Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 8:40 pm
All times are UTC + 0
Railroad theory
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Sun Aug 28, 2005 11:46 pm    Post subject:  Railroad theory Reply with quote  Mark this post and the followings unread

We all know that the train is cool and was origanlly planned to be a transport (stated by rules ini). But if you enable it in a mod, you run into some problems:
1:You have to build each track sperately
2:The trian destroys the warfactory when it come out


I might have a solution for the tracks problem:

See the firestorm defense is kinda useless as a super wapon (unless you make the time it last infintely long). Well the firestorm walls have that "auto connect thing" (whatever) when you build it plus it can be crossed by unit when not active. well here's what it think:

Take out the firestorm generator but make the wall sections of it buildable. (make it require almost no power) then make the trains make the "movement restircted to" tag be restricted to the firestorm wall sections.
then Change the shps of the walls to track (already working on that)


I'm working on this to see if it will work.
comments? suggestions?

_________________


Back to top
View user's profile Send private message
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Aug 29, 2005 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Not only is this a ridiculous idea but your comment on Firestorm defence -

Durrandi wrote:
See the firestorm defense is kinda useless as a super wapon (unless you make the time it last infintely long)


Is really the most stupid thing ive heard on these forums for a long time... have you never played multiplayer TS

If you last long enough, Firestorm defence becomes vital
It can block every superweapon except drop pods and Ion cannon for a start...
And if your against nod, unless you have modded Meteor Storm in (correctly) it can block every Nod SW

Sayings its useless is pretty dumb IMO

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Aug 29, 2005 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Um, Durrandi... MovementRestrictedTo= won't work in this case, as the FS wall is not an overlay, like normal walls are, thus it has no terrain type to restrict an object's movement to, like normal walls are. The "autoconnect" thing is simply
Code:
GuardRange=x
where x is the max amount of cells you want them to autoconnect through.

If there's an unused terrain type in the game (never checked, but I know some TS remains are unused in RA2), you can achieve what you want with a custom wall which transforms into an overlay which is flagged to hold this terrain type.
However, 90° turns with no circular parts will look... weird.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Mon Aug 29, 2005 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Durrandi, If you would like, I can help with your Train theory, but I doubt it will work, but no one knows for sure. We can experiment on this.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Mon Aug 29, 2005 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

apologies but I never use it. I Laways get my powerplants nuked out of commision before it can actrivate.. thank you DCODER.

_________________


Back to top
View user's profile Send private message
Paradox
Soldier


Joined: 23 Nov 2004

PostPosted: Thu Sep 01, 2005 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

[quote="SMIFFGIG"]Not only is this a ridiculous idea but your comment on Firestorm defence -

[quote="Durrandi"]See the firestorm defense is kinda useless as a super wapon (unless you make the time it last infintely long)[/quote]

Is really the most stupid thing ive heard on these forums for a long time... have you never played multiplayer TS

If you last long enough, Firestorm defence becomes vital
It can block every superweapon except drop pods and Ion cannon for a start...
And if your against nod, unless you have modded Meteor Storm in (correctly) it can block every Nod SW

Sayings its useless is pretty dumb IMO[/quote]


Superweapons? the only way firestorm blocks cluster misilies is if the clusters land over the firestorm, and if you have the firestorm around your base perimeter, and the cluster misile is sent into the middle of your base, youve got no hope of stopping it, also, i dont remember it blocking hunter seekers, hunter seekers just blow it up..hardly "stopping" it.

the most useful thing firestorm is for in multiplayer is stopping enemy planes, which works a treat.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1795s ][ Queries: 11 (0.0075s) ][ Debug on ]