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NOD Turbine powerplant
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Sep 11, 2005 7:56 pm    Post subject:  NOD Turbine powerplant Reply with quote  Mark this post and the followings unread

Well i never liked pshyco's powerplant so i made one myself... i also included two cameos and a recoloured turbine for it

[UPDATE]
New version uploaded



UPDATE AGAIN!!!

NEWEST VERSION AT BOTTOM OF PAGE

goto http://denmon0728.savagewar.co.uk for more great shp's!



Nod-turbine-powerplant.zip
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Nod-turbine-powerplant.zip
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Last edited by Denmon on Fri Sep 16, 2005 7:35 am; edited 4 times in total

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Sep 11, 2005 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice joob denmon0728 Wink. Going to use it in my mod #Tongue

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Sun Sep 11, 2005 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

would you mind if i used it in my mod? witha few modifications of my own to it?

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Sep 11, 2005 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks Seckzy man.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Sep 11, 2005 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

The fact that you've reflected the main section of the power plant means that there is no perception of death, and has no element of shadows cast across the building. Also, the perfect mirroring looks odd.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Sep 12, 2005 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

red_reble wrote:
would you mind if i used it in my mod? witha few modifications of my own to it?


read the readme

and clazzy i didnt understand this
the main section of the power plant means that there is no perception of death

but, yah i forgot the shadowing. ill fix that when schools out!

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Sep 12, 2005 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, that was supposed to be depth, not death. Typo.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Sep 13, 2005 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

aha, well i uploaded a new version. anything that should be made with that?

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Sep 13, 2005 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better, however I still think the two lines down the middle look odd. Deleting the one on the right may make it look better.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Sep 13, 2005 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

then iam gonna have to center the other one...

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Sep 14, 2005 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice job Denmon! but there is something on "powertower" it's kind of mirror of that other side...

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Sep 14, 2005 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

look! a new version!



Bulding.png
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Bulding.png



Nod-turbine-powerplant.zip
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Sep 14, 2005 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

shadows? were are them?

"oh no, no shadows!!! now the ragnarok begins!!!"






Laughing  Rolling Eyes

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Sep 14, 2005 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

are you dumb or are you even more stupid?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Sep 14, 2005 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i can't se the shadows...

EDIT: FROM THE PICS

but now ive downloaded it and NOW i see them

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Sep 14, 2005 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

bravo...  Neutral

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Sep 15, 2005 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

now it's looking better! :b

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friday-13th
Commander


Joined: 08 Aug 2005
Location: Toronto Ontario

PostPosted: Sun Sep 18, 2005 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

lol Laughing

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Sep 18, 2005 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

so its looking lol now? well ill take it as a posetive comment

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Dean
AA Infantry


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Tue Sep 20, 2005 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice!

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Sep 03, 2015 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is one hell of a necro, but I just happened to be using this for a mutant faction and found it lacking in both a buildup and a proper active animation so I made my own.

The active anim lacks the blinking lights since I couldn't figure out a way to make them look good but honestly I don't think it matters that much.  The buildup is a rough c&p job with the GDI power plant buildup and this structure but it functions well enough unless you're playing really slow and paying way too much attention.

I always liked this structure but this stuff really makes it hard to use the SHP, I'm glad to have rectified this. Too bad I might be replacing this eventually with a silo + power plant combo since it looks like the AI can only handle 1 turbine power plant.



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buildup.gif



Anim Fixes.zip
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 Filename:  Anim Fixes.zip
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Last edited by Darkstorm on Fri Sep 04, 2015 2:21 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 04, 2015 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh god my past self's been a giant Wuj.

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