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VXLSE III is making me mad!!!
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tobias_boon
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PostPosted: Thu Sep 08, 2005 6:55 pm    Post subject:  VXLSE III is making me mad!!! Reply with quote  Mark this post and the followings unread

I have something to say...VXLSE III is bugged out!
I'll explain you something:
1)while im editing(scheme recolouring)sometimes when i open a,for example rtnk which is golden now,a (in the palette is selected for example orange)"wall" is put where position lines(layer lines,i dont know how to say)with the selected colour!!!(WHY?????)
2)it hangs out completely when for example select a link in links menu or open another thing(I.explorer,OS SHP Builder,My PC,etc.)

Why and how i avoid it???!!![/code]

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 09, 2005 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, what's your windows? 98, Me, 2000, XP, Vista?

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri Sep 09, 2005 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

You forgot NT and 2003...

I think it's his/her pc or windows. I never had these probems.

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tobias_boon
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PostPosted: Fri Sep 09, 2005 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have 98 why?

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Fri Sep 09, 2005 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because of the second question.

I couldn't understand the 1), but I have no idea of what causes the 2). Try closing all other programs and use only the vxlse III. Then, try opening any of these programs that crash with it and see if the thing still happens.

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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Sat Sep 10, 2005 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

1) I think he means that when he's trying to rescheme a voxel, a plane of voxels in the selected colour is created.

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Sep 10, 2005 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

1) Ahem.. Filler tool?

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat Sep 10, 2005 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Not filter tool, Scripts->Colour Schemes.

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tobiasboon46
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Joined: 09 Sep 2005
Location: Argentina

PostPosted: Tue Sep 13, 2005 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah!! Thats it,or as Tyler said using the filling tool appears a dot near border.

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tobiasboon46
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PostPosted: Fri Nov 11, 2005 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any ideas???

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Fri Nov 11, 2005 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll investigate the filler tool... since i'm working on this tool in these days.

The second problem... I still have no idea. The links works in the same way that OS SHP Builder works... and in the SHP Builder it works prefectly. It calls your default browser and opens the site. There is nothing wrong with it.

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri Nov 11, 2005 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crap, I confused a "L" with t. That bug happened to me too. It happens sometimes after I fill the outside of a voxel, but sometimes it happens when I undo a filling (on huge voxels).

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Fri Nov 11, 2005 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

well...Banshee i'll try to open, IE.
I'm gonna tell u the results.

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Fri Nov 11, 2005 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Mad  #Sniper ->VXLSE III
It hanged out again!!!

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 12, 2005 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

VXLSE III uses a lot of system resources to render the voxel in the preview window constantly... maybe your computer isn't good enough to handle it O.o

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat Nov 12, 2005 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

My PC: Sempron 2200+, 256 DDR-RAM and GeForce 4 MX440. I don't think so. 3ds max runs fine.
Also, I ran Task Manager and the pc resources weren't fully used. It happens only on big voxels, usually RA2 voxels.

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Sat Nov 12, 2005 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your PC is good, but I was talking about tobias's

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat Nov 12, 2005 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It may be good, but it works like a 486.
A bit off topic, but near. Anyway, VXLSE runs fine (except for that error), same for HVA Builder, but Voxel Viewer works like hell sometimes, with or without sky and ground. I still don't get it how voxels eat so many resources, it's 2D for God's sake. I hope OpenSun will be done soon.

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Banshee
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Also Known As: banshee_revora (Steam)
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Location: Brazil

PostPosted: Sat Nov 12, 2005 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Voxels doesn't take too much resources... TS runs in a pentium 233mmx, but a misused OpenGL (/me blames Stu) uses.

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun Nov 13, 2005 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Well yes, TS doesn't have complex voxels like RA2. But RA2 sometimes works like hell on my pc (maybe it's windows xp's fault).

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stucuk
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Joined: 27 Aug 2002

PostPosted: Sun Nov 13, 2005 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Havoc wrote:
It may be good, but it works like a 486.
A bit off topic, but near. Anyway, VXLSE runs fine (except for that error), same for HVA Builder, but Voxel Viewer works like hell sometimes, with or without sky and ground. I still don't get it how voxels eat so many resources, it's 2D for God's sake. I hope OpenSun will be done soon.


