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INI Editor V2 - new screenshots!
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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Nov 19, 2005 2:41 pm    Post subject:  INI Editor V2 - new screenshots! Reply with quote  Mark this post and the followings unread

After a very long while... DCoder again showcases the INI Editor V2, with three more screenshots, the discussion thread and a "before Christmas" ETA. Cool




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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Nov 19, 2005 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is worth downloading just for the error finder. You don't have to actually put warheads in the [Warheads] list though, do you?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Nov 19, 2005 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, this is one top notch program here. can not wait to test it!

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Nov 19, 2005 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
You don't have to actually put warheads in the [Warheads] list though, do you?


No, not necessarily, hence it's called a "Notice" and not an "Error" Wink

[Warheads] is technically used to assure the extra warheads (that units don't use, but SuperWeapons or other special cases like Veinholes or Firestorm Walls do), are loaded by the game and can be used by those "special cases". Also, there is a map trigger action which applies a warhead at waypoint, it can only fire warheads from that list.

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