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AGR 1.03 (in development) - China (4th Faction)
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Oct 23, 2005 8:26 am    Post subject:  AGR 1.03 (in development) - China (4th Faction) Reply with quote  Mark this post and the followings unread



The sleeping dragon has awaken and ready to join the conflict surrounding the globe. An ally of the Soviet Union, China had provided necessary funding and manpower for the soviets to take revenge in Red Alert 2. Although the allies eventually thwarted that attack, the victorious army never became aware of China’s involvement. Recently the Chinese have provided experienced pilots for the Russian MiG fighter programmes.

However with the rise of Yuri threatening the globe, the Chinese have been forced to enter the frontline battle. The Chinese forces have a resource that cannot be matched: population.

Extremely loyal and proud of there nation, Chinese forces can overwhelm the opposition with sheer numbers. Although there weapon systems may be basic in design, there high survivability and flexibility allow the Chinese to quickly eradicate the enemy.

There structures adopt soviet sound conventions although the Chinese have modified several designs in order to suit there unique needs.

China’s lack of communication with the outside world has lead to them being unable to construction foreign equipment even if captured however this is not an big concern to an Chinese general who has more then enough resources in which to destroy his or her enemies.


A recent recon photo of a chinese base


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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Oct 23, 2005 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool, i like it

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Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/
https://www.moddb.com/mods/yr-zero-hour

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Oct 23, 2005 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm... I suggest you to edit these new buildings to make their texture fit the rest of the chinese (apparently soviet style) buildings.

I mean, look at the kind of texture/material from the wall and the construction yard. Now compare with the material/texture from other buildings. They don't match.

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Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Oct 23, 2005 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
China’s lack of communication with the outside world has lead to them being unable to construction foreign equipment even if captured however this is not an big concern to an Chinese general who has more then enough resources in which to destroy his or her enemies.


Meaning? Using engineers on enemy bases is a waste of cash?

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"Banned" RP here

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Oct 23, 2005 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why waste? Capturing and selling WF for instance gives you extra 500$ #Tongue

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mentalomega.com

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Oct 23, 2005 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Hmmm... I suggest you to edit these new buildings to make their texture fit the rest of the chinese (apparently soviet style) buildings.

I mean, look at the kind of texture/material from the wall and the construction yard. Now compare with the material/texture from other buildings. They don't match.


well its still in development so see how it goes.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Oct 23, 2005 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i see my apoc Very Happy

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just a simple logo by bricks @ raminator, on Flickr

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Sun Oct 23, 2005 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, like Banshee said the building styles don't match. The barracks and tech centre (it is right?) are too much like the Allies...

An airfield for 6 planes?  Surprised

Looking forward to this anyway   Very Happy

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If the world didn't suck, we'd all fall into space...

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Oct 24, 2005 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Grievous wrote:
Well, like Banshee said the building styles don't match. The barracks and tech centre (it is right?) are too much like the Allies...

An airfield for 6 planes?  Surprised

Looking forward to this anyway   Very Happy


tech center is the big nuclear reactor thing  Laughing  the tech center is a internet center.

I have grey the walls in newer versions, but thanks for the input guys.

Speeder wrote:
Why waste? Capturing and selling WF for instance gives you extra 500$ #Tongue


you can also still primary building the structure for chinese production queues.  Wink

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Oct 24, 2005 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Airfield is pretty cool. Too bad RA2/YR don't support not-so-VTOL aircraft flight/takeoff rules.

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Oct 28, 2005 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jeah,but this project,if done right,should proove fun to play.

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Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Sun Oct 30, 2005 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

CCCP Gosho wrote:
Jeah,but this project,if done right,should proove fun to play.


Typo!!!!!!!!!!!!!!!!!!!!!!!!!!!!   Laughing

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