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Exodus previewed at Planet CnC!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 18, 2005 8:38 pm    Post subject:  Exodus previewed at Planet CnC! Reply with quote  Mark this post and the followings unread

These screenshots from Exodus that Gangster released in the recent weeks really called the attention from the good people over Planet CnC. Stephen Cheng has wrote their first mod preview made in 2005 and, yes, it's about Exodus! Here's a snippet:



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"    In an early August 2005 news post, Planet CnC reported on two screenshots from Exodus, a mod currently hosted at Project Perfect Mod forums. The pictures were of structures modeled with 3D Studio MAX and Corel Photo-Paint. The praise has been unanimous, that the work was professional quality, and more professional than what EA had done.

   Exodus is based on Red Alert 2's game engine and is set in a typical fictional background. It has received inspiration from many a sci-fi work, among them movies, images, renders, and books. Titles include Fallout, StarCraft, Dark Reign, Allies Revenge 2 and Tiberian Sun. Being a mod, Exodus may not at first glance differ in essence from the traditional C&C formula, or for that matter the traditional real time strategy formula, but the project leader wants to make Exodus different."

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You can read the whole preview HERE! It includes an exclusive render and few exclusive pictures of new buildings, showing the Exodus and Krisium architeture.


In other news, Joe has been working on the GUI from Exodus. He has posted his work in progress work on this topic. When he finishes it, it will look better than the picture below:



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friday-13th
Commander


Joined: 08 Aug 2005
Location: Toronto Ontario

PostPosted: Sun Sep 18, 2005 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

awsome mods put together

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 18, 2005 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

mods? What are you talking about? This is one mod: Exodus. Exodus isn't a result from a merge of mods.

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Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

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friday-13th
Commander


Joined: 08 Aug 2005
Location: Toronto Ontario

PostPosted: Sun Sep 18, 2005 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

oops then  ideas of mods?

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Sep 19, 2005 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

... @ blood orchid.

Anyways, a great interview, a good read. Wink (& the extra screens where a treat for the eyes #Tongue)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Sep 19, 2005 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
mods? What are you talking about? This is one mod: Exodus. Exodus isn't a result from a merge of mods.


it's new game.  Very Happy

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon Sep 19, 2005 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, if they edit the exe, than maybe a new game would be possible.

This is gonna be the best RA2/YR mod ever. If not, Gangster may shoot me Very Happy.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Sep 19, 2005 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

OMG!!! That's so damn cool!! Very Happy Umbeliveable graphics and buildings! Gangster has proof his skills...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Sep 19, 2005 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Who the hell is DonutArnold? Confused

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Sep 19, 2005 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

EX-Firestormer! Smile

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Sep 19, 2005 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Havoc wrote:
This is gonna be the best RA2/YR mod ever. If not, Gangster may shoot me Very Happy.


It will be the best-looking YR mod to date. That doesn't necessarily mean that the mod will be the best mod ever. Graphics make but a small impact on the gameplay, which is by far the most important aspect.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Sep 19, 2005 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

indeed, but graphics is a huge factor that too!

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Othalla
Vehicle Drone


Joined: 24 Aug 2005
Location: Grimsby, England

PostPosted: Mon Sep 19, 2005 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks absolutely brilliant. To say it’s not a new game is a bit ridiculous really. They’ve changed everything when it comes to the visuals. All it is now is the same engine, and lots of games on the market use the same engine or at least engines very similar to each other.

I love the walls too, they’re so simple like a wall should be, but they’ve got that extra kick. Reminds me of C&C Dawn & Red Alert with the basic concrete walls that stand out so clearly while seeming to flow with everything else.

I’m not sure about the vehicle icon on the side bar though… Looks like a Dalek with a growth problem  Laughing

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Wed Sep 21, 2005 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Havoc wrote:
This is gonna be the best RA2/YR mod ever. If not, Gangster may shoot me Very Happy.


It will be the best-looking YR mod to date. That doesn't necessarily mean that the mod will be the best mod ever. Graphics make but a small impact on the gameplay, which is by far the most important aspect.
Yeah, true. But I'm sure this mod will be the best.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Sep 22, 2005 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Err..  Of corse i would like make mod gameplay similar to Ground Control II, but it is imposible thou.. (

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Sep 22, 2005 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love Ground Control II, Isn't part of it possible withmap triggers? Sad

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Dario[PCNC]
Civilian


Joined: 15 Jan 2004

PostPosted: Fri Sep 23, 2005 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the mention, Banshee.
And yes, this mod looks too good to be true. Let's hope it plays well, too, and then you have an absolute winner.

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Dario Djuric
Site Director of <a href="http://www.planetcnc.com/">Planet CnC</a>

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