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Help with a custom game mode!
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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Nov 19, 2005 3:18 am    Post subject:  Help with a custom game mode! Reply with quote  Mark this post and the followings unread

This is really pissing me off!  I have done everything right.  I got the mpmodes.ini out and added:
9=GUI:Test,STT:ModeTest,MPTest.ini,standard,true

And yet it still doesn't work!!!! #Mad  #Mad  #Mad  #Mad  #Mad
Here's the file, can I get some help here?



mptest.ini
 Description:
This is it! The troublesom file and I am getting real mad!

Download
 Filename:  mptest.ini
 Filesize:  3.93 KB
 Downloaded:  87 Time(s)


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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Nov 19, 2005 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Define "does not work".

And attach or [ code] [/ code] your mpmodes.ini too, please.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Nov 19, 2005 6:34 pm    Post subject: Well, kinda obvious code up there... Reply with quote  Mark this post and the followings unread

I kinda did the code up there in the first paragraph.  The mode is supposed to only give you access to the power plant, pill box, a new sniper pill box (exact clone except with a faster AWPRAD as seen in my signature), a sniper gun for the soviets with same stats as stated above, the essential barracks, and the spysat enabled as BuildCat=Tech and built right afterwards with the ParaDropSpecial as the only avaliable superweapon to be built.  I just realized that I have some mistakes and I will put up a different one in about an hour.

Edit, here it is...still doesn't do what I want it to do! #Mad  #Mad



mptest.ini
 Description:
Version two, still doesn't work

Download
 Filename:  mptest.ini
 Filesize:  4.32 KB
 Downloaded:  107 Time(s)


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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sat Nov 19, 2005 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heres his mptest.ini code:

Code:

;;;;;;;;;;;;;;
;;GLOBALS
;;;;;;;;;;;;;;


[MultiplayerDialogSettings]
AlliesAllowed=yes

;;;;;;;;;;;;;;;;;;
;;INFANTRY
;;;;;;;;;;;;;;;;;;

[E1]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[E2]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[SHK]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[ENGINEER]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[JUMPJET]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[GHOST]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[YURI]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[IVAN]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[DESO]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[DOG]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[CLEG]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[SPY]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[CCOMAND]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[PTROOP]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[CIVAN]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[YURIPR]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[SNIPE]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[TANY]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[TERROR]
Prerequiste=BARRACKS
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs

[SENGINEER]
Prerequiste=BARRACKS
;Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs
TechLevel=-1

[ADOG]
Prerequiste=BARRACKS
;Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs
TechLevel=-1


;;;;;;;;;;;;;;;;;;
;;STRUCTURES
;;;;;;;;;;;;;;;;;;

[GASNIPEBOX]
TechLevel=10

[NASNIPEGUN]
TechLevel=10

[GATECH]
TechLevel=-1
AIBuildThis=no

[GAREFN]
ProduceCashStartup=0
ProduceCashAmount=500
ProduceCashDelay=500

[GADEPT]
TechLevel=-1
AIBuildThis=no

[GAWEAP]
TechLevel=-1
AIBuildThis=no

[NATECH]
TechLevel=-1
AIBuildThis=no

[NARADR]
TechLevel=-1
AIBuildThis=no

[NAWEAP]
TechLevel=-1
AIBuildThis=no

[NAPSIS]
TechLevel=-1
AIBuildThis=no

[NAREFN]
ProduceCashStartup=0
ProduceCashAmount=500
ProduceCashDelay=500

[NASAM]
TechLevel=-1
AIBuildThis=no

[NAIRON]
TechLevel=-1
AIBuildThis=no

[NADEPT]
TechLevel=-1
AIBuildThis=no

[GACSPH]
TechLevel=-1
AIBuildThis=no

[GAWEAT]
TechLevel=-1
AIBuildThis=no

[TESLA]
TechLevel=-1
AIBuildThis=no

[NAMISL]
TechLevel=-1
AIBuildThis=no

[ATESLA]
TechLevel=-1
AIBuildThis=no

[NAYARD]
TechLevel=-1
AIBuildThis=no

[GASPYSAT]
Owner=Americans,Alliance,French,Germans,British,Russians,Arabs,Africans,Confederation
SuperWeapon=ParaDropSpecial
BuildCat=Tech
Prerequiste=BARRACKS

[GAGAP]
Owner=Americans,Alliance,French,Germans,British,Russians,Arabs,Africans,Confederation
Prerequiste=GASPYSAT

[GTGCAN]
TechLevel=-1
AIBuildThis=no

[NANRCT]
TechLevel=-1
AIBuildThis=no

[NAFLAK]
TechLevel=-1
AIBuildThis=no

[NACLON]
Prerequiste=BARRACKS
Owner=Americans,Alliance,French,Germans,British,Russians,Arabs,Africans,Confederation

[GAOREP]
TechLevel=-1
AIBuildThis=no

[GAUPOWR]
TechLevel=-1
AIBuildThis=no

[OREMINE]
TechLevel=-1
AIBuildThis=no

[GAYARD]
TechLevel=-1
AIBuildThis=no

[AMRADR]
TechLevel=-1
AIBuildThis=no

[GAAIRC]
AIBuildThis=no
TechLevel=-1

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sat Nov 19, 2005 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nuclear General wrote:
Heres his mptest.ini code:

Code:

Removed Code From Quote Do To LENGTH



Your to nice for your own good Nuke.

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Last edited by Vincent93 on Sat Nov 19, 2005 8:35 pm; edited 1 time in total

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sat Nov 19, 2005 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, Thank You Vince Very Happy Very Happy

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sat Nov 19, 2005 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Np but i'm only speeking the truth

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Nov 19, 2005 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, can I get some help at all?  I cannot get it to work!  #Mad

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sat Nov 19, 2005 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've heard you need to add a fake entry to the end of game mode files. I had the same problem that you did... change shit and then it doesn't work. Added a fake entry and wham, it worked.

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sun Nov 20, 2005 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Go here you lazy bum.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Nov 20, 2005 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Since you didn't say what "does not work" meant, I'll assume it just doesn't show up. In that case, mptest.ini has nothing to do with the problem, mpmodes.ini is to blame. Are you sure you added that mode to [Battle] or [FreeForAll], cause other modes don't work in skirmish ?

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sun Nov 20, 2005 2:09 pm    Post subject: Re: Well, kinda obvious code up there... Reply with quote  Mark this post and the followings unread

@DCoder:
Desolated Sniper wrote:
I kinda did the code up there in the first paragraph.  The mode is supposed to only give you access to the power plant, pill box, a new sniper pill box (exact clone except with a faster AWPRAD as seen in my signature), a sniper gun for the soviets with same stats as stated above, the essential barracks, and the spysat enabled as BuildCat=Tech and built right afterwards with the ParaDropSpecial as the only avaliable superweapon to be built.  


Really, I kinda said it there.  I added it to [Battle], so it really doesn't make sense.

@Vincent93:  That is the tutorial I used to make my game mode.  I followed those exact rules.

@Fenring:  What do you mean by fake entry, like a non-existant structure?  You might wanna be more specific.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sun Nov 20, 2005 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm, I kinda feel like we are all retarded.  I mis-spelled Prerequisite, it is spelled up there as Prerequiste.

LaughingLaughingLaughingLaughingLaughingLaughing

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Nov 21, 2005 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

And if you had mentioned that my assumption about "it doesn't work means it doesn't show up on the mode list" was wrong, I could have told you that too. Wink

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Mon Nov 21, 2005 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, hah.  Well, not much left here.  I just have to fix the secret tech units and it will be finished and ready for my mod-in-development.  A TC for RA2 that brings in WWII!

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