:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Tue May 18, 2021 1:31 am
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Helicopter Miner
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [24 Posts] View previous topic :: View next topic
Author Message
- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Mon Dec 05, 2005 11:20 am    Post subject:  Helicopter Miner Reply with quote

Ill Teach you to create one. Ive used the NightHawks Voxel to be as an example *see codes below*

Copy the Codes of the NightHawk Transport then remove the Following Tags

Passengers=5

Then Modify some existing tags

Pipscale=Tiberium

Then Add new tags
Harvester=yes
Storage=100    ; THe amount of ore to gather
Dock=GAREFN,NAREFN ;building where miners extract

the code
[HELIMINER]
UIName=Name:HELIMINER
Name=BlackHawk Transport
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Image=SHAD
Strength=1000
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Tiberium
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=500
Unsellable=false
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
VoiceFalling=BlackOpsVoiceDie
CrashingSound=BlackOpsDie
DieSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Parasiteable=no
CrateGoodie=no
Bunkerable=no
Harvester=yes
Storage=1000
Dock=GAREFN,NAREFN



Now you have a Helicopter miner in your side


In making resource gatherers you can code it to be amphibious/hover

Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

_________________

Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/
https://www.moddb.com/mods/yr-zero-hour

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL Skype Account Yahoo Messenger Account
DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Dec 05, 2005 2:40 pm    Post subject: Reply with quote

Sweet. I'm gonna bring that Hind Transport back to the Soviets. But instead of being a transport, IT'LL BE A ztyping ORE MINER!!!
_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 05, 2005 2:45 pm    Post subject: Reply with quote

Laughing

You won't do that realy, won't you? what? You we're serious? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooo...
_________________


OmegaBolt wrote:
TS is abysmal to play, unless you're just casually city building in it.

Back to top
View user's profile Send private message Visit poster's website
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Dec 05, 2005 5:08 pm    Post subject: Reply with quote

This will hover into the air, then land on every single tile though, won't it?
_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Mon Dec 05, 2005 7:40 pm    Post subject: Reply with quote

Clazzy wrote:
This will hover into the air, then land on every single tile though, won't it?


Yeah but only ore one i believe if this is like the code i made a while back.
_________________


Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Dec 05, 2005 10:05 pm    Post subject: Reply with quote

My point is, it'll look rather stupid flying into the air and landing every time it moves to a new cell of ore.
_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Mon Dec 05, 2005 10:40 pm    Post subject: Reply with quote

Make it do the Slave Miner, it lands near Ore, becomes a mobile factory (releases mini units to mine the ore). Have them hover too so that when the aircraft is moving it doesn't act stupid and get stuck next to the water. Wink
_________________

Back to top
View user's profile Send private message Yahoo Messenger Account
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Dec 06, 2005 6:05 am    Post subject: Reply with quote

.
_________________

ayylmao on Discord

Last edited by XxpeddyxX on Fri Apr 23, 2021 6:58 am; edited 1 time in total

Back to top
View user's profile Send private message
DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Dec 06, 2005 3:00 pm    Post subject: Reply with quote

A flying Slave Miner would funny.
_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Dec 06, 2005 9:42 pm    Post subject: Reply with quote

idea is messed cos u mustly manually order miner to enter ore refinery and ai can't use it properly.
_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Dec 07, 2005 2:39 pm    Post subject: Reply with quote

True.
_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

Back to top
View user's profile Send private message
Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Sun Dec 25, 2005 9:15 pm    Post subject: Reply with quote

hello, once again i am new, but dont worry i do kno how this modding stuff works... kind of, but i know enough, i think.

i'm just roaming through the forum and came across this topic (stating out the obvious) and i have an idea about this heli-miner thing and the idea is;

why not raise the value of the ore. so it's the same as grabbing a full miner's load of ore or gems (depends if you love loads of money/credits/whatever). Then set the heli-miner to pick up one at a time so all it'll do is, go out, grab a load on one tile/square, then go back drop off the load, then start it all over again.

good i idea... right? (good as it's worth looking at) just an idea, y'know... Very Happy
_________________
Geoff (Geoff17391) Wink
#Newbie

Back to top
View user's profile Send private message Skype Account
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Dec 26, 2005 9:24 am    Post subject: Reply with quote

