Posted: Sat Nov 19, 2005 6:34 pm Post subject:
Well, kinda obvious code up there...
I kinda did the code up there in the first paragraph. The mode is supposed to only give you access to the power plant, pill box, a new sniper pill box (exact clone except with a faster AWPRAD as seen in my signature), a sniper gun for the soviets with same stats as stated above, the essential barracks, and the spysat enabled as BuildCat=Tech and built right afterwards with the ParaDropSpecial as the only avaliable superweapon to be built. I just realized that I have some mistakes and I will put up a different one in about an hour.
Edit, here it is...still doesn't do what I want it to do!
I've heard you need to add a fake entry to the end of game mode files. I had the same problem that you did... change shit and then it doesn't work. Added a fake entry and wham, it worked. _________________
Since you didn't say what "does not work" meant, I'll assume it just doesn't show up. In that case, mptest.ini has nothing to do with the problem, mpmodes.ini is to blame. Are you sure you added that mode to [Battle] or [FreeForAll], cause other modes don't work in skirmish ? QUICK_EDIT
Posted: Sun Nov 20, 2005 2:09 pm Post subject:
Re: Well, kinda obvious code up there...
@DCoder:
Desolated Sniper wrote:
I kinda did the code up there in the first paragraph. The mode is supposed to only give you access to the power plant, pill box, a new sniper pill box (exact clone except with a faster AWPRAD as seen in my signature), a sniper gun for the soviets with same stats as stated above, the essential barracks, and the spysat enabled as BuildCat=Tech and built right afterwards with the ParaDropSpecial as the only avaliable superweapon to be built.
Really, I kinda said it there. I added it to [Battle], so it really doesn't make sense.
@Vincent93: That is the tutorial I used to make my game mode. I followed those exact rules.
@Fenring: What do you mean by fake entry, like a non-existant structure? You might wanna be more specific. _________________
And if you had mentioned that my assumption about "it doesn't work means it doesn't show up on the mode list" was wrong, I could have told you that too. QUICK_EDIT
Oh, hah. Well, not much left here. I just have to fix the secret tech units and it will be finished and ready for my mod-in-development. A TC for RA2 that brings in WWII! _________________
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