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[ TS ] Tiberian Sun Version 2.03 Update!
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Tue Nov 29, 2005 5:10 pm    Post subject:  [ TS ] Tiberian Sun Version 2.03 Update! Reply with quote  Mark this post and the followings unread

[ Tiberian Sun Version 2.03a Update] [ Please Refresh This Page ]

Info : this tiberian sun version 2.03a Update features some 5 shp's modifications and 88 voxel updates the updates are sybolising the graphics, so i have used this cube normalizer 1.5 Download Here !( to update the voxels of tiberian sun [ not fire storm , may be added on in the future ] the smoothness of the voxels have changed you may see some noticeable changes either good or crap.

Changes : this package will take no effect on tiberian sun online and it will not make your game incompatible with other players the changes will be held on the voxels texture not on the physical shape and size.




Hello all and especialy carnotaurus i have finaly changed the mods name after about 6 months and itshould all befixed Smile



Tiberiansun Version 2.03a Update.zip
 Description:
Tiberiansun v2.03a Update
-88 Voxel and 5 SHP updates

Download
 Filename:  Tiberiansun Version 2.03a Update.zip
 Filesize:  508.54 KB
 Downloaded:  204 Time(s)


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Last edited by ruptioner on Fri Apr 14, 2006 10:10 am; edited 9 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 29, 2005 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

why the hell is this in Voxels archive?!?!

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Elerium-155
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Joined: 07 Mar 2005

PostPosted: Tue Nov 29, 2005 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Move to Mod Announcements please.

Hang on a minuite.. it's already in the Mod Announcements!

You ain't going to get free advertising on the Voxels forum..

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Tue Nov 29, 2005 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh **** sory will do now

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 29, 2005 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

but, afterall, this mod, patch or whatever it is, sounds pretty good Smile

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Vincent93
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Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Tue Nov 29, 2005 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

A mod has this name doesn't it??????
Isn't it Carno's??

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 29, 2005 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, this is TS 3.00, Carno's is 3.0 Laughing

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Morpher
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Joined: 28 Jan 2005

PostPosted: Tue Nov 29, 2005 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The name your using is already taken, as in there is a mod called Tiberian Sun 3.0, so that means your idea has alrady been used before, and was called when named Tiberian Sun 3.0, which is a similar idea to what you have, and you are also wanting to name it Tiberian Sun 3.0, and an extra 0.00 dosn't change much of anything.

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Vincent93
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Joined: 07 May 2005
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PostPosted: Tue Nov 29, 2005 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Yuri05
Morpher wrote:
and you are also wanting to name it Tiberian Sun 3.0, and an extra 0.00 dosn't change much of anything.



Are .5 and .50 the same number? Yes.

Basic Decimal math
Learn it.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 29, 2005 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

He knows, Vincent. There is no need to be rude with him.

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Vincent93
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Joined: 07 May 2005
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PostPosted: Tue Nov 29, 2005 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know sorry

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Von Kriplespac
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Joined: 01 Sep 2004
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PostPosted: Wed Nov 30, 2005 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just name it 3.1 or something. heh.

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Ackron
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Joined: 19 May 2004

PostPosted: Wed Nov 30, 2005 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

that would suggest his mod is higher in priority than 3.0 which could be considered an insult.

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Wed Nov 30, 2005 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is.  I should burn his house down and enslave his children.

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ruptioner
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Joined: 25 Nov 2005
Location: wales

PostPosted: Thu Dec 01, 2005 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I announce my mod tiberian sun version 2.03 compatible upgrade has been releases sorry for any delay. Download it here !

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ruptioner
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Joined: 25 Nov 2005
Location: wales

PostPosted: Thu Dec 01, 2005 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

well its not my house to burn and i have not had any children yet im 14 lol but if you whant in the furture go ahead #Tongue

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Ackron
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Joined: 19 May 2004

PostPosted: Thu Dec 01, 2005 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

2.03a would be a better name in my opinion.

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Thu Dec 01, 2005 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

should i rename it all agai e.g 2.03 to 2.03a ?

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Thu Dec 01, 2005 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
as i recently discoverd the new os cube normalizer 1.5's cube normalizer has been produced better than westwood had created itself on tiberian sun so i have used this cube normalizer to update the voxels of tiberian sun


I don't understand, Westwood's normals were perfect. Why did you bother replacing them at all?