Its 3d not 2D. Voxels are made up of little squares. Thats the problem with rendering them in a 3d environment since u need to render them all as squares. Normal 3d models are made of triangles that only cover the surfaces. Voxels require 6 sides, 2 triangles each = 12 Triangles per voxel square.

Quote:
but a misused OpenGL (/me blames Stu) uses.


Yes, my original opengl code for them was crap since i was new to opengl at the time.

The latest VV and HVA Builder display them much faster.

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Sun Nov 13, 2005 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, folks.. the problem with undoing the flood fill in certain situations really exists and it's fixed in 1.2.

It's not restricted to flood and fill, but it cases with other tools are yet to be found.

Anyway, the problem happens when:

- Your operation doesn't modify the voxel.
- You try to undo an operation that was never written
- It causes an access violation error.


In technical words, it means that VXLSE III 1.0, 1.1 and 1.1a adds updates the undo even when the operation of adding a restore point doesn't happen. In these specific cases, (that happens when you flood fill outside the voxel) the user will see that annyoing error message.

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun Nov 13, 2005 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

stucuk wrote:
Havoc wrote:
It may be good, but it works like a 486.
A bit off topic, but near. Anyway, VXLSE runs fine (except for that error), same for HVA Builder, but Voxel Viewer works like hell sometimes, with or without sky and ground. I still don't get it how voxels eat so many resources, it's 2D for God's sake. I hope OpenSun will be done soon.


Its 3d not 2D. Voxels are made up of little squares. Thats the problem with rendering them in a 3d environment since u need to render them all as squares. Normal 3d models are made of triangles that only cover the surfaces. Voxels require 6 sides, 2 triangles each = 12 Triangles per voxel square.


Uhm, I remember a topic where some of the experienced users told me that voxels are 2D. I always that it was wrong.

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tobiasboon46
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Joined: 09 Sep 2005
Location: Argentina

PostPosted: Sun Nov 13, 2005 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know my PC is crap!!!
Compaq Presario
AuthenticAMD
AMD-K6 3D processor
56,0 MB RAM memory

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stucuk
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Joined: 27 Aug 2002

PostPosted: Sun Nov 13, 2005 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Havoc wrote:
stucuk wrote:
Havoc wrote:
It may be good, but it works like a 486.
A bit off topic, but near. Anyway, VXLSE runs fine (except for that error), same for HVA Builder, but Voxel Viewer works like hell sometimes, with or without sky and ground. I still don't get it how voxels eat so many resources, it's 2D for God's sake. I hope OpenSun will be done soon.


Its 3d not 2D. Voxels are made up of little squares. Thats the problem with rendering them in a 3d environment since u need to render them all as squares. Normal 3d models are made of triangles that only cover the surfaces. Voxels require 6 sides, 2 triangles each = 12 Triangles per voxel square.


Uhm, I remember a topic where some of the experienced users told me that voxels are 2D. I always that it was wrong.


Voxels are 3dish(they have 3 axis's) but rendered in 2d with TS and RA2. Its a format designed for being rendered in 2d but with the ability to use depth (for example u could render a voxel partly submerged under water)

VV, HVA Builder and VXLSE III render it as if it was 3d.

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Fri Dec 30, 2005 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i have now VXLSE III 1.2c and it now doesnt happens too often,but the problen is 3d view.
With some vxl's it pops out with some it does not.
Remember i've got 98 SE

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Banshee
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Also Known As: banshee_revora (Steam)
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Location: Brazil

PostPosted: Fri Dec 30, 2005 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, the same happens with Windows 98SE. The Idle event used to render is very suspect. It works well with XP, but it doesn't seems to be good with 98. I'll search for a replacement as soon as I work on VXLSE again.

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stucuk
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Joined: 27 Aug 2002

PostPosted: Fri Dec 30, 2005 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

use a timer with the interval set to 1. (it should render less, which shouldn't be a prob)

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Sat Dec 31, 2005 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

meaning??
And also for example carrier.vxl,3d view pops out but gets locked and cant turn it,doesnt refreshes,programm keeps working but 3d view doesent and when i open for example fv.vxl there is still the locked carrier 3d view!!!!

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