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An Idea on infantry...
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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Mon Sep 05, 2005 10:11 am    Post subject:  An Idea on infantry... Reply with quote  Mark this post and the followings unread

This is what I did for my mod.

If you give GDI a rocket infantry it'll seem unoriginal. BUt if you dont it'll be a little biased since they got no strong anti air as yet.(GDI cant stop their own jumpjets?) So how about a secondary weapon for rifle infantry? A slow reloading anti armour weapon? Like in reality, in a group of infantry they bring along some anti amour weapon and crowd control devises.

This will also strengthen the sense of rock-scissors-paper between infantry, tanks and jets/buildings.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Mon Sep 05, 2005 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I wouldn't give the basic infantry anti-armour. I'd just have a missile based unit for anti-armour and anti-air capabilities. Such as the 'Cyclops' which is already going to be used. #Tongue

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Sep 05, 2005 12:02 pm    Post subject: Re: An Idea on infantry... Reply with quote  Mark this post and the followings unread

Grievous wrote:
This is what I did for my mod.

If you give GDI a rocket infantry it'll seem unoriginal. BUt if you dont it'll be a little biased since they got no strong anti air as yet.(GDI cant stop their own jumpjets?) So how about a secondary weapon for rifle infantry? A slow reloading anti armour weapon? Like in reality, in a group of infantry they bring along some anti amour weapon and crowd control devises.

This will also strengthen the sense of rock-scissors-paper between infantry, tanks and jets/buildings.


why you think i'll give Rocket soldier for GDI?  i never said that.
i'll rive Rocket Soldier for nod.and give granade launcher for GDI.but GDI have 2 infantry can use to anti Air unit.
1.Jumpjet
2.Armored Trooper

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Mon Sep 05, 2005 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm... well yeah its just an idea, but the jj takes too long and isnt very effective in taking out air units, like another jj.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Sep 07, 2005 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grievous wrote:
Umm... well yeah its just an idea, but the jj takes too long and isnt very effective in taking out air units, like another jj.


True.

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ShDwBoRn
Vehicle Driver


Joined: 03 Sep 2006
Location: CANADA

PostPosted: Mon Sep 04, 2006 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

giving light infantry missiles usually doesn't work well. i made a mod that replaced the light infantry with the "Heavy Trooper" which fired a missile. i also added various other infantry with weapons like the "Man-Hunter Missile" and the "You're gonna die" missile. i've never seen a Mammoth Mk2 be destroyed so quickly (giving wolverines nukes probably wasn't so smart either)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Sep 04, 2006 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

nod i remove jumpjet unit from GDI and plan to give it for faderation side... and GDI Marine Zbasic GDI infantry X can shoot air unit by his machine gun.Zlike starcraft #Tongue )

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Darkest Legacy
Civilian


Joined: 09 Jun 2007

PostPosted: Sat Jun 09, 2007 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well since this topic is about infantry, and yes i am a new comer, ive gota couple of ideas you may consider:
Nod:
-Nod Priests (ive always wondered if Nod is some sort of religion Razz ), maybe give em that weapon from stargate, the one which the aliens who look like egyptians use.
-Flare Troopers (ive always liked that word lol, flare, well simply a long range flame thrower Razz )
GDI:
-Air Superiors (stronger versions of the jump jet infantry, ive always wanted to see a stronger rocketeer, this could be it Smile )
-Ghosts as soldiers instead of heros, maybe (well maybe if you can tone down the strenght, they can become the sci fi GDI snipers!)

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.

PostPosted: Sun Jun 10, 2007 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Same as Mammoth mech topic-look for post dates!!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jun 10, 2007 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

i plan 5 infantry per side.

GDI
- Marine
Infantry with heavy machine gun can attack both land and Air,they have better armor than Nod Black guard but slower.Marine can deploy to use defense mode [like GI in Ra2]

- Engineer
Similar Ra2 Engineer

- Guardian
Infantry with Granade Launcher,Good to anti infantry,light vehicle and building but weak VS heavy armor they can deploy to use mortar to fire VS Building.

- Jackel Armor Suit
Heavy Infantry they equip Heavy battle suit and HE Rocket Launcher Geeod to fight Everything.they're slow but very strong vs explosive weapon but weak vs energy weapon.[laser,plasma,lighting]

- Commando
adv infantry,he's the best choice to kill the group of enemy infantry, and hecan destroy the enemy base with airstrike support [like boris] when he deploy he can use sniper mode that improve his attack range. this unit weak vs vehicle

Nod
- Blackguard
Nod Basicinfantry they'r weaker than GDI with fire power and armor but they faster,and they dont applier in the enemy radar.

- Rocket Soldier
infantry equip rocket launcher best vs light/heavy armor ,airunit and building but not good much vs infantry.

- Engineer
Similar Ra2 Engineer

- Chemical Warrior
infantry equip chemical spray weapon,this weapon can turn the group of enemy infantry to be tiberium monster and you can use tiberium monster to self destruct with the enemy.this weapon cant use vs vehicle.

- Black Hand
version of nod commando,they equip stealth suit and laser weapon,this kind of weapon work best for everything and he can place the HE-bomb to the enemy vehicle/building to destroy them. [like ivan]

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 10, 2007 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think these are the basic infantry both factions MUST have:

GDI:

- Light Infantry (I think you all know what his job is)

- Grenadier (discs, grenades, grenade launchers, what ever. As long as it's effective against every ground unit in groups, especially infantry)

- Medic

- Engineer

- Commando (of sorts)

- Sniper (no Umagon here!)

- Heavy Infantry (anti-armour, and perhaps anti-air)

Nod:

- Light Infantry

- Bazooka guy

- Heavy/Special Infantry (was a cyborg, can be a Black Hand/Elite Cadre too)

- Engineer

- Commando (of sorts)

- Flamethrower (burn baby burn!)

- Chemical Trooper (can as well be an upgrade to Flamethrower. Effective against all ground units)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jun 10, 2007 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry it's Ra2 no general, no upgrade...
i want only 5 because it not too easy to make infantry model.and i think my list is the best. #Tongue

i try to give abilitie for unit than give alot of type of unit.

why Marine because i want to keep jumpjet infantry for other side but in TS that is only unit can fire vs Aircraft that mean i need to think what unit can fire AA replance on it,i think mixed AA unit with lightinfantry is the best choice if i want to make only 5 unit.

Why no Sniper because GDI never have Sniper since TD [it just have when c&c3 come] that mean sniper is not original GDI unit, but ok i want to add sniper too but sniper+commando mixed is more interesting.

No Medic because my list is full

Blackhand can pare type of commando for now.

Flamethrower i think it'll useless or make the flame tank are useless because it work same position,remove it and keep the flame tank is better.

why nod dont have heavy infantrybecause i want to make this side use stealth or hit'n run much as possible.

Chem Warrior is Special Nod Infantry.

thank for idea i'll consider to add it when i finish 3rd side. [medic,stealth trooper already in consider]

* all infantry have no unit limit and no Hero unit in ROS *
sorry for my english

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Aximili Isthill
Combat Engineer


Joined: 08 Jun 2007

PostPosted: Mon Jun 11, 2007 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats looking Good Holy,I cant Wait For this mod to get done.It's gonna kick regular Ra2 off the world. Very Happy

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 12, 2007 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, TD had a sniper. The commando was armed with a sniper rifle.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Jun 13, 2007 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
Actually, TD had a sniper. The commando was armed with a sniper rifle.


yes that why i need seperate sniper unit and commando unit if commando already equip it? Confused

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