayPassive=yes
If you remove that tag, you will end up crashing the game sooner or later. _________________ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jul 23, 2003 3:53 pm Post subject:
not only that... I remember, in TS (1.0, that when I changed the category AirPower to AirTransport in an aircraft with passengers, it worked perfectly as air transport. So, one of the functions of it might be the generals stuff, but there might be other stuff related to it... _________________
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Seems logical it's just let the GAME know what kind of unit it is and thus the ai generals knew it too. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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