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QuestionMania
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 06, 2005 5:33 pm    Post subject:  QuestionMania Reply with quote  Mark this post and the followings unread

Hi modders! Unfortunately, I need help, again, and I've wrote some questions that keeps wondering me Confused

here:
1. How can I change the Drop Pod's image? The one, when it's droping from the air (has not landed yet) I need to replace it with the voxel (found in mixes). So, is this possible? If so, then how? I can't find an entry for it from rules.ini. Or is it again one of those HARDCODED things?

2. How can infantry's FLH be changed? so the projecticle comes out from what I've set into the ART.ini code. For example: my Elite Cadre (weapon is laser)seems to shoot laser from his...downstairs...so, I changed it's FLH code into this: 40,0,100. It was 40,0,20. But still, it shoots from between his legs, only thing that changed, was the "targeting laser", that now came from it's gun now. How to fix this? I don't understand. Help plz?

3. 3 is....umm...wait! I don't have 3rd question, what a relief! #Tongue

plz, help me

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Dec 06, 2005 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

2. Put more F or wait! That might be odd...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 07, 2005 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried to set it to -,-,400 (- is the orig. number) but still it shoots from it's legs, but the "targetinglaser" comes 200meters on upon head Confused so, WTF is going on?

Help!!!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Dec 07, 2005 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Forward, Lateral and Hight. FLH. and the drop pod image thing is hardcoded with the superweapon. but there are rules enterys that tell the game about its image i think, up in the audio and visual bit.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 07, 2005 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got the Elite Cadre fixed! Last time I had tried it, it didn't work, but I tested it again now, and it works! Strange...

TShyper wrote:
the drop pod image thing is hardcoded with the superweapon. but there are rules enterys that tell the game about its image i think


I couldn't find anything else than entries for the marks it leaves when it's landed.

well, tnx for the help Smile

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Dec 08, 2005 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, Did I helped any? No problemo!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Dec 24, 2005 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

a nother thing: what pallete does the ALPHATST (or whatever) use? or does it even have a specified pallete? I'm just making custom-alpha-light for my new lamp posts.

any help plz?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Dec 24, 2005 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Dec 24, 2005 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, thanx

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