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Zero Hour Advanced Mapping Program 1.2 released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 10, 2005 2:07 pm    Post subject:  Zero Hour Advanced Mapping Program 1.2 released! Reply with quote  Mark this post and the followings unread

After Terrain Expansions for Yuri's Revenge and Tiberian Sun, it's time for Zero Hour to have something that expands the mapping horizon of the game and, the good news, this thing exists! It's the The Zero Hour Advanced Mapping Program, made by Waradict, W3bo and Minh. Here's the author's words about this new tool:




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"The Zero Hour Advanced Mapping Program (aka Zero AMP) allows the addition of numerous newly coded assets (we take care of that part) to the World Builder without the program being needed to play maps made by it. Better yet! Everyone is invited to submit their suggestions or helpful ini code in the Zero AMP Forum to be added for the next Zero AMP asset update! And it doesn't stop there, the best Zero AMP created maps submitted to CnCSeries will be included in the updates so as to share inspiration!"
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The first version came with several unused civilian buildings (although some aren't complete with snow and damaged graphics), enabled unused props, new terrain textures, unused civilian units and 3 tech artilleries.

Now, they've released the version 1.2 that enables Leopard Tank, Predator Tank, 3 Beta US Buildings, the Beta US Wall, some other civilian buildings and several bug fixes, counting with the contribution from BlckWyerve and Sc4Freak.






If you are interested to download this program, head to CnCSeries. Note that it requires Microsoft .NET Frameworks 1.1 to run it. For support, use Zero AMP Forum. Enjoy it and good mapping, specially for the OMC 4 that should be happening next year.

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