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Sound Problematic
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 12, 2005 10:17 am    Post subject:  Sound Problematic Reply with quote  Mark this post and the followings unread

Again, I'm here to complain....I tried to add those CANNON 1 and 2 sounds from RA1 to TS. But for some reason, the game doesn't play them, even if I set them right. Here's how I set them:

RULES.INI:

; Medium anti-armor cannon (two shooter)
[105mmx]
Damage=42
ROF=70
Burst=2
Range=6.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=CANNON1<--------------------------------------HERE
Anim=GUNFIRE

and

; small anti-armor cannon
[75mm]
Damage=35
ROF=40
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Anim=GUNFIRE
Report=CANNON2<---------------------------------------HERE
Bright=yes

THEN THE SOUND.INI:

986=VKIRATTA
987=CANNON1<---------------THIS AND
988=CANNON2<---------------THIS
989=SONPULSE

[CANNON1]
Priority=100

[CANNON2]
Priority=100

They're in the mixes with exactly the same name...so I dunno what's wrong Sad

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Nov 12, 2005 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

did you convert them from old AUD to TS AUD? (i think there differnent).

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat Nov 12, 2005 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

No they aren't.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 12, 2005 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

and I did put them into an expand##.mix

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Nov 12, 2005 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 12, 2005 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh no...I've got firestorm

edit: Can't I just make a new expand mix and put the sound01 mix there without deleting it from the expand01 mix?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Nov 18, 2005 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

it won't fall the world if u try it... or does it?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 20, 2005 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I tried it but it didn't work Sad

Mad Why do I always run into trouble even when I'm doing a litle modification to INIs?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Nov 20, 2005 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Konnichiwa, 05.Download TS 3.0 and pull out the MIX I used for the sounds, then put new sounds in there. bingo.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 20, 2005 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you mean adding the new sounds into ecache.mix?! I thought that they're supposed to be in expand.mix, at least, the tutorial said so Confused

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 20, 2005 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, IT WORKS #Bday Tnx everyone, especialy Carno #Tongue

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