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FS Contagium (2-6) by Tesla7zap
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 29, 2005 5:47 am    Post subject:  FS Contagium (2-6) by Tesla7zap Reply with quote  Mark this post and the followings unread


Official Tiberian Sun Submission - Winner







Map Name: (FS) Contagium
Author: Tesla7zap
Site: GamingEye (gamingeye.com)
Best Rating On OMCs: 81% (OMC1
Best Position On OMCs: Champion (OMC1)
Players: 6


Ratings:

Original Concept: 15.2%/20%
Ballance: 13.0/15%
Eye Candy: 24.0%/30%
Fun Factor: 16.0%/20%
Triggers: 12.6%/15%
-------------------------------------
Overall Score: 80.80% (SPOTLIGHTED)
Valid Score: 80.33%



Clazzy's Position: 3rd - 79.0%
Wes.com's Position: 1st - 77.0% (BEST)
The DVD's Position: 2nd - 85.0%
Python's Position: 4th - 87.0%
Carnotaurus's Position: 3rd - 76.0%
-------------------------------
Final Position: Champion!


Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):


-> Clazzy:

- 15%
- 12%
- 24%
- 13%
- 15%
= 79%

3rd Place

Comments:
I adore the lighting in this level.
Meteor storm triggers very nice, as is the bit in the middle (although it lags a fair bit).
There are quite a few cliff errors, unfortunately.
The train line is visible along the whole top of the level and looks odd.
Bottom of map visible in areas.



-> Wes.com:

Original concept: 17/20
Balance: 12/15
Eyecandy: 19/30
Fun factor: 17/20
Triggers: 12/15 = 77%


great layout of a broken down world look.
tiberium to far for some players.



-> TheDvD:

- (20%) Original Concept:
Weighted score: 16%
Category score: 80%
I like the crashed train in the middle. Also, there are working tunnels, which is always good. I like it how you have to go through tunnels to reach tiberium, or veins. The cliff layout is very complicated, which also adds points.
- (15%) Balance:
Weighted score: 12%
Category score: 80%
There's a radar to capture, which reveals the entire map. However, the player in the bottom middle will always have this one the first. For the rest, balance is very good: Every base has it's own protected tiberium and veins patch.
- (30%) Eyecandy:
Weighted score: 27%
Category score: 90%
The map looks fantastic. The lighting is sometimes a little over the top and could be less bright, but detailing is very well done.
- (20%) Fun Factor:
Weighted score: 18%
Category score: 90%
This map is very fair, looks great, the AI works well.. not much to complain here.
- (15%) Triggers/Scripts:
Weighted score: 12%
Category score: 80%
There is a variety of triggers, including a train, smoke plumes, and some meteors.
- (100%) Total weighted score:
16+12+27+16+12=85%



-> Python:

Original Concept: 18/20 - Little communities all over the map make a nice touch on realism.  Nicely detailed.
Balance: 14/15 - All starting locations are roughly the same distance from each other.  They all have equal resources and building space.  Very nicely balanced.
EyeCandy: 27/30 - Good lighting.  Ground is greatly detailed.
Fun Factor: 15/20 - The Ion Storms that happened on and off were a nice little side dish.
Triggers: 13/15 - The meteor strikes and ion storms were nicely triggered up.
Overall Mark: 87%




-> Carnotaurus:

Original Concept: 10/20
Ballance: 15/15
Eye Candy: 23/30
Fun Factor: 17/20
Triggers: 11/15
---------
Score: 76/100

Original Concept: Interesting. A FS era map.(which maps arent FS in this competition? Hah!) 6 people. ideal for north vs south wars.
Balance: Spacing is well balanced. each player has access to a veinhole. fair amount of Tiberium to kick off your legion. Let the enemy pull off the first attack, and bump into any...'problem' natives.
Eyecandy: Very pleasing to stare at, but the best stuff is near the city, by the crater. Laugh at your opponents as their grunts attempt to get through this area. Some patches of Fauna/Flora, and an old C&C base is near the middle left of the map, very nice to visit(or bomb.)
Fun Factor: Pretty fun! Best to let the enemy come to you, though for a bit, then strike. Limpet Drones will be terribly helpful for this level!
Triggers: The center is the centerpeice here, Meteor Strikes, and the smoke from the said strikes is visible here, nice, desolate touch to the area. Slow end-PCs should avoid looking at this area often.(Same with online play.)




