Joined: 24 May 2005 Location: Memphis, Tennesee; USA
Posted: Sun Aug 28, 2005 11:46 pm Post subject:
Railroad theory
We all know that the train is cool and was origanlly planned to be a transport (stated by rules ini). But if you enable it in a mod, you run into some problems:
1:You have to build each track sperately
2:The trian destroys the warfactory when it come out
I might have a solution for the tracks problem:
See the firestorm defense is kinda useless as a super wapon (unless you make the time it last infintely long). Well the firestorm walls have that "auto connect thing" (whatever) when you build it plus it can be crossed by unit when not active. well here's what it think:
Take out the firestorm generator but make the wall sections of it buildable. (make it require almost no power) then make the trains make the "movement restircted to" tag be restricted to the firestorm wall sections.
then Change the shps of the walls to track (already working on that)
I'm working on this to see if it will work.
comments? suggestions? _________________
Not only is this a ridiculous idea but your comment on Firestorm defence -
Durrandi wrote:
See the firestorm defense is kinda useless as a super wapon (unless you make the time it last infintely long)
Is really the most stupid thing ive heard on these forums for a long time... have you never played multiplayer TS
If you last long enough, Firestorm defence becomes vital
It can block every superweapon except drop pods and Ion cannon for a start...
And if your against nod, unless you have modded Meteor Storm in (correctly) it can block every Nod SW
Sayings its useless is pretty dumb IMO _________________ QUICK_EDIT
Um, Durrandi... MovementRestrictedTo= won't work in this case, as the FS wall is not an overlay, like normal walls are, thus it has no terrain type to restrict an object's movement to, like normal walls are. The "autoconnect" thing is simply
Code:
GuardRange=x
where x is the max amount of cells you want them to autoconnect through.
If there's an unused terrain type in the game (never checked, but I know some TS remains are unused in RA2), you can achieve what you want with a custom wall which transforms into an overlay which is flagged to hold this terrain type.
However, 90° turns with no circular parts will look... weird. QUICK_EDIT
Hey Durrandi, If you would like, I can help with your Train theory, but I doubt it will work, but no one knows for sure. We can experiment on this. _________________ QUICK_EDIT
[quote="SMIFFGIG"]Not only is this a ridiculous idea but your comment on Firestorm defence -
[quote="Durrandi"]See the firestorm defense is kinda useless as a super wapon (unless you make the time it last infintely long)[/quote]
Is really the most stupid thing ive heard on these forums for a long time... have you never played multiplayer TS
If you last long enough, Firestorm defence becomes vital
It can block every superweapon except drop pods and Ion cannon for a start...
And if your against nod, unless you have modded Meteor Storm in (correctly) it can block every Nod SW
Sayings its useless is pretty dumb IMO[/quote]
Superweapons? the only way firestorm blocks cluster misilies is if the clusters land over the firestorm, and if you have the firestorm around your base perimeter, and the cluster misile is sent into the middle of your base, youve got no hope of stopping it, also, i dont remember it blocking hunter seekers, hunter seekers just blow it up..hardly "stopping" it.
the most useful thing firestorm is for in multiplayer is stopping enemy planes, which works a treat. QUICK_EDIT
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