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The Dreadnaught
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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Dec 05, 2005 3:18 pm    Post subject:  The Dreadnaught Reply with quote  Mark this post and the followings unread

With the addition of the Boomer, the Dreadnaught has gone from good, to, okay. To make it better, though, I want to add a secondary weapon. If you recall any screenies of the Dreadnaught (The movie versions), you'll notice that not only does it have the two large missiles, but about six smaller missiles. Now I've tried before to add them, but I had no success. Can anyone help me on this?

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Mon Dec 05, 2005 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have it a deploy mode which Primary= 6 Missles firing (like an Aegis but slower)?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Dec 05, 2005 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

these are anti-sub missles...

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Mon Dec 05, 2005 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do you want the smaller missiles to do? Fire in a volley? Well, it would only make sense to do so against other ships, since they can move out of the  larger missile's paths easily. There shoul be a NavalTargetting setting so you can have the primary missile spawner always get used for land, and the secondary smaller missiles get used for naval targets, but that would ruin the naval yard killing power of the larger missiles.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 06, 2005 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

This is quite a difficult situation...

I have knowledge of one solution and that is it.

I can assist you in a ship-armor conversion.

It replaces missile armor with a new armor type for ships... By applying this armor type to all naval based units, you can make Dreadnaughts launch their volley missiles anything that has "ship armor" as its armor type and fire normal missiles against other targets...

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Dec 06, 2005 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rattuskid wrote:
What do you want the smaller missiles to do? Fire in a volley? Well, it would only make sense to do so against other ships, since they can move out of the  larger missile's paths easily. There shoul be a NavalTargetting setting so you can have the primary missile spawner always get used for land, and the secondary smaller missiles get used for naval targets, but that would ruin the naval yard killing power of the larger missiles.


Thanx man! And yes, I want it to fire in a volley, and the Naval Yard shouldn't be too much of a problem.

eva-251 wrote:
This is quite a difficult situation...

I have knowledge of one solution and that is it.

I can assist you in a ship-armor conversion.

It replaces missile armor with a new armor type for ships... By applying this armor type to all naval based units, you can make Dreadnaughts launch their volley missiles anything that has "ship armor" as its armor type and fire normal missiles against other targets...


Hmm... Interesting... And definatly possible. Thanx man.

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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