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remapable walls
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 05, 2005 2:31 pm    Post subject:  remapable walls Reply with quote  Mark this post and the followings unread

i have made all walls from all sides remapable. it all works, but there is 1 problem: if the enemy build walls, the colours aren't from them. an example: i'm red, he's blue, my walls are red, and his too. how to solve this?

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Wed Oct 05, 2005 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is how it was from the beginning. I can't think of any way to do that, but I've never considered changing it, anyway. I always have the original house color when I'm playing.

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Wed Oct 05, 2005 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've not actualy done anything like this in a long time, but are you sure you used the right colour/shade of red?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 05, 2005 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

as i said: the remapable works, only the walls have the colour i have. if i am green, my walls and the enemy walls are green. and that isn't what i want

EDIT: here's a ingame picture



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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Wed Oct 05, 2005 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a known problem in RA2/YR, and probably the reason for the remapable walls to be removed (you can them on beta pics).
That bug is not solveable, so either live with it or forget the remapable walls idea.

What I wonder is, why was WW so lazy in some cases?
Fixing problems like that sure wouldn't have been too hard.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Oct 06, 2005 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

to bad, then i'll forget the hole idea Crying or Very sad

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Thu Oct 06, 2005 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

what hole idea? u mean like trenches?


Laughing WHOLE? Laughing

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"The high and lofty, they see me as weak, cause I won't live and die for the power they seek"

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Oct 08, 2005 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

my english ain't good; i'm dutch

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