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Yuri forces - unbalanced or not?
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extremeragnarok
Vehicle Driver


Joined: 03 Apr 2006

PostPosted: Mon Apr 03, 2006 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Here are the UC weapon stats:
for conscripts
[UCM1Carbine]
Damage=20
ROF=20
Range=6 ;7

for GIs
[UCPara]
Damage=30
ROF=15
Range=6 ;7

and now, for the Initiates
[UCPsychicJab]
Damage=63
ROF=15
Range=6 ;7

Am I the only one that notices that the Initiate UC weapon is more than twice as powerful as the others?

All of Yuri's units are annoying, but only the initiate is unbalanced.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Apr 03, 2006 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I wrote about this very issue in this topic already...

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Mon Apr 03, 2006 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

-_- Initiate is like a conscript but has like a deployed GI's weapon.

Initiates aren't unbalanced. You just have to:

1) Mix good troops with Conscripts like Flak Trooper and Dogs.
2) Deploy GI's. GI machinegun has bigger range than Initiate so that means he owns them.
3) Try to capture all the buildings before Yuri does. I know it's a pain in the ass but on some maps Yuri doesn't have buildings, and he can't exactly make a Battle Bunker from his vanilla arsenal.

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Wed Apr 05, 2006 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone realize that realisme was taken into consideration when this was made.

The initiate is shooting fire from his head. Infantry suck against fire, fire is better than steel in my opinion when it comes to killing people. Now onto tanks in all reality the high tempritures of pyro kynises would weaken the metel super structure of the tank makeing it basicly posses the armor of a VW bug. And at the same time the driver is being cooked, so in the end one of them has got to go. And since the driver killing logic of Generals is non existant in this game the tank goes.

Also Yuri is a power house I will agree, but he also has more weaknesses than both the allies and the soviets have put together. He is very balenced it's just that he is balenced differently than the other armies.

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Dreadlord
AA Infantry


Joined: 19 Oct 2005
Location: Russia, Voskresensk

PostPosted: Wed Apr 05, 2006 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is not so terrible, V3s, Prism Tanks (I hate them! arrrgh! #Mad ), Magnetrons, or at least Siege Chopper can wipe initiates out from buildings easily Smile
The supporting prism tower glitch insults me much more Sad when if at least one tower supports another one, their common shot will kill every unit or building in one hit Sad
Yuri has weak lasher tanks, and he has not any AA infantry at all Smile So imho there is no disbalance here. But his gattling tower are disbalanced, since they attack paratroopers. But if we give such ability to all AA buildings in game, this very feature will be balanced Very Happy

what is inbalanced towards Soviets: Boris is a good anti-infantry unit, but he is alone (exception - you are Yuri and have Soviet tech, then OMG you have two of them Smile) , while Viruses and SEALs can be built in any insane numbers. Soviet V3 can be disabled by using AA weaponry. Siege choppers deploy too slowly and fire not too far. This should be revised Smile

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Apr 11, 2006 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

"..it's personal..but yuri sucks.."
My opinion stands firm.

I see only ony a handful of goodies to come out of yuri's revenge, those include:

#1 Player selected positions/Teams

#2 More trigger usefulness.

#3 Desert theatre.

Im only posting one imbalance for threads sake!!
I have seen 4 elite Bf's full of elite GGIs take out 3 players armys on TOE
large armys at that!!

I think these are way too high:
;***Battle Fortress***
OpenToppedRangeBonus=2;bonuses for troops shooting from open topped transport
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7

And of course alot of times a game is simply won by Crate luck.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Apr 11, 2006 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jon wrote:
"..it's personal..but yuri sucks.."
My opinion stands firm.

Im only posting one imbalance for threads sake!!
I have seen 4 elite Bf's full of elite GGIs take out 3 players armys on TOE
large armys at that!!

And of course alot of times a game is simply won by Crate luck.


Zomg! Then don't play with crates!

And zomg! You play Tour of Egypt! (Tour of Egypt is wildly known for it's noob attraction magnet and camping, allowing players to MASS those 4 Elite BF's with crates.)