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ruptioner
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Joined: 25 Nov 2005
Location: wales

PostPosted: Thu Dec 01, 2005 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

i replaced the normals as the enw os cube normalizer 1.5 normals turned out better than the ones westwood produced for tiebriansun.

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Clazzy
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PostPosted: Thu Dec 01, 2005 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

My point is, they can't be better, since Westwood's normals used the best possible method to create normals: 3D model conversion. These normals are totally perfect and nothing else compares to them.

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Vincent93
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Joined: 07 May 2005
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PostPosted: Thu Dec 01, 2005 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
My point is, they can't be better, since Westwood's normals used the best possible method to create normals: 3D model conversion. These normals are totally perfect and nothing else compares to them.


Very Happy  Very Happy MMMhhm

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Last edited by Vincent93 on Thu Dec 01, 2005 9:56 pm; edited 1 time in total

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ruptioner
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Joined: 25 Nov 2005
Location: wales

PostPosted: Thu Dec 01, 2005 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

well they seemed better when i used the normals on os try it for your self  and tell me what you think ?

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Morpher
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Joined: 28 Jan 2005

PostPosted: Thu Dec 01, 2005 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with clazzy, and guess what? Yes thats right, I noticed another fantastic amazing out of this world double post

And vincent don't flame.

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Fri Dec 02, 2005 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

who did a double post ? ( oh by the way if i did a double post it was by accident and i would of deleted it soon as i noticed it. )

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Dec 03, 2005 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ruptioner just give up. Carnotarus already has this mod and title and shit.

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ruptioner
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Joined: 25 Nov 2005
Location: wales

PostPosted: Sat Dec 03, 2005 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

no

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Vincent93
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Joined: 07 May 2005
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PostPosted: Sat Dec 03, 2005 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

ruptioner wrote:
no

Yes

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
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PostPosted: Mon Dec 05, 2005 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or you could join Carnotarus.

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Mon Dec 05, 2005 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh ok why not ? , well first carn has to know

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Thu Apr 13, 2006 9:52 pm    Post subject:  the return of me Reply with quote  Mark this post and the followings unread

yo , hello its me again i forgot all about modding and now i am back #Tongue and ive seen ive had quite alot of downloads for a first mod ( well its alot to me ) well anyway is there anything you would like be to change about this mod ?

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Clarkson
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PostPosted: Thu Apr 13, 2006 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

DoM, dont be stupid. I love/dont plan on changing most of WW's voxels unless they are fucked up like the ORCA fighter and Dropship.

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ORCACommander
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Joined: 14 Feb 2006
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PostPosted: Thu Apr 13, 2006 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry Carno but you just offended me. How was the ORCA Fighter F-ed up! all it was missing was the missiles\


EDITED

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Fri Apr 14, 2006 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Vincent93 wrote:
@Yuri05
Morpher wrote:
and you are also wanting to name it Tiberian Sun 3.0, and an extra 0.00 dosn't change much of anything.



Are .5 and .50 the same number? Yes.

Basic Decimal math
Learn it.


no its not the same: 0.5 can be anything between 0,45 and 0,549999(etc.)
while 0.50 can only be somewhere between 0.495 and 0.5049999(etc.)
its because of measuring-inaccuracy.
the .50 BMG doesnt have that extra 0 without any reason!

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ruptioner
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Joined: 25 Nov 2005
Location: wales

PostPosted: Fri Apr 14, 2006 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread


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ruptioner
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Joined: 25 Nov 2005
Location: wales

PostPosted: Fri Apr 14, 2006 10:12 am    Post subject:  All Done Reply with quote  Mark this post and the followings unread

[color=blue]I have finished updating the mod hope your all happy pmsl Smile[/color

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Apr 14, 2006 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
Vincent93 wrote:
@Yuri05
Morpher wrote:
and you are also wanting to name it Tiberian Sun 3.0, and an extra 0.00 dosn't change much of anything.



Are .5 and .50 the same number? Yes.

Basic Decimal math
Learn it.


no its not the same: 0.5 can be anything between 0,45 and 0,549999(etc.)
while 0.50 can only be somewhere between 0.495 and 0.5049999(etc.)
its because of measuring-inaccuracy.
the .50 BMG doesnt have that extra 0 without any reason!


correct

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 14, 2006 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I disagree with chielscape. It depends on certain conventions that varies for each region. Here any x.36 gets rounded to the number above, instead of any x.5...


Anyway, for ini files from C&C games, 0.50 and 0.5 are equal.

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