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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Aug 30, 2005 2:15 am    Post subject:  Help! Reply with quote  Mark this post and the followings unread

What's with this unit? It's appearing invisible!
; NOD Spec. soldier
[MASSN]
Name=Spec. Soldier
Category=Soldier
Primary=M1Carbine
Prerequisite=BARRACKS
CrushSound=SQUISH6
Strength=125
Pip=green
Armor=none
TechLevel=1
Sight=5
Speed=5
Owner=Nod
Cost=200
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
Elite=Sniper
EliteAbilities=Vulcan
ImmuneToVeins=yes

[MASSN]
Cameo=MASSICON
Sequence=E1Sequence
Crawls=no
Remapable=yes
FireUp=2
PrimaryFireFLH=50,0,80
SecondaryFireFLH=60,0,100





Can someone help me? Tell me what's wrong?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Aug 30, 2005 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

have you got a unit/infantry SHP called MASSN.SHP and a icon MASSICON.SHP??

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Aug 30, 2005 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

here:



New Bitmap Image.gif
 Description:
 Filesize:  9.43 KB
 Viewed:  2097 Time(s)

New Bitmap Image.gif



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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Aug 30, 2005 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dosent diffrent filetypes need diffrent mixes?
expand etc

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Aug 30, 2005 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Think so.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Aug 30, 2005 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHP's with SHP's and Voxel's with voxels?

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Aug 30, 2005 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think so, try it and see.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Aug 30, 2005 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope...



DAMN!.jpg
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 Viewed:  2084 Time(s)

DAMN!.jpg



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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Aug 30, 2005 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Show the art.ini entry.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Aug 30, 2005 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

[MASSN]
Cameo=MASSICON
Sequence=E1Sequence
Crawls=no
Remapable=yes
FireUp=2
PrimaryFireFLH=50,0,80
SecondaryFireFLH=60,0,100

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Aug 30, 2005 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

what mix name did you put them in, put them in ecache##.mix, where ## is any number from 02 - 99

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Aug 30, 2005 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

ecache or expand?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Aug 30, 2005 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

put....your.......shps......in.......ecache##.mix, where ## is any number from 02 - 99  #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Aug 30, 2005 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Aug 31, 2005 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

If u got Firestorm Add-on and u put them into ecache01.mix -file, Then it's gonna confuse between Firestorm and New units...

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