In a normal game, BF's can be outtanked. 4 BF's are about $16000 fully armed with GGI's. Now if you play well you can stop him before he even does that. Also, you will probably have more tanks than him if you play your cards right.

Your logic is terribly flawed so I doubt your opinion makes sense.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Apr 11, 2006 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

But in a long game,if the allied player has dugged himself up,then a BF rush is very possible...

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Apr 11, 2006 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

But the point in Soviet is to rush early as the early tech of Soviet krushes Allies.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Apr 11, 2006 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blietzkrieg...

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Apr 11, 2006 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Blietzkrieg...


Yes, pretty much Gufu.

I basically mix early on a load of Conscript fodder early on (10) with a Tesla Trooper. I also queue Rhino Tanks as soon as my Factory is built. My build order is something like this:

Tesla Reactor
Barracks (3 Dogs, scout the map) (Sentry Gun if needed) (10 Conscripts 1 Tesla Trooper)
Ore Refinery
War Factory (1 Terror Drone, keep pumping Rhino Tanks)
Ore Refinery
Radar
Lab (or Refinery again). (1 Kirov) (Boris (if needed))
Iron Curtain

The Infantry should absorb the brunt force while the Tesla Trooper offers some much needed support to the squad. The Rhino Tanks are used to come up behind the Infantry as they absorb the fire to deliver a crushing blow to the enemy. Early on this group against Yuri should be sent to attack without Rhino support. If I play my cards right I can take out some Yuri buildings but his style is different so I have to change my build order.

Dogs cannot attack machines and so the Terror Drone is created as an anti-enemy scout. When all the scouts are dead, I play my cards to stick the drone in an enemy War Miner. How do you do this? Well I shall reveal:

1) Wait until the Miner has dumped off it's ore. As it replaces SHP's the turret cannot be used. Find out a good distance as to where to spring up the trap on the miner. Hopefully it will jump in, and the enemy will either:

1) Suffer drawbacks to his economy meaning my attack forces are more than his.
2) Construct a Service Depot which wastes valuble cash.

2) NEVER ever get a Drone to enter ore. As it enters the ore it's speed is reduced meaning the Miner will swivel his gun and splater your Drone into a million pieces. How do you get around this? Wait for him to come out. As it comes out, make sure the gun is facing forward and sneak up from behind. The gun will try to attempt to swivel around, by the time it does the Drone will be inside.

(No point in using this against Allies, he will Chrono, the Drone will go into a fit for a short time and get shot and die. Usually I use this to get his first tank. Also, it's insane to use it against a Yuri Miner. I use Dogs. You can kill a lot more ore that way and save the money. Drones are useful as anti-Brutes.)

You may wonder why I've built a Kirov for, well.. one reason is that it pressures the enemy to spend money on anti-air rather than tanks. It's also good looking and sounds good too #Tongue

Boris is also a good sieger, however he needs to be looked after well or else he will die easily.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Apr 13, 2006 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup-Kirovs really make the enemy fear you.And even if he doesn't build his AA guns and attack you head on,you can destroy his base with the Kirov.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Apr 13, 2006 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

seal + ifv or rocketeer rush if allied perspective

also tour of egypt is tour of noobs more like, oh look at me i can play grand cannons on a cliff

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sat Apr 15, 2006 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I hate ztyping TOE. It's a damn n00b map.
Hence the reason I avoid it like the flu, and the reason I'm doing like MooMan and fixing the MP maps.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Apr 15, 2006 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Elerium-155 wrote :

"Zomg! Then don't play with crates!
And zomg! You play Tour of Egypt! (Tour of Egypt is wildly known for it's noob attraction magnet and camping, allowing players to MASS those 4 Elite BF's with crates.) "

Dont go assuming I play TOE all the time .

and.. pp,brck,ref,wf,ref,rdr,sell mcv, mass Rhino and your dead b4 you have money to make your Zep.
GG.. re?
^.^

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