Map ReadMe Contents:

Contagium (2-6) by Tesla7zap

- - - Installation Instructions - - -

To be able to play the map, put the file titled "contagium.mpr" in your C&C Tiberian Sun folder (default is c:\ Westwood \ SUN)
FS Contagium (2-6) should now be visible in the map folder in skirmish mode.

IMPORTANT: Firestorm expansion pack required to play this map


- - - Contact info - - -

Tesla7zap

DashSmash@hotmail.com

tesla7zap.deviantart.com





Contestant Words When Submitting:

- Hey. Here's my map "Contagium" for the OMC3 competition. Everything necassary is in the zip file.


/ Tesla7zap

DashSmash@hotmail.com

http://tesla7zap.deviantart.com/


-------------------------------------------------------------------------------------
Download it HERE.
This map can be mirrored by any participating site. Remember to credit the author of the map.

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Tesla7zap
Stormbringer


Joined: 06 May 2004
Location: Sweden

PostPosted: Mon Aug 29, 2005 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I might make the center area a bit less laggy in an upcoming fix by removing some stuff. Also, didn't any of you notice what happens 255 frames/seconds (or whatever it is), into the game after you capture the radar in the middle? *evil laughter* Wink Hrm, so anyway, I tried to make the railroad track go all across the map in a big loop but when the locomative came to the top of the map the train would just stop moving so I made it crash on an invisible lightpost in the crater thing instead #Tongue

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Last edited by Tesla7zap on Mon Aug 29, 2005 10:55 am; edited 1 time in total

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Aug 29, 2005 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a fantastic map, in my opinion has a much more TS/FS atmosphere (I should have added more lighting) and is truely worth 1st place.
Well done, a brilliant map, and I definitely demand a game on this beast Wink

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Aug 29, 2005 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep a great map. I can see how it won, as it doesn't go into such extremes as some other highscoring maps Wink But a deserved winner.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Aug 29, 2005 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow a nice map.

btw how did u the smoke Embarassed?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Aug 29, 2005 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

that is done with triggers i think, anyways. nice map here tesla7zap Very Happy

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Aug 29, 2005 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok i dont know how i do triggers so =P

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Mon Aug 29, 2005 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
wow a nice map.

btw how did u the smoke Embarassed?


a little trick he stole from me i believe  Smile
just open the map and look at the triggers it aint that hard (its really simple).

anyway concrats Tesla7zap, u where my number 1 from the start Wink
so what about sending some of those prices my way Laughing

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yoursoluckyimcute
Medic


Joined: 24 Jul 2005

PostPosted: Sun Sep 11, 2005 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

nice map how did you do the smoke?

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Tesla7zap
Stormbringer


Joined: 06 May 2004
Location: Sweden

PostPosted: Sun Sep 18, 2005 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

yoursoluckyimcute wrote:
nice map how did you do the smoke?


Look at the post above your post.

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Tue Apr 02, 2013 10:45 pm    Post subject:  link gone Reply with quote  Mark this post and the followings unread




Pes_tru_pwr.png
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Peace through power kids
 Filesize:  99.33 KB
 Viewed:  26122 Time(s)

Pes_tru_pwr.png



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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Thu Apr 04, 2013 10:20 pm    Post subject: Link fixed Reply with quote  Mark this post and the followings unread

It's fixed..

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 04, 2013 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

If a map has a dead link, then better let it rest in peace instead of bumping years old posts.
Collect a few of them and then send Banshee a PM (but don't spam him for every tiny broken link) so he can delete these old useless topics (or he might find somewhere the download and uploads it here on PPM again).

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 07, 2013 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Somebody on Revora has wiped a couple of directories that they thought that were useless some time ago. I've just re-uploaded omc3 one there after checking this topic.

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sun Apr 07, 2013 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it would be great if that those maps are upload again... (open map competition) there the only ones I couldnt test.

And bumpings are allowed when constructive...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 08, 2013 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

They were uploaded with the omc3 directory.

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