Each 'chunk' of ore is worth the same amount, regardless of what miner picked it up. So this heliminer picking up one expensive 'chunk' would still suck when compared to the original miners which pick up 20 or 40 same-value 'chunks' per trip.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Mon Dec 26, 2005 11:27 am    Post subject: Reply with quote

well it wass just an idea for the heli-miner and i just wanted ur views.
but i think this idea would save the heli-miner goin' up 'n' down on different 'chunks', and by lookin' here, to me, i think the slave thing is not goin' to work... then again i could be wrong.
_________________
Geoff (Geoff17391) Wink
#Newbie

Back to top
View user's profile Send private message Skype Account
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jan 07, 2006 5:29 pm    Post subject: Reply with quote

What if we make the ore refinnery give 1000 percent more value to the ore or give the side with the miner 700% more ore value?That would be fair.

Back to top
View user's profile Send private message Send e-mail
Fernoe
Civilian


Joined: 15 Mar 2005

PostPosted: Fri Feb 03, 2006 12:00 am    Post subject: Reply with quote

^ Or you could just give IncomeMult=7 to all the countries which own the heliminer

also, a heli slave miner probably won't work. Changing the slave miner's locomotor seems to prevent it from deploying by itself, you have to manually tell it to deploy. It works fine when it's a regular heliminer, I've tried it before.

Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Feb 03, 2006 4:21 pm    Post subject: Reply with quote

That sounds good too.BUT what happens when that faction gets another refinery (normal one) huh?TONS of MONEY!!!! That wouldn't be fair now would it.

Back to top
View user's profile Send private message Send e-mail
Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Mon Feb 13, 2006 5:03 pm    Post subject: Reply with quote

well, place a build limit on the refinery.
_________________
Geoff (Geoff17391) Wink
#Newbie

Back to top
View user's profile Send private message Skype Account
Red_Alert_Junkie
Vehicle Driver


Joined: 26 Feb 2006

PostPosted: Wed Mar 01, 2006 8:13 pm    Post subject: Reply with quote

where do i put the code? im a noob :/

Back to top
View user's profile Send private message Send e-mail
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Mar 01, 2006 8:18 pm    Post subject: Reply with quote

rules.ini for RA2 and rulesmd.ini for YR.You can download them or use your XCC tools to get them from the files.

BTW,delete your double post...

Back to top
View user's profile Send private message Send e-mail
Red_Alert_Junkie
Vehicle Driver


Joined: 26 Feb 2006

PostPosted: Thu Mar 02, 2006 4:17 pm    Post subject: Reply with quote

ok i got rules.ini but where in that file its huge?!

Back to top
View user's profile Send private message Send e-mail
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Mar 02, 2006 5:38 pm    Post subject: Reply with quote

Control+F opens Search.
Type in SHAD then Enter.
Then Under SHAD paste the code posted here by Genobraker and do to rest he said the same way he said it and voila...

Back to top
View user's profile Send private message Send e-mail
denilson2
Vehicle Driver


Joined: 26 May 2006

PostPosted: Fri May 26, 2006 12:21 pm    Post subject:  Re: Helicopter Miner Reply with quote

Hey
Im new and I haven't tryed moding a game before, so where do I have to put the code.
Please help
- geno - wrote:
Ill Teach you to create one. Ive used the NightHawks Voxel to be as an example *see codes below*

Copy the Codes of the NightHawk Transport then remove the Following Tags

Passengers=5

Then Modify some existing tags

Pipscale=Tiberium

Then Add new tags
Harvester=yes
Storage=100    ; THe amount of ore to gather
Dock=GAREFN,NAREFN ;building where miners extract

the code
[HELIMINER]
UIName=Name:HELIMINER
Name=BlackHawk Transport
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Image=SHAD
Strength=1000
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Tiberium
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=500
Unsellable=false
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
VoiceFalling=BlackOpsVoiceDie
CrashingSound=BlackOpsDie
DieSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Parasiteable=no
CrateGoodie=no
Bunkerable=no
Harvester=yes
Storage=1000
Dock=GAREFN,NAREFN



Now you have a Helicopter miner in your side


In making resource gatherers you can code it to be amphibious/hover

Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jan 17, 2007 12:30 pm    Post subject: Reply with quote

http://www.ppmsite.com/forum/viewtopic.php?t=2552
_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [24 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1888s ][ Queries: 10 (0.0095s) ][ Debug